Demo for the v0.9.6 build. Including 5 multiplayer maps, 7 single player missions, 5 single player and 4 co-op arena stages. Requires XNA 4.0.
A multiplayer focused two stick shooter taking some rough inspiration from the Quake and UT arena shooters of old. Featuring 7 highly differentiated weapons and abilities gameplay hinges on making quick decisions, effectively using your weapons and controlling the items on the map.
Support for both LAN and online play.
Up to 5 players on one PC(4 controllers and keyboard mouse).
Play against both humans and bots.
Built in level editor.
7 items(teleport,shield,rail,emp,rocket,ram,portal mine).
40+ multi player maps, 20 single player and 20 coop arena stages.
30 single player mission stages focused on solving puzzles and learning the different weapons.
This update brings with it a bunch of new changes including new Recall Beacons.
This stationary beacon can be called down within a radius of your tank crushing anything underneath it in the process. Once landed you can teleport back to your beacon at any time (however it is destroyed upon doing so). This makes it a particularly useful item for making a quick getaway, intercepting other players or simply quickly traveling across the map. This item replaces the old mine.
Another new gameplay addition comes in the form of projectile blocking force fields which can lead to some amusing standoffs moments.
Many visuals updates have also been made such as a new ramming animation, item designs and more!
If you like the look of this game please consider voting for it on...
List of changes
Added new item Recall Beacon
Added projectile blocking force fields
New metal terrain tiles
Changed design and effects for Item spawners
Changed Tank appearance
Changed appearance of standard tank turret projectiles
Changed appearance of EMP projectiles
Changed appearance of missiles
Changed control hints to now show the mouse buttons associated with the control
Changed only the replay of the last game is now auto saved
Improved the AI's ability to make wall bounce shots with the EMP
Added new sliders to menus
Added graphics option to change the visual size of map items
Added ability now delete / copy replay files from menu
Fixed a bug where score bar progress would display incorrectly
Other small fixes and visual changes
Latest tweets from @ttg_dev
@AlmostHumanLtd One hour in - so far its fucking brilliant (apart from getting stuck between the viper roots) great job guys!
Oct 15 2014, 6:31pm
@IG_Enthusiast Sounds good. Thanks for the examples I'll get on it
Sep 29 2014, 7:51pm
@Albahtaar No problem glad to help :)
Sep 27 2014, 8:12am
@Albahtaar Dam, okay one more shot! I've posted another link to a new build in the forum
Sep 27 2014, 7:40am
Sep 27 2014, 7:31am
@Albahtaar No problem, the link on the forum got screwed up due to spaces in the file name should be fixed now
Sep 26 2014, 7:38pm
@Albahtaar and you should be able to erase keybindings with the delete key :)
Sep 26 2014, 4:23pm
@Albahtaar Hey there thanks for contacting me. I posted a reply to you in the support forum.
Sep 26 2014, 4:21pm
@IG_Enthusiast For following development would some sort of blog page compilation of the stuff from /r/gamedev help? what would you suggest?
Sep 17 2014, 12:19pm