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Through the Dead City is an open-world zombie apocalypse game. You must scavenge for weapons and supplies as you fight your way through a procedurally generated city. Along the way you'll meet other survivors who might join you. "The only way out is through"

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Blog RSS Feed Post news Report abuse Latest News: Through the Dead City - Alpha 0_0_0_4 Now Available!

12 comments by NeverAutomatic on May 12th, 2013

Through the Dead City-Alpha 0_0_0_4

Through the Dead City - Alpha 0_0_0_4

This update focuses on adding a few important changes as well as some bug fixes. The main changes are the shared slots in the inventory, the safe house, new weapons, and a range for interacting with doors and objects.

Shared Slots:
Shared slots can be accessed by any survivor on your team. They're useful for easily sharing ammo between your survivors instead of having to constantly split your stacks. They also free up some inventory space for other items.

Safe House:
The safe house is the new starting area for the player (and respawn if the player dies). It has a fence around it that cannot be destroyed by zombies and always includes at least one bed. Beds can now be used to sleep for a few hours as long as the building they are in is secured.

Interaction Range & Highlights:
This one's pretty straight forward. The range for interacting with objects has been reduced. The player can interact with objects that are near any of their survivors. Interactive objects like doors and containers will have a green highlight when they're within reach and a red highlight when they're too far.

I've also changed the old guns and added four new ones. They aren't balanced perfectly, but there will be many more guns eventually, so these almost definitely won't be their final stats.

Here's a full list of the changes:

  • Closing a menu will now return to the last game state. (example: inventory opened during play will return you to the gameplay when closed, not command mode.)
  • Fixed some problems that were causing the game to crash. (squad menu crash & end of map random crash)
  • Reduced the range for interacting with objects to a reasonable distance. You can interact with objects near any of your squad members.
  • Added highlighting to interactive objects when you hover over them. Green highlight for objects within reach, red for things out of reach.
  • Items need to be dragged completely off the inventory menu to drop them. (No more accidentally dropping items between the inventory slots)
  • Added shared item slots. Items placed in the shared slots can be accessed by any survivors on your team. If an item is picked up(and stackable) and the same item is in one of the shared slots, the items will be stacked there first. The main point of this is to avoid having to constantly split/manage the ammo between your survivors, and also reduce clutter in the inventory.
  • Fixed problem where some zombies would randomly disappear at night.
  • Survivors now reload if their ammo is low and there are no zombies around.
  • The player can now rest in beds if the entire building has been secured(every room searched) and there are no zombies nearby.
  • Added a help message system. For example: "out of range", when the player is trying to open a door they can't reach.
  • Added safe house. The safe house is the new starting area for the player. It's surrounded by a fence for protection from zombies.
  • Added some new guns and changed the old ones.

Thanks again to anyone who has played the previous alphas and given feedback; I look forward to receiving more! Enjoy!

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Through the Dead City - (Very)Alpha

Through the Dead City - (Very)Alpha

Aug 31, 2013 Demo 15 comments

The latest update introduces game saves, and hammers for repairing doors and windows. There are some very unfinished features in this update but I don't...

Through the Dead City - Alpha 0_0_0_4

Through the Dead City - Alpha 0_0_0_4

May 12, 2013 Demo 8 comments

Version 0_0_0_4 adds new weapons, a safe house, bug fixes, and some other gameplay changes. Read more for the full change list.

Through the Dead City - Alpha 0_0_0_3

Through the Dead City - Alpha 0_0_0_3

Apr 20, 2013 Demo 7 comments

This version fixes up a few of the main bugs/problems with the first alpha. There aren't many gameplay changes yet. Read on for the full list of changes.

Through the Dead City (Alpha 0_0_0_2)

Through the Dead City (Alpha 0_0_0_2)

Mar 31, 2013 Demo 17 comments

This is the first alpha release of Through the Dead City. Free to download and play for anyone interested. Just remember, this is the FIRST alpha release...

Post comment Comments  (0 - 10 of 102)
hapyface12 Feb 6 2014 says:

are you still working on the game?

+1 vote     reply to comment
LostGuardian Feb 16 2014 replied:

HappyFace12, He is unable to continue on the game as much as he would want to finish it, he currently now has a full time job which gives him little but no energy to work on it.

0 votes     reply to comment
hapyface12 Feb 18 2014 replied:

oh... ok then

+1 vote     reply to comment
Guest Dec 28 2013 says:

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togoaway Nov 14 2013 says:

A fantastic game, brilliant! - Read the indie view review here Indieview.co.uk

+3 votes     reply to comment
Ushiri Sep 6 2013 says:

Also doesnt help to download and install the files mentioneed in "Troubleshooting.txt"

-1 votes     reply to comment
NeverAutomatic Creator
NeverAutomatic Sep 12 2013 replied:

I'm really not sure what could be causing your problem. You can try downloading one of the older versions first, as those use an installer that might configure things properly for the newer version to run too. (I have no clue if it will work, but it's worth a shot.)

+1 vote   reply to comment
Guest Sep 1 2013 says:

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Guest Jul 13 2013 says:

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NeverAutomatic Creator
NeverAutomatic Jul 14 2013 replied:

The map will be a fixed size, but it will be larger than it is in the alphas.

+1 vote   reply to comment
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Through the Dead City
Through the Dead City
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