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Tribe Of Pok is a tribal survival strategy game featuring a deeply simulated environment. You manage a tribe of hunter-gatherers, helping them survive and thrive in a savage world. As you become more prosperous, rival tribes will take notice. At first they will judge you based on appearances, but you can change their opinion based on the actions you take.

Report RSS Tribe Of Pok Beta 21

This update is quite substantial, lots of changes/additions made to make things clearer for new players. Also included is better task prioritisation, more balanced biomes and re-balanced animal combat statistics.

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This update is quite substantial, lots of changes/additions made to make things clearer for new players. Also included is better task prioritisation, more balanced biomes and re-balanced animal combat statistics. Once again, this update is compatible with all saved games from Alpha 18 onwards.

It was quite interesting watching videos of people playing and interacting with the game in ways I never expected. One fairly common example was players assigning lots of tasks, way too many for the size of the tribe, and then wanting to cancel them. So I've added a button that cancels all unassigned tasks to make this easier.

20160809 TaskPanelBetter

Here's the full list of changes in Beta 21:

Features

  • Added height to hex query box
  • Added water table height info to world generation page
  • Added short biome description to world generation page
  • Added female dying sound
  • Added separate scavenger event if entire tribe wiped out
  • Enable camera movement even with management panel open
  • Added legend for task priorities in task panel
  • Added tooltip descriptions for animals
  • Display stockpiles full message when trying to store objects in influence area with no space
  • Made query panel actions change image when on/off for better context
  • Added "Delete All Unassigned Tasks" button to task panel

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Gameplay

  • Rebalanced tundra biome for more water puddles
  • Increased beach biome temperatures in winter
  • Increased semi-arid biome torrential rain effect in spring
  • Rebalanced animal combat statistics
  • Crafting panel no longer displays materials in area if material is in use

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Bug fixes

  • Made more scrolling buttons responsive to click
  • Fixed rainfall pattern not taking day modifier into account
  • Fixed rainfall pattern not taking decimal numbers into account
  • Set rain drop amount and global vapour increase to be the same for all biomes
  • Removed redundant tribe button in diplomacy panel
  • Fixed up Pokian Died notification formatting
  • Added "select target" title text when choosing animal to attack
  • Fixed being able to reset trap for buildings that are not traps
  • If fire building destroyed/removed, then actual fire is also removed
  • Fixed up "Need Tool" notification to be more descriptive
  • Fixed potential crash when removing lots of tasks quickly
  • Fixed tooltip showing up for map designations even when management panel open
  • Fixed being able to designate small building on top of designated oversized building
  • Improved performance when lots of tasks requiring materials assigned at the same time
  • Ignored crafting/construction tasks priority setting when not all materials are available
  • Improved labelling of task panel reasons for tasks not being done
  • Fixed game freezing sometimes due to task arrows multi-threading lockup
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