The World of ShipAntics is a multi-platform point-and-click adventure game being developed by Studio POWWOW. ShipAntics stars a madcap crew of seafaring adventurers; Captain Fred, the warm-hearted skipper of the Barnacle, Amanda his precocious, wild and wide-eyed daughter and Otto, a cheeky young tall-tale touting Octopus. The game follows Amanda and Otto as they venture into the wild blue yonder, solving mysteries and puzzles with Fred and the rest of the crew of the Barnacle.
Some concepts for the UI. I’m definitely torn between the form and function balance with regards to UI. It has to be clear, non intrusive and elegant. But I’m tempted to stick starfish and barnacles and seaweed everywhere, to make it fun and give it a bit more character. Classic games like Lucasarts’ Full Throttle, and Monkey Island gave a cool spin to the old verb coin interface. A simple solution where all the interface functionality was stripped down into 3 basic choices. A hand, to grab, pick up, push or pull. A mouth to talk, or eat. And an eye to look at or examine. Seems like the perfect number of elements.
But when you put those pieces together, the eye, hand and mouth icons start to merge together, forming some weird cubist painting with eyes where the mouth should be. So what if it was a crab, with snappy pincers to pick up items. Or one of those old throttle controls from an old bridge.
Latest tweets from @powwowtweets
17hours 28mins ago
May 21 2013, 12:39pm
Unity's mobile licenses are now free! T.co
May 21 2013, 6:20am
A quick blog post about an event we attended last week: Mobile Monday with RTÉ Digital T.co
May 20 2013, 11:07am
The new Xbox is going to be announced tomorrow! Anyone else looking forward to it? T.co
May 20 2013, 7:12am
Games as a Service -- A glimpse into the design and business of Insurgency's 'Early Access' T.co
May 17 2013, 12:43pm
May 17 2013, 6:27am
How prevalent is game piracy? A new report offers perspective: T.co
May 16 2013, 12:49pm