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Tribe Of Pok is a tribal survival strategy game featuring a deeply simulated environment. You manage a tribe of hunter-gatherers, helping them survive and thrive in a savage world. As you become more prosperous, rival tribes will take notice. At first they will judge you based on appearances, but you can change their opinion based on the actions you take.

Report RSS Tribe Of Pok: Tools with abilities and other improvements

Tools and weapons with abilities, improved task delegation, lighting shaders, improved Combat Mode, overhauled mineral resources, improved AI and walls.

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Tools and weapons with abilities, improved task delegation, lighting shaders, improved Combat Mode, overhauled mineral resources, improved AI and walls.

Changes

    • Tools and weapons with abilities - I've previously mentioned the possible actions a human can perform are based on the tools they have available, e.g. anyone with an axe can cut down a tree. I've expanded on this. Tools now have abilities tied to them with varying levels of effectiveness. For example, an axe has a high [chop] ability and can cut down trees quickly. A knife also has the [chop] ability, but is much less effective and takes a longer time. Tools and weapons can have multiple abilities attached to them, e.g a knife can [chop] as well as [slash] when used in a fight. It's easily moddable, so you could give spears the ability to [puncture] holes for clothes-making if you wanted.


    • Improved task delegation - To complement tools with abilities, I've improved the way tasks are delegated to the humans. The best person for a given task is now calculated based on the abilities of their tools and distance to the task. A person further away with a better tool should be preferred over a closer person with a worse tool.


    • Lighting shaders - Fires now emit light. It's pretty simple, no fancy shadows here. The lighting is mainly to make to nights brighter.


    • Improved Combat Mode - I've re-enabled and fixed up Combat Mode, which I took out for a while since it was confusing and buggy. Now all individuals can be ordered to position/attack manually and the orders will stick even when you exit Combat Mode. It's still a work in progress though.


    • Overhaul mineral resources - Rocks and minerals contain a set amount of resources and disappear once they are mined out.


    • Improved AI - Added desire to seek warmth when freezing, and other various improvements to AI


  • Walls - Can construct walls now, making a cell impassable and using up all the cell's volume
DevUpdate20140913

On a final note, I think it's time the graphics got some attention. I'll be looking for an artist to replace all my programmer art with proper art before doing a big promotional push. Stay tuned!

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