The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
The Nightmare From Outspace is a sci-fi horror game from the creators of 'Enola.'
“The Nightmare from Outspace” is a single player game in a third person perspective that combines exploration, platforming and environmental puzzle elements. It encourages exploration on a labyrinthine set, similar to “metroidvania” games, and focuses on the experiences of a woman trying to uncover the secrets in a mysterious facility.
In the game, the player will experience a unique story that combines "Lovecraftian" elements, inspired by various works of cosmc-horror authors, and a Sci-Fi adventure.
The game is being developed in Unity3D.
The game takes inspiration from Lovecraftian cosmic horror. It follows the story of Sanja, our main character, who explores an abandoned space station and tries to find out what happened there, and where everybody has gone. However, as she explores the station and uncovers its obscure secrets, she realizes she is not alone, as there are unspeakable horrors lurking in the shadows, waiting for her.
At that point, what began as a simple exploration mission quickly becomes a struggle for survival.
The gameplay is a combination of platforming, puzzle solving and exploration. The objective of The Nightmare from Outspace is to take Sanja on a journey to explore a series of locations in search for clues to uncover the story. As she explores the place, she must face dangerous creatures, collect power-ups and solve environmental puzzles to gain access to other areas. Combat in the game is virtually non-existent, although there are scenarios where she has to use her abilities to escape from deadly creatures that can easily overpower her.
Hello all. I just wanted to share this little something to keep you in the loop. When we get our successful kickstarter, we plan to upload weekly videlogs, but right now we can't do that.
Basically, the demo is sorta-finished. Right now we're fixing bugs, looking for usability issues, and things like that. Sometimes it is hard to figure out what to do, so we are adding some "hints" to make certain parts easier to understand. This is not the most elegant solution, but it's only temporary, as we wil think of different ways to do things when we're working on the full game.
We're also still working on our kickstarter campaign. We have everything "almost" ready, but there are some details we're still missing. For example, we have a pitch video but we need to change A LOT of things. BTW, we're aiming to launch it this October.
In the meantime here's an screenshot.
So, please please save some money so you can support our kickstarter :D
A brief look at the black stones found in the game
We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.
A brief description of the level design. Here we describe the whole idea behind the levels, how they work and what we plan to do.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.