The perfect combination of RTS and Action-RPG in an immersive open-world sci-fi setting created by one man.
Now since the Timeless War Pre-Alpha build 1.3 is released, it is time for a new Dev-Blog. In this article, I talk about the changes that came with 1.3...
dev-blog #9 - pre-alpha 1.3
After 2 weeks of vacation, I am back and announcing some fundamental changes for the game like AI assistance for the player, support units and plans for...
a sneak-peek for the next update
Finally I can give you access to the first playable build of Timeless War! Even thou it is far from being a complete game, it represents a fraction of...
pre-alpha now available!
It is finally time to release the first playable build of Timeless War. I also talk about a few changes I made during the holidays and what awaits you...
dev-blog #7 - pre-alpha and much more
For the last update of 2015 and to thank you for all your support during the "Indie of the Year 2015"'s Top-100 election I wanted to go into details of...
dev-blog #5 - resources, meteor crashes and more
War can be everywhere. Thats the concept of Timeless War. Whether beneath the ground in caves and super-volcanoes or in the endless darkness of space...
dev-blog #4 - combat areas
After a year of development I am finally in a state where I can show you guys some ingame videos and explain the game mechanics.
dev-blog #3 - gameplay demonstration
The GUI now gets more functional and selection of units and structures is already working as well.
dev blog # 2: selection and gui update
Since I started working with Unity 4.6, I created a new GUI.
dev blog # 1: gui concept & medusa render
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