Last Days is a first person survival horror where frenetic action interweaves with sophisticated puzzles. Our main aim is to create a frightening and demanding singleplayer experience.

Key features

Body awarness and movement system - Our goal is to give the player an opportunity to move fluently avoiding obstacles and enemy attacks. For instance, we want to make it possible for the running player to be able to jump over an obstacle simply by tapping jump button. It concerns grabbing the ledges, climbing on obstacles etc. It is also crucial for close combat. Although it won't be an efficient way to kill the enemies, in many cases melee strike with assault rifle will be the only way to survive. Most monsters will be able to knock player down, however even in this situation he will be able to fight back.

Complex puzzles -
On his way player will have to solve big amount of puzzles. To do this he will have to make use of exotic physics conditions and phenomena such as hyperspace connections between distant places, local time and space anomalies.

Variety of bizarre monsters - During his journey player will encounter multiple types of creatures. Each monster will have a very distinctive behaviour - from lethargic dreamers attacking only when player is spotted by an overseer to monstrous guardians smashing everything on their way.

Gameplay focused on survival - Rather than killing everything that moves, most time player will be forced to escape, barricade the doors with everything he can or block the way with obstacles, explosives or fire.

Unusual environment - We intend to make our environments as hostile or at least as confusing as our monsters are. During the game player will encounter all sorts of peculiar phenomena. For instance, sometimes when you turn back in certain locations you'll notice that the way that led you there had changed. Player will frequently find portals leading to the different universe. Due to the time-space anomalies player will frequently witness the events that happened it the city years ago. For example huge riots etc.

Dreary and melancholic atmosphere - Our intention is to create unique feeling of solitude and encirclement. Player will make his way through a desolate European metropolis, passing through old tenements, huge bridges and empty streets.

Wide selection of weaponry - Player can choose from metal bars, pistols, submachine guns, shotguns, assault rifles and finally gauss rifle.

Inventory and Health - The inventory in Last Days will play a huge role. It will be based on weight, not on slots as in other games. Player will have to choose between which weapons he should take, how much ammo and other supplies. Finally, excessive inventory will slow him down. Health will regenerate slowly, however without body armour our hero will be too vulnerable to get out from most battles. Body armour will greatly decrease the damage taken. However the more hits it takes, the less efficient it is. Finally it gets completely destroyed. Player will have to keep in mind to exchange it to a new one whenever he can. It will be shown by an animation seen from first person perspective.

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4 comments by TAP-CHAN on Sep 30th, 2011

H i everyone! It's been 6 months so I guess it's high time to make an update. Things have been going slowly last times. We are outnumbered as we have never been before. We really need your help guys! Anyway, that doesn't mean there is no progress to show.
Here take a look at some of our latest creations!

Tenement Level - Work in Progress

TenementLevel


Although the world of The Last Days is almost completely devoided of any life or recent human activity, from time to time player encounters some strange phenomena like a blinking, but still working light.

TenementLevel

Parallax mapping in action!

TenementLevel

Small detail
TenementLevel 
Desolate room part 1

TenementLevel

Desolate room part 2

Soldier Final

Soldier Final

Soldier Final

Soldier Final

Our soldier - fully armoured and, what's more important, fully textured ! 

Finally, although our project is far from being dead (we don't even consider such option!) we need  people to fill the following posts:

1)Environment Artists - Creating environments from scratch is a particulary long process. We need people who know how to model staticmeshes, texture them and create materials in UDK.
2)Character Artist - We are looking for someone who is able to model high poly and low poly characters, texture them and bake normal maps.
3)AI Programmer - Our monsters are really dumb right now. We need someone with prior experience in AI scripting.
4)Animator - Although there is one animator in the team, we still need more people to bring our monsters to life. To apply you need to know how to rig and animate characters.
5)Level Designers - We need a few experienced level designers who are able to work with UDK Editor.

If you are interested in working with us please let me know by sending an email to TAP-CHAN@hotmail.com or iccthelastdays@gmail.com Looking forward to hear from you!

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Comments  (0 - 10 of 45)
Rexyer
Rexyer Feb 25 2012, 11:12am says:

This looks very nice!

+2 votes     reply to comment
Vugam
Vugam Jan 17 2012, 1:02pm says:

Holy soy milkshakes, I thought everybody left.. Tap Chan, how are you doing?

+1 vote     reply to comment
TAP-CHAN
TAP-CHAN Jan 21 2012, 5:48am replied:

Working on new assault rifle. I tried to contact you. Where the hell have you been? Anyway, the reason why there are no updates on IndieDB or forum is that I'm almost all alone and I prefer to work on the game than to write about.

+2 votes     reply to comment
Vugam
Vugam Jan 22 2012, 7:05pm replied:

I got a job, and I work in an animal sanctuary the rest of time. I guess the game is quite ****** up, what are you focusing on now?

+1 vote     reply to comment
sondrebot
sondrebot Nov 16 2011, 5:17am says:

May I ask why the sick creepy baby-thingy is gone from the picture section?

And good luck! You mod looks great !

+1 vote     reply to comment
TAP-CHAN
TAP-CHAN Dec 7 2011, 9:27am replied:

Well it surely isn't gone from the game, so don't worry

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Oct 1 2011, 7:32am says:

I'm glad there's some important progress now. I wish you all luck. :)

+1 vote     reply to comment
Aimforthehead
Aimforthehead Jul 25 2011, 1:42am says:

Also, I just realized your team has members from Blue Moon Rising. Which was a GREAT mod, so I am really looking forward to this.

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Jul 3 2011, 2:37pm says:

Will this game also support lower computers, like i could run crysis but only on medium settings or everything would lag.
Are you going to post system requirements anytime soon ???

+1 vote     reply to comment
Raffle
Raffle Jun 6 2011, 5:01pm says:

Good luck, keep goin'

+1 vote     reply to comment
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The Last Days
Platform
Windows
Developer
I Can Create
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Release Date
TBD
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Genre
First Person Shooter
Theme
Horror
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Single Player
Project
Indie
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