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Swords and Sorcery - Underworld Gold is a throwback to the 80s dungeon crawler: 1st person, turn-based, step-based and party-based. Note that the Gold version is still undergoing the final stages of testing and should be released in the coming days.

Abstract yet deeply tactical combat, with distance and timing management.

Six classes: Knight, Paladin, Archer, Rogue, Priest and Sorcerer.
Four races: Human, Elf, Dwarf and Gnome.

Characters will develop a variety of abilities and strengths that depend on these choices. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they earn higher levels.

40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).

100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends... If they survive that long...

250 items, many with magical or otherwise valuable properties.

Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.

Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.

Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.

Dynamic world map illustrates 20 levels as they are discovered.

40 fullscreen story illustrations.

Optional automap.

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So here it is at last. After a ridiculous amount of Alpha releases, which you folks at indiedb have been spared, Swords and Sorcery – Underworld Gold is available… Here… Now. In short…


I’m a bit sad. Like Junior going off to college. But happy because I’ll get more sleep at night and…

Oh stop it.

I’ll spare you the long, boring bullet list. It’s awsum and you’ve gotta try the demo! And possibly even buy the full game and help fund the sequel I’ll be officially announcing in a couple weeks, on this very Dev Blog ;) But just in case you need to know a bit more, here’s the trailer again.

Swords and Sorcery - Underworld Release Date Announced

Swords and Sorcery - Underworld Release Date Announced

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S&S Underworld, a full-fledged indie RPG, hommage to the Early Might and Magic classics, will be out in a week.

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OlderBytes Creator

@EpicSoft Not quite :) Might and Magic II would be the closest. Next up, Wizardry, Bard's tale...

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Role Playing
Single Player

Latest tweets from @olderbytes

Feb 6 2016

Great progress update! T.co

Feb 1 2016

Thank you @Twinfinite and Chaz Miller! T.co

Jan 28 2016

Big thanks to GIN for their review and 5/5 on gameplay! Unfortunately they ran into bugs, fixed since, but still... T.co

Jan 27 2016

RT @Chrissi____: Thanks again for the opportunity to play it :) T.co

Jan 27 2016

@TupelosHoney Thanks for connecting and wow Arcadian Atlas looks nice! :)

Jan 27 2016

Thank you Gameplane for your detailed review! Thank you Bing translation for the headache! :) T.co

Jan 24 2016

RT @JonathanDeMoor: When you fix a bug in production. T.co

Jan 9 2016

Press page so far. SSUDE generally appreciated for gameplay, less so for the one-man team production values. T.co

Jan 7 2016

Big thanks to @SpazioGames for their review! Deep and Complex Very tactical combat Longevity T.co

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