An early game demo for Temple of Ra: Journey to the Underworld, showing some of the game's basic features. Play through the first level in this demo...
Ptolemaios II was a greedy and cruel pharaoh who exploited his people and was a warmonger who always found himself leading skirmishes against the Roman Empire.
However, many of the officials under him despised the way he ruled Egypt. Conspiring an assassination, they sabotaged one of the battles against the Roman forces as they got Ptolemaios II killed in battle brutally.
Given a hasty funeral session as a new pharaoh came into power as ruler of Egypt, Ptolemaios II soon found himself in the middle of the mortal realm and the afterlife; Duat. Osiris, the God of the Afterlife has placed Ptoelmaios II into a test he has devised.
A series of dungeons Osiris has created that existed between the realm of the living and the dead served as the test, as Ptolemaios II has to prove himself worthy of transcendence through a series of rituals present in the dungeons for judgement.
At the same time, Apep, the vile evil known to all as the Enemy of Ra came to know of the dungeons Osiris has created for the now deceased pharaoh. With his influence, he has turned the dungeons into a dangerous twisted labyrinth. Obstacles that seek to torment Ptolemaios II and to spread his evil influence.
With Osiris now sealed from direct contact of the dungeons, Apep is one step closer to warping the entire realm into his twisted visions. All is not lost, as Osiris granted Ptolemaios II with powers in the form of artefacts in order to reclaim the dungeons from Apep and to prove himself worthy of moving on.
Progress has still been pretty slow, but here's an update on one of the major recent additions to the game!
These special foes are bigger, badder, and have some differing abilities from their normal counterparts!
While exploring the depths of the Duat, you might sometimes encounter these special enemy variations. Most easily identified by their different colour scheme, they can potentially turn an advantageous situation into a threatening one. Not only are they stronger with more health or damage, but they have their own unique abilities as well!
These deadly giant insects are not just a lot larger and tougher to kill, but they have the innate ability to summon swarms of smaller flesh eating beetles that chase the player. Though it may look beautiful, and peaceful at times, It protects its smaller counterparts when attacked, and can be even more deadly when it is supported by a swarm of normal Scarab enemies. However, due to its immense weight, it moves very slowly.
These larger spectral serpents are much bulkier and are equipped with a more potent venom sac, containing strong corrosive venom. Instead of spitting small projectiles of venom, this variation of spectral cobra spits large balls of acidic venom, which leave behind puddles of the corrosive spit.
Staying within these puddles will whittle your health down bit by bit, so it would be wise to try avoiding them. However, this effect is only temporary, as the spit puddles will dry out eventually.
At first glance, these guys seem like the average mummy warriors of Apep that you see everywhere in the Duat. However, as the old saying goes, "Do not judge a book by its cover". Once weakened enough, these enhanced mummies will transform into a mightier and larger version of itself.
These larger forms boast extra health, and can knock you backwards with a swift arm swing. Although it is a lot slower being unable to run, it can summon blasts of fire from the ground, where the player stands. Prepare to run if the floor beneath your feet starts to glow!
With these enhanced enemies roaming about the Duat, will you be able to reach ascension?
Until next time!
Ean (The Rare Aquatic Pyro)
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