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The Nightmare From Outspace is a sci-fi horror game from the creators of 'Enola.'

“The Nightmare from Outspace” is a single player game in a third person perspective that combines exploration, platforming and environmental puzzle elements. It encourages exploration on a labyrinthine set, similar to “metroidvania” games, and focuses on the experiences of a woman trying to uncover the secrets in a mysterious facility.

In the game, the player will experience a unique story that combines "Lovecraftian" elements, inspired by various works of cosmc-horror authors, and a Sci-Fi adventure.

The game is being developed in Unity3D.

The game takes inspiration from Lovecraftian cosmic horror. It follows the story of Sanja, our main character, who explores an abandoned space station and tries to find out what happened there, and where everybody has gone. However, as she explores the station and uncovers its obscure secrets, she realizes she is not alone, as there are unspeakable horrors lurking in the shadows, waiting for her.

At that point, what began as a simple exploration mission quickly becomes a struggle for survival.

The gameplay is a combination of platforming, puzzle solving and exploration. The objective of The Nightmare from Outspace is to take Sanja on a journey to explore a series of locations in search for clues to uncover the story. As she explores the place, she must face dangerous creatures, collect power-ups and solve environmental puzzles to gain access to other areas. Combat in the game is virtually non-existent, although there are scenarios where she has to use her abilities to escape from deadly creatures that can easily overpower her.

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Hello all. I just wanted to share this little something to keep you in the loop. When we get our successful kickstarter, we plan to upload weekly videlogs, but right now we can't do that.

Basically, the demo is sorta-finished. Right now we're fixing bugs, looking for usability issues, and things like that. Sometimes it is hard to figure out what to do, so we are adding some "hints" to make certain parts easier to understand. This is not the most elegant solution, but it's only temporary, as we wil think of different ways to do things when we're working on the full game.

We're also still working on our kickstarter campaign. We have everything "almost" ready, but there are some details we're still missing. For example, we have a pitch video but we need to change A LOT of things. BTW, we're aiming to launch it this October.

In the meantime here's an screenshot.

screen 1920x1080 2015 08 26 13 1

So, please please save some money so you can support our kickstarter :D

The Black Stones

The Black Stones


A brief look at the black stones found in the game

The suit: designs and redesigns

The suit: designs and redesigns


We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.

The Nightmare of Level Design (heh)

The Nightmare of Level Design (heh)


A brief description of the level design. Here we describe the whole idea behind the levels, how they work and what we plan to do.

Definitive-ish game concept and story

Definitive-ish game concept and story

Feature 1 comment

This is a brief article about "The Nightmare from Outspace," explaining what the game is about, how it plays, and what are the inspirations.


Release date?

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TheDomaginarium Creator

Hi, we're still a year and something away from release, but we want to share with everyone how the development goes (good things and bad things, heh), overall progress and pretty much everything. Besides, input from people around here will be very useful as we work on this.

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The Nightmare from Outspace
Windows, Mac
Developer & Publisher
The Domaginarium
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Single Player

Latest tweets from @thedomaginarium, @magnolia_fan

Research... #gamedev #gaming #marketing #talk

Jun 18 2017 by magnolia_fan

If Xbox games release on PC, I can't help to wonder why get an Xbox and not just play everything on the PC. PC's had 4K for a long time.

Jun 12 2017 by magnolia_fan

If Xbox games release on PC, I can't help to wonder why get an Xbox and not just play everything on the PC. PC's had 4K for a long time.

Jun 12 2017 by thedomaginarium

#ScreenshotSaturday testing a dynamic menu. It will change based on your progress.

Jun 10 2017 by thedomaginarium

#ScreenshotSaturday testing a dynamic menu. It will change based on your progress.

Jun 10 2017 by magnolia_fan

Testing... "oh bliss,bliss and heaven, oh, it was gorgeousness and gorgeousity in 4K"

Jun 9 2017 by magnolia_fan

Testing the shaky shaky #gaming #gamedev #madewithunity3d #facethenightmare

Jun 8 2017 by magnolia_fan

*purrs in Spanish* #kitten #catsofinstagram #catlover

Jun 4 2017 by magnolia_fan


Jun 2 2017 by magnolia_fan

RT @mikeBithell: Seeing devs saying Steam Direct fee means they'll have to go to console. Takes on Steam Direct fee aside, don't underestimate console costs

Jun 2 2017 by magnolia_fan

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The Nightmare from Outspace
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