Dev Diary
So after a lot of tinkering I have finally got the animations to a healthy state, still a lot of work to be done but I'm done for now!
Now I have wanted to implement falling dust for a while and have considered a few ways about it. I decided upon using the 'One Shot' on a particle effect and then disabling the particle after leaving the trigger, allowing me to use it again later if need be.
I wanted to add more realism to the level and perfectly square platforms in an ancient temple is simply not realistic! So I redid each platform giving it more flavour.
My next few steps is to add more falling platforms between the major animations just to keep the player enticed.
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