Through the Dead City is an open-world zombie apocalypse game. You must scavenge for weapons and supplies as you fight your way through a procedurally generated city. Along the way you'll meet other survivors who might join you. "The only way out is through"
This update focuses on adding a few important changes as well as some bug fixes. The main changes are the shared slots in the inventory, the safe house, new weapons, and a range for interacting with doors and objects.
Shared slots can be accessed by any survivor on your team. They're useful for easily sharing ammo between your survivors instead of having to constantly split your stacks. They also free up some inventory space for other items.
The safe house is the new starting area for the player (and respawn if the player dies). It has a fence around it that cannot be destroyed by zombies and always includes at least one bed. Beds can now be used to sleep for a few hours as long as the building they are in is secured.
Interaction Range & Highlights:
This one's pretty straight forward. The range for interacting with objects has been reduced. The player can interact with objects that are near any of their survivors. Interactive objects like doors and containers will have a green highlight when they're within reach and a red highlight when they're too far.
I've also changed the old guns and added four new ones. They aren't balanced perfectly, but there will be many more guns eventually, so these almost definitely won't be their final stats.
Here's a full list of the changes:
Thanks again to anyone who has played the previous alphas and given feedback; I look forward to receiving more! Enjoy!
The latest build of Through the Dead City is now available to download.
The first alpha build of Through the Dead City is now available for anyone to play on Windows.
It's official, Through the Dead City's first alpha build will be available on Windows for people to play on March 31st.
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