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Through the Dead City is an open-world zombie apocalypse game. You must scavenge for weapons and supplies as you fight your way through a procedurally generated city. Along the way you'll meet other survivors who might join you. "The only way out is through"

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Blog RSS Feed Report abuse Latest News: Through the Dead City - Alpha 0_0_0_4 Now Available!

11 comments by NeverAutomatic on May 12th, 2013

Through the Dead City-Alpha 0_0_0_4


Through the Dead City - Alpha 0_0_0_4

This update focuses on adding a few important changes as well as some bug fixes. The main changes are the shared slots in the inventory, the safe house, new weapons, and a range for interacting with doors and objects.

Shared Slots:
Shared slots can be accessed by any survivor on your team. They're useful for easily sharing ammo between your survivors instead of having to constantly split your stacks. They also free up some inventory space for other items.

Safe House:
The safe house is the new starting area for the player (and respawn if the player dies). It has a fence around it that cannot be destroyed by zombies and always includes at least one bed. Beds can now be used to sleep for a few hours as long as the building they are in is secured.

Interaction Range & Highlights:
This one's pretty straight forward. The range for interacting with objects has been reduced. The player can interact with objects that are near any of their survivors. Interactive objects like doors and containers will have a green highlight when they're within reach and a red highlight when they're too far.

I've also changed the old guns and added four new ones. They aren't balanced perfectly, but there will be many more guns eventually, so these almost definitely won't be their final stats.

Here's a full list of the changes:

  • Closing a menu will now return to the last game state. (example: inventory opened during play will return you to the gameplay when closed, not command mode.)
  • Fixed some problems that were causing the game to crash. (squad menu crash & end of map random crash)
  • Reduced the range for interacting with objects to a reasonable distance. You can interact with objects near any of your squad members.
  • Added highlighting to interactive objects when you hover over them. Green highlight for objects within reach, red for things out of reach.
  • Items need to be dragged completely off the inventory menu to drop them. (No more accidentally dropping items between the inventory slots)
  • Added shared item slots. Items placed in the shared slots can be accessed by any survivors on your team. If an item is picked up(and stackable) and the same item is in one of the shared slots, the items will be stacked there first. The main point of this is to avoid having to constantly split/manage the ammo between your survivors, and also reduce clutter in the inventory.
  • Fixed problem where some zombies would randomly disappear at night.
  • Survivors now reload if their ammo is low and there are no zombies around.
  • The player can now rest in beds if the entire building has been secured(every room searched) and there are no zombies nearby.
  • Added a help message system. For example: "out of range", when the player is trying to open a door they can't reach.
  • Added safe house. The safe house is the new starting area for the player. It's surrounded by a fence for protection from zombies.
  • Added some new guns and changed the old ones.

Thanks again to anyone who has played the previous alphas and given feedback; I look forward to receiving more! Enjoy!

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Through the Dead City - Alpha 0_0_0_4

Through the Dead City - Alpha 0_0_0_4

May 12, 2013 Demo 7 comments

Version 0_0_0_4 adds new weapons, a safe house, bug fixes, and some other gameplay changes. Read more for the full change list.

Through the Dead City - Alpha 0_0_0_3

Through the Dead City - Alpha 0_0_0_3

Apr 20, 2013 Demo 7 comments

This version fixes up a few of the main bugs/problems with the first alpha. There aren't many gameplay changes yet. Read on for the full list of changes.

Through the Dead City (Alpha 0_0_0_2)

Through the Dead City (Alpha 0_0_0_2)

Mar 31, 2013 Demo 16 comments

This is the first alpha release of Through the Dead City. Free to download and play for anyone interested. Just remember, this is the FIRST alpha release...

