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Tribe Of Pok is a tribal survival strategy game featuring a deeply simulated environment. You manage a tribe of hunter-gatherers, helping them survive and thrive in a savage world. As you become more prosperous, rival tribes will take notice. At first they will judge you based on appearances, but you can change their opinion based on the actions you take.

Report RSS Crab Spawns, Coloured Hair and Customisation in Alpha 17

Crab spawns as the tide changes, selectable hair colours and decay effects are some of the changes we discuss in this update.

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Firstly, here's a short video demonstrating some of the new features in the game. If you prefer to read, the fuller description is below.


Some work has been done on improving the balance and functionality of the different biomes. In particular the beach biome, where I've made adjustments to the spawning parameters of crab holes along the beach. Crab holes now only spawn once the tide goes out, and are destroyed as the tide comes back in. So your best time to extract crabs will be at dusk or at dawn.

20160609 CrabHoles


There are quite a few new tribe options now, the main ones being hair colour selection and trait selection. Much like tribe colour, hair colour affects foreign tribe's relations towards your tribe. So you can have a foreign tribe that likes your tribe colour but dislikes your hair colour.

Traits give the player some customisation options if they prefer playing a certain way.

20160626 TribeOptionsSmall


As I approach the end of Alpha, I've added more visual effects to make identifying what's going on easier for the player. You will see decay lines coming out of items and carcasses on the ground that are losing durability.

20160604 FoodInWater2


When a Pokian is wet and thus more susceptible to hypothermia, you will also see water dripping from their body. Older Pokians and other humanoids have their hair turn grey and shrivel up slightly as they age. Below you can really see the effect when the ageing process is sped up.

20160517 OldAge


The probability of new Pokians arriving or being born is displayed on the tribe panel. Previously there was nothing to tell the player how likely they were to arrive, and you would get a surprise visit from new Pokians without having time to prepare clothing etc.

20160609 PokianProbability


The charting functions have also been improved quite a bit. You can see foreign tribe's prosperity over time on the statistics page once you have fully discovered the foreign tribe.

20160609 Chart


That's just a selection of the changes in this update. I did quite a bit of game balancing and bug fixes as well. Here's the full list below.

Features

  • Selectable tribe hair colour
  • Hair colour turns grey as Pokians age
  • Pokians start shriveling as they approach old age
  • Added influence border selection for player
  • Added keyboard rebinding on Options page
  • Added options for Fahrenheit and imperial weights
  • Task panel and query panel now show name of object being crafted, harvested, extracted or stored
  • Added timeline events for main objective and tribe relation discoveries
  • Add probability of foreign raid in next 24 hours to diplomacy panel
  • Removed harvest growth speed option on world gen setup
  • Added craft panel categories for trinkets and components
  • Add option on world gen for number of neighbouring tribes and average prosperity
  • Add functionality for multiple datasets in one chart
  • Add foreign tribe prosperities on stats page
  • Add chart for tribe size on stats page
  • Add display for total play time to stats page
  • Added go to location buttons for failed tasks notifications
  • Added tutorial for object decay after main tutorial
  • Tribe panel prosperity breakdown includes trinkets as separate category
  • Added vfx to indicate items on ground decaying
  • Added vfx for wet humanoids
  • Crafting panel includes clothing needed by Pokians
  • Add probability of nomads and pregnancy in next 24 hours to prosperity panel
  • Added partner query item to query panel for humans
  • Added news item when a new family is formed
  • No food or no water flashes in panel summary

20160609 Dyes


Gameplay

  • Removed ability requirement for building monuments
  • Moved tendons into fibre category and changed crafting requirements
  • Hair colour has relations effect with other tribes
  • Modified animal kills relation so only accounts for kills in past year
  • Reduced chance of catching disease by 75%
  • Reduced magnitude of colour different effect on foreign relations
  • Implemented traits for player tribe that affect various aspects of gameplay
  • Every time foreign tribe attacks, reduces hatred by 20
  • Probability of a foreign raid is proportional to relations, with 100% chance of attack at -200
  • Limited maximum positive relationship to 200
  • Necklaces require any fibre for crafting
  • Added totem pole building
  • Added charcoal formation as fires burn
  • Removed weakness disease effect
  • Increased tendon output from butchering carcass
  • Re-enabled prosperity changes for foreign tribes
  • Change rain to snow if rain starts falling and temperature goes below 0 degrees
  • Decreased chance of getting hypothermia/hyperthermia when too hot or cold
  • Tribe possible requests stay up for 3 days instead of 1
  • Improved foreign tribe prosperity fluctuations to be more natural
  • Extracting herbs provides guaranteed herbs compared to harvesting
  • Increased maximum number of members per family to 8
  • Made monuments passable but with high move cost and low speed
  • Halved animal spawn rate in Tundra and Semi-arid biomes
  • Increased cactus fruit yield to 2
  • Changed maximum age of starting tribe from 40 to 26
  • Resources now take 3 days to regenerate instead of regenerating straight away
  • Added requirement for minimum water present for crab holes to spawn
  • Reduced rate of sea shell spawns
  • Reduced impact of night time on desire to sleep so tasks more likely to be completed
  • Rebalanced regeneration rate of all resources
  • Allow animals to sleep under bushes or on ground

TotemPole


Fixes

  • Fixed duplicate first names for bipedals
  • Removed some stats from win page and added others
  • Fixed large object images being unintentionally shrunk slightly
  • Fixed rare river generation crashing bug
  • Weight query displays in kilograms
  • Fixed dodge chance too high
  • Fixed Pokian names not assigned properly
  • Changed object collection tutorial to require object in influence area instead of in Pokian hands
  • Reduced variation in animal base weight to avoid extreme anorexia
  • Added info in tutorial about finding fibres for clothing
  • Snow shows on minimap now
  • Fixed query panel not remembering last selected tabs correctly
  • Fixed bleeding effect stopped showing
  • Fixed rare plant loading game crashing bug
  • Fixed chart mega slowdowns when played for a long time and lots of points
  • Fixed ambient sound volumes not affected by options when game already started
  • Fixed constant timeline printout of main objective
  • Fixed object stretching in hands from height differences
  • Fixed shaman making rain call lots of times
  • Fixed foreign tribe raids only spawning males
  • Fixed monument relations influencer counting large monuments 7x
  • Fixed Tundra biome can't extract ground
  • Fixed new adult bringing spouse into existing family instead of creating a new family
  • Fixed children sprite not properly changing to adult sprite
  • Added check for potential spouse being an adult
  • Switched two starting tutorial notifications so they make more sense
  • Added check for processing designate tool tip only when mouse not over UI
  • Fixed horse carcass image is human carcass
  • Fixed crafting panel filter not recognising "any" name for materials requirement

Twitter - ParsleyPWG
Website - PokingWaterGames.com


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