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Trial of the Elements is a Battle Arena game based on chemistry. Work as a team, and combine different elements to enhance your abilities! Customize your characters with a wide range of skins, more coming soon.
This month we show off our recent visual changes to the elements. Some even got a complete overhaul. We will be showing more Screen shots over the weeks...
recent visual changes
We have been making improvements to the map and textures!
monthly recap: february
Progress on the new character design, animation, and UI!
monthly recap: january
We have been working hard on making the game make more sense, and this resulted in redesigns of both characters and mechanics.
lots of changes for the new year
First we like to give thanks to the wonderful fans who made these fan arts and concept ideas for skins they look spectacular! We hope to see more cool...
monthly recap: november
Greetings I’m Johnny, the founder of Life Virus Games and I'm here to talk about our rigs and our models.
testing our model rigs
The gas type character Oxygen, is as flammable as her personality. In Reaction she plays supporting roles, helping in ganks. But on your command, she...
element spotlight: oxygen
This is the first "Behind the Scenes" for our game Reaction! I, Niklas, will explain you the coding process in this project and how we manage the gameplay...
behind the scenes: programming
Although not finished, the models are coming along nicely. Here are some pictures and an explanation of the visual character customization in Reaction.
character 3d models update
Progress has been slow and steady over these last two months, so we thought it would be a good time to give you a short recap of what we have been up to.
monthly recap: august
Finally we get to a solid element character! This week's spotlight is on Iron, a tough melee tank-ish character.
element spotlight: iron
For this week's spotlight, we have Chlorine. Don't worry, we will post a solid character next week, I promise!
element spotlight: chlorine
Next up is Nitrogen, a character specializing in burst damage and getting in and out of fights quickly.
element spotlight: nitrogen
From now on, we will be introducing you to each element in the game. Also, we have some more information about the development status and social network...
element spotlight: hydrogen
Recap of this weeks progress and changes to the project and information about its current state, also we published an early screenshot of the game.
weekly recap july 26
Hey there watchers and potential new watchers! Sorry for delay in updates, but we can show you some pretty nice development screenshots.
buildings and ingame screenshots
Many things have happened in the game, we finished many models and implemented many features so we can say that the game development goes forward pretty...
new week update
we are currently working really hard to meet our goal in hopes of geting an alpha by june 16 , we might have to delay it and set it further but it all...
working very hard
new info about our current situations in need of help from the community indiegogo and plans for it
dev status update
sorry for having the news here updated slowly but we recently changed to the Ue4 once we heard thier great news of being free, we are currently transferring...
changing the engine
We are very excited about our project than ever because our development process is doing pretty fastand we are achieving our goals. But we know that this...
weekly news #1
We are getting closer to be ready for crowfunding, thats why we will upload all kind of resources and news to keep you informed about all the new stuff...
kickstarter, problems and walls
as the title suggest big changes are come ing and were doing a complete overhaul of the art work
new changes and big over hulls
as the title states we are working hard and even better now that we finally got a hold of a programmer
working,working,working
update on status of project's entirety so far. all most all art assets are done all our pre alpha element models are ready to be animated and programed...
awaiting that special kick in the butt
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