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A new spin to the tower defense genre, Terra Elementa implements procedurally generated battles, enemies with adaptive paths and fully customizable towers.

Post news Report RSS Terra Elementa Dev - July week 3

Pause button and early exit completed (but still needs more testing) so the current focus is on the special battles to seal the zones (sealing the 5 zones is how you win the game :P).

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Pause button and early exit completed (but still needs more testing) so the current focus is on the special battles to seal the zones (sealing the 5 zones is how you win the game :P). This battles will be a time survival against thousands of enemies that will try to break your crystal and stop the sealing ritual.


Once you have 500 energy, 50 fragments of the corresponding element, less than 500 energy free on the zone and all the 5 crystal chunks collected the sealing ritual for that zone can be started. If you win the battle, you loose 500 energy and the 50 fragments but the zone becomes sealed, meaning no more battles there (and free resources each round). If the battle is lost, you loose 500 energy but conserve the fragments.

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