November 2021 build of The Driver Syndicate with lots of graphical improvements and stability issues fixed.
Release notes
General
- Game and tools now has x86 and x64 binaries
- Game engine stability improvements
- World loading improvements
- Felony system improvements
- Water physics changed, all game objects now can float on water
- AI: Added seated pedestrians
- AI: corrected road block placement
- AI: pedestrian danger detection tweaked
- Revamped surface sounds and skid sounds
- Pause menu to fully match main menu functionality
- Pause and main menu made to respect EqUI font styles
- More EqUI font style options
- Fix bugged cop spawns
- Fix bugged Traffic AI spawn intervals
- Added pause menu scrolling
- Fix cars not despawning during chases
Lua
- Breaking script change - renamed **module** to **include**
- GameObject - attaching with Get/SetParent, Get/SetLocalOrigin, Get/SetLocalAngles
- CCar - added GetVelocityAtPoint, GetVelocityAtLocalPoint
- AI - added GetCivCarEntry/FindCivCarEntry
- Cop AI felony settings configured in difficulty table
Graphics
- Texture transition support for "Base" shader materials - see grass/grass_sand_transition.mat for how-to
- Added full scene shadow mapping
- Better particlie lighting with shadow mapping
- New "fluffy" trees that don't waste particle buffers (and drawing overall is faster)
- Tweaked flecks, sparks
- Better transparency ordering
- Correct wet surface reflections & lighting
- Fast screen-space car reflections
- Post-processing support added
- Added Skinned shader nightlight support
- Added animation support to other material shader types
- Slight game HUD improvements
- Better transparency support
- Support loading more than one tree leaves texture
Editor
- Heightfield editor interface & button layout changed - split tile setup, height editor controls into separate modes
- Heightfield transition editing added
- Added Heightfield layers visibility in view menu
- Added FBX loading support for importing models (ASC II files might not work)
- Resizing world and regions
- Ability to add models from other LEV files
- Object drawing options
- Object def limit display in model bar
- Added Heightfield material replacement dialog
- Simpler road colors
- Editor material list now support translucency
- Added **flip UV** to tile flags
"Assertion Failed!
!" Couldn't create INTZ render target"
File
H:\Projects\Equilibrium\e2_src\materialsystem1\renderers\D3D9\ShaderAPID3DX9.cpp
Line:1295
Display more asserts?"
How to fix this??
That's strange ,installed and running ok for me on intel cpu with amd graphics card.
Mayeb try files here :
Indiedb.com
Try some of the usual stuff ,exclude from antivirus ,try running as admin ,put it in a custom folder like D:games.
Is this a full version or demo with 2 levels only?