The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Interiors (in-game) (view original)
Interiors (in-game)
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Vertelame
Vertelame

Pls pls tell us you gona do an sandbox mode (a simple singleplayer mode that can be used for testing aspects of the game and to have fun when interntes down), maybe with a series of "settings" for stress testing, like spawning an megalopolis where all the buildings are skycrappers of a given minimun size (floor count) or slightly modifiying the city generator itself to have two or more epicenters (places in the city where there are higher posibility that skycrappers occurs) or none of then at all (creating an cheap city where all the building are "poor") it would be great!

Reply Good karma Bad karma+1 vote
aDFP Author
aDFP

Oh yeah, that's the plan, or part of it anyway. I've been working hard on optimising the city generator (which is why I haven't been checking indieDB much lately, so apologies for the late reply), to make it as quick and simple as possible to create new cities, and that'll include user-edited cities, so you'll be able to go wild.

The generator already includes a wealth map, so shanty towns and super-rich cities will definitely be possible.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Vertelame
Vertelame

sorry, thanks for the asnwer :D

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Here's the first actual in-game screenshot of interiors. There's no NPCs because I had them switched off for testing, but they'll be walking around and doing NPCs stuff in these environments soon. I've been quiet lately because I've been working on a big rewrite of the save/load system, and some tools to speed up editing scenes. Combined with some procedural generation magic, there should hopefully be an entire city full of interiors very soon, and a new demo.

Details
Tags
city, fps, stealth, voxel
Date
By
aDFP
Size
1076×606
Views
66 (1 today)
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report