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Through the Dead City is an open-world zombie apocalypse game. You must scavenge for weapons and supplies as you fight your way through a procedurally generated city. Along the way you'll meet other survivors who might join you. "The only way out is through"

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Through the Dead City-Alpha 0_0_0_4


Through the Dead City - Alpha 0_0_0_4

This update focuses on adding a few important changes as well as some bug fixes. The main changes are the shared slots in the inventory, the safe house, new weapons, and a range for interacting with doors and objects.

Shared Slots:
Shared slots can be accessed by any survivor on your team. They're useful for easily sharing ammo between your survivors instead of having to constantly split your stacks. They also free up some inventory space for other items.

Safe House:
The safe house is the new starting area for the player (and respawn if the player dies). It has a fence around it that cannot be destroyed by zombies and always includes at least one bed. Beds can now be used to sleep for a few hours as long as the building they are in is secured.

Interaction Range & Highlights:
This one's pretty straight forward. The range for interacting with objects has been reduced. The player can interact with objects that are near any of their survivors. Interactive objects like doors and containers will have a green highlight when they're within reach and a red highlight when they're too far.

I've also changed the old guns and added four new ones. They aren't balanced perfectly, but there will be many more guns eventually, so these almost definitely won't be their final stats.

Here's a full list of the changes:

  • Closing a menu will now return to the last game state. (example: inventory opened during play will return you to the gameplay when closed, not command mode.)
  • Fixed some problems that were causing the game to crash. (squad menu crash & end of map random crash)
  • Reduced the range for interacting with objects to a reasonable distance. You can interact with objects near any of your squad members.
  • Added highlighting to interactive objects when you hover over them. Green highlight for objects within reach, red for things out of reach.
  • Items need to be dragged completely off the inventory menu to drop them. (No more accidentally dropping items between the inventory slots)
  • Added shared item slots. Items placed in the shared slots can be accessed by any survivors on your team. If an item is picked up(and stackable) and the same item is in one of the shared slots, the items will be stacked there first. The main point of this is to avoid having to constantly split/manage the ammo between your survivors, and also reduce clutter in the inventory.
  • Fixed problem where some zombies would randomly disappear at night.
  • Survivors now reload if their ammo is low and there are no zombies around.
  • The player can now rest in beds if the entire building has been secured(every room searched) and there are no zombies nearby.
  • Added a help message system. For example: "out of range", when the player is trying to open a door they can't reach.
  • Added safe house. The safe house is the new starting area for the player. It's surrounded by a fence for protection from zombies.
  • Added some new guns and changed the old ones.

Thanks again to anyone who has played the previous alphas and given feedback; I look forward to receiving more! Enjoy!

Through the Dead City - Alpha 0_0_0_3 Now Available!

Through the Dead City - Alpha 0_0_0_3 Now Available!

News 15 comments

The latest build of Through the Dead City is now available to download.

Through the Dead City - First Alpha Build Now Available!

Through the Dead City - First Alpha Build Now Available!

News 7 comments

The first alpha build of Through the Dead City is now available for anyone to play on Windows.

First Alpha Available on 03/31/13

First Alpha Available on 03/31/13

News 0 comments

It's official, Through the Dead City's first alpha build will be available on Windows for people to play on March 31st.

RSS Files
Through the Dead City - (Very)Alpha 0.0.0.5

Through the Dead City - (Very)Alpha 0.0.0.5

Demo 15 comments

The latest update introduces game saves, and hammers for repairing doors and windows. There are some very unfinished features in this update but I don't...

Through the Dead City - Alpha 0_0_0_4

Through the Dead City - Alpha 0_0_0_4

Demo 8 comments

Version 0_0_0_4 adds new weapons, a safe house, bug fixes, and some other gameplay changes. Read more for the full change list.

Through the Dead City - Alpha 0_0_0_3

Through the Dead City - Alpha 0_0_0_3

Demo 7 comments

This version fixes up a few of the main bugs/problems with the first alpha. There aren't many gameplay changes yet. Read on for the full list of changes.

Through the Dead City (Alpha 0_0_0_2)

Through the Dead City (Alpha 0_0_0_2)

Demo 17 comments

This is the first alpha release of Through the Dead City. Free to download and play for anyone interested. Just remember, this is the FIRST alpha release...

Comments  (0 - 10 of 100)
hapyface12
hapyface12

are you still working on the game?

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togoaway
togoaway

A fantastic game, brilliant! - Read the indie view review here Indieview.co.uk

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Ushiri
Ushiri

Also doesnt help to download and install the files mentioneed in "Troubleshooting.txt"

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NeverAutomatic Creator
NeverAutomatic

I'm really not sure what could be causing your problem. You can try downloading one of the older versions first, as those use an installer that might configure things properly for the newer version to run too. (I have no clue if it will work, but it's worth a shot.)

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Guest
Guest

is the world going to be infinitely procedureally generated or will it stay limited like in the latest Alpha (0_0_0_4)?

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NeverAutomatic Creator
NeverAutomatic

The map will be a fixed size, but it will be larger than it is in the alphas.

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Guest
Guest

Is game saving going to be implemented soon? Because I've been trekking through the city for about 4 hours straight now and then I realise I can't save. :(

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NeverAutomatic Creator
NeverAutomatic

It's ready for the next update, but I'm not sure when that will be yet. There's still a couple other things I need to finish up before I release it.

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Through the Dead City
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