The Nightmare from Beyond is a cosmic-horror third person platformer inspired by the works of H. P. Lovecraft. You take on the role of Sanja, a young woman from the D'nyg race, as she explores a mysterious land in search for her sister, Dajana.
There, Sanja will decipher what that place is, what is happening there, and why her sister was taken. She will also be in constant danger, for unspeakable horrors are watching her every move.
I have two more small updates for you this time, and I really hope I can show them to you soon. The first of them is about the “gameplay style” change, as seen in the game’s page. There are not as many updates as I’d like, but you know I am finishing “Aisling’s Quest”, my small point-and-click game.
More info about that one here.
You know that a feature in the game reads “Experience varied gameplay: At its core, The Nightmare from Beyond is a 3d platformer…” If you’ve played the game, you know it starts as a “close-camera third person” game before turning into a platformer, and there’s a part where it switches to an “old Resident Evil” kind of view.
Well, there’s another one you have not seen yet, and it’s the “sidescroller” style, as seen in the image below:
Another thing I have been working on is the monster AI. A while ago I said I was reworking the AI… and now I am reworking it again. However, not only I am reworking the AI, but also the look of the monster. Now it has a longer “neck” and there’s a little tentacle inside it:
And I also made some changes to the stomach area:
Those are a lot of tentacles…
Also, for the AI, I decided that, for the monsters, I will focus on smaller, more claustrophobic, areas, so I can keep a simpler AI that can detect the player using different methods (for example, remember that Sanja is basically a walking light bulb, so there’s that…
Rather than “beating Sanja to death”, as it does in the current build, it grabs her, so it’s now a “one hit kill”. For this reason, I am also making an actual game-over sequence for it, and it’s going to be pretty interesting to see. I’m still in the middle of making it, since Sanja’s side of the sequence is not animated yet, but I’m almost there.
These updates and more are coming in the next release. If you like what you see, please buy the game to support the development, but if you want to wait for the impending “early access” price change, that’s also OK. You can read about that specific subject here.
I just wanted to share a quick update. One of the changes for the “big” update coming soon is that I am scrapping one of the levels.
For starters, I've been working to bring the options menu back. On top of that, I've decided to do some price changes for the early access.
This time I am showing a new item. This item will pretty much let you reach places that were not there... what does that mean? Watch the video to find...
Why no updates? Here I explain that. Don't worry, though, the project is still moving forward, albeit slowly.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is a short pre-alpha-stage demo to give you a glimpse of the world, the tone, and the game in general: It will show you some gameplay elements (platforming...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.