Post comment Comments  (0 - 10 of 79)
Sebway116
Sebway116 May 19 2013, 6:28am says:

This is a very nice game. The graphics are very well made and the overall gameplay is good enough to get hooked on for an hour at a time. I'm sure this may have been on other players' minds, but online/LAN support would heavily boost the gameplay for me. The squad members' AI is fairly decent but at times they can get annoying - especially when you try to search a building slowly but your squadmate goes ballistic and rushes into the mass of zombies. Then again, I guess it's just me because I haven't used the command system in much depth anyway. Overall a solid 8/10 zombie survival game!

+3 votes     reply to comment
xX-PupSpade-Xx
xX-PupSpade-Xx May 16 2013, 10:58pm says:

Do you have a ETA on the next update?

+1 vote     reply to comment
NeverAutomatic
NeverAutomatic May 17 2013, 1:48am replied:

Probably about 2-3 weeks from the last update if everything goes as planned. The main feature for the next update is game saves (finished that up today), but I want to take some time to add a couple other things too.

+1 vote     reply to comment
LaGNeVeRFaiLS
LaGNeVeRFaiLS May 14 2013, 3:23am says:

hey dude you have a great progress this days and dude i have 2 suggestion
and i love your game.this is a great zombie game i played because i dont like L4D because it was so unrelistic i suggest that you will make the weapons realistic and add some crouch to make the weapon more accurate and add a feature that let you customize your character before start the game and add some body armor helmet that will look you like a Soldier, Police or Member of Swat Team it will make me happy great game.

+2 votes     reply to comment
LaGNeVeRFaiLS
LaGNeVeRFaiLS May 14 2013, 3:36am replied:

and the Safe house id like to suggest that you will add some defense tower and stuff to buy for the safe house like stationary machine gun sandbags and some steel doors

+1 vote     reply to comment
NeverAutomatic
NeverAutomatic May 17 2013, 1:55am replied:

There will definitely be character customization and more variety in the characters in the future. And I have some plans for the safe house but I don't want to say too much right now as they might change.

+1 vote     reply to comment
LaGNeVeRFaiLS
LaGNeVeRFaiLS May 17 2013, 5:41am replied:

well you will suprise us in the future. Do you planning in the future to sell the game? adn some effect the the parts of the body of the zombies will fly out from their body and
falling weapon magazines

+1 vote     reply to comment
NeverAutomatic
NeverAutomatic May 17 2013, 2:43pm replied:

Yes, Once development has reached a certain point.

+1 vote     reply to comment
LaGNeVeRFaiLS
LaGNeVeRFaiLS May 17 2013, 11:00pm replied:

Nice

+1 vote     reply to comment
Varkplaas
Varkplaas May 13 2013, 11:15pm says:

I like it.

+1 vote     reply to comment
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Through the Dead City
Platform
Windows
Developed By
NeverAutomatic
Engine
XNA
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TBD
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Theme
Horror
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Single Player
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Latest tweets from @neverautomatic

Nobody at Microsoft thought there would be a problem calling the new console "xbox One"?

May 21 2013, 1:13pm

Game saves will finally be available in the next update of #ThroughTheDeadCity! T.co

May 17 2013, 3:23am

Got the saves down to 52mb. Still more than I'd like them to be, but good enough for now.

May 15 2013, 2:51pm

Started working on game saves. So far it's going well, but the save files are roughly 100mb... Hopefully I can bring it down a bit. #TTDC

May 15 2013, 3:44am

The survivors always spawn to the right, So they're hard to find going left. I forgot to change it when I added the new map. #alphaProblems

May 13 2013, 1:34pm

Through the Dead City Alpha 0_0_0_4 has been uploaded to #IndieDB. T.co

May 12 2013, 2:44pm

Added working beds that allow the player to sleep. Now it's time for me to sleep. #TTDC #ThroughTheDeadCity

May 8 2013, 4:16am

Monster Hunter all day and night with @Hydrohs.

May 4 2013, 5:53pm

Alpha 0_0_0_3 just passed 1000 downloads! Way more than I originally expected! #ThroughTheDeadCity #TTDC

May 2 2013, 3:17pm

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