Last Days is a first person survival horror where frenetic action interweaves with sophisticated puzzles. Our main aim is to create a frightening and demanding singleplayer experience.
This is really great. :D
In the beginning it sounds a little scary, then it progressively gets more intense.
The idea is good - a nice composition, but the mix is REALLY imbalanced, poorly blended and sounds distorted in places. Doesn't sound finished to me unfortunately. With a bit more polish though, this is undoubtedly a great track.
Composition = great.
Production value = not so great. Compare the track with other similar music produced by the very best in the industry and then you should be able to 'hear' what you need to do to make your track more polished.
it sound's like this track is not only the music itself but also the ambient noise that the menu will play that could be the distortion you hear,also distortion in track's made for horror is often intentional,take the original silent hill as an example,the soundtrack is often mistaken for sound error's,when it was intended to sound as it does.
as for the track itself I would like to say it is pretty well made in my opinion,not to stand alone but coupled with a scene that is viewed in the background would do very well.that is something that bugs me about horror games,the menu's are just not creepy anymore,yet other games often have menu's that would go well with a horror game when the actual thing is not scary at all,if anybody remember's the menu from prototype,or has seen sine mora's menu,those are what I think would be great styles for a horror,but this makes the menu sound like a rendered area,which is also nice.
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