Demo for the v0.9.6 build. Including 5 multiplayer maps, 7 single player missions, 5 single player and 4 co-op arena stages. Requires XNA 4.0.
A multiplayer focused two stick shooter taking some rough inspiration from the Quake and UT arena shooters of old. Featuring 7 highly differentiated weapons and abilities gameplay hinges on making quick decisions, effectively using your weapons and controlling the items on the map.
Support for both LAN and online play.
Up to 5 players on one PC(4 controllers and keyboard mouse).
Play against both humans and bots.
Built in level editor.
7 items(teleport,shield,rail,emp,rocket,ram,portal mine).
40+ multi player maps, 20 single player and 20 coop arena stages.
30 single player mission stages focused on solving puzzles and learning the different weapons.
This update brings with it a bunch of new changes including new Recall Beacons.
This stationary beacon can be called down within a radius of your tank crushing anything underneath it in the process. Once landed you can teleport back to your beacon at any time (however it is destroyed upon doing so). This makes it a particularly useful item for making a quick getaway, intercepting other players or simply quickly traveling across the map. This item replaces the old mine.
Another new gameplay addition comes in the form of projectile blocking force fields which can lead to some amusing standoffs moments.
Many visuals updates have also been made such as a new ramming animation, item designs and more!
If you like the look of this game please consider voting for it on...
List of changes
Added new item Recall Beacon
Added projectile blocking force fields
New metal terrain tiles
Changed design and effects for Item spawners
Changed Tank appearance
Changed appearance of standard tank turret projectiles
Changed appearance of EMP projectiles
Changed appearance of missiles
Changed control hints to now show the mouse buttons associated with the control
Changed only the replay of the last game is now auto saved
Improved the AI's ability to make wall bounce shots with the EMP
Added new sliders to menus
Added graphics option to change the visual size of map items
Added ability now delete / copy replay files from menu
Fixed a bug where score bar progress would display incorrectly
Other small fixes and visual changes
Latest tweets from @ttg_dev
@IG_Enthusiast For following development would some sort of blog page compilation of the stuff from /r/gamedev help? what would you suggest?
Sep 17 2014, 12:19pm
@IG_Enthusiast I am also doing more art / character design at the moment which takes me a long time as I'm not very good at it
Sep 17 2014, 12:18pm
@IG_Enthusiast Hey there, good thanks! though I am still just developing in free time after work so progress can be pretty slow
Sep 17 2014, 12:17pm
Jul 12 2014, 9:55am