Swords and Sorcery - Underworld Gold is a throwback to the 80s dungeon crawler: 1st person, turn-based, step-based and party-based. Note that the Gold version is still undergoing the final stages of testing and should be released in the coming days.
Abstract yet deeply tactical combat, with distance and timing management.
Six classes: Knight, Paladin, Archer, Rogue, Priest and Sorcerer.
Four races: Human, Elf, Dwarf and Gnome.
Characters will develop a variety of abilities and strengths that depend on these choices. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they earn higher levels.
40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).
100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends... If they survive that long...
250 items, many with magical or otherwise valuable properties.
Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.
Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.
Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.
Dynamic world map illustrates 20 levels as they are discovered.
40 fullscreen story illustrations.
So here it is at last. After a ridiculous amount of Alpha releases, which you folks at indiedb have been spared, Swords and Sorcery – Underworld Gold is available… Here… Now. In short…
I’m a bit sad. Like Junior going off to college. But happy because I’ll get more sleep at night and…
Oh stop it.
I’ll spare you the long, boring bullet list. It’s awsum and you’ve gotta try the demo! And possibly even buy the full game and help fund the sequel I’ll be officially announcing in a couple weeks, on this very Dev Blog But just in case you need to know a bit more, here’s the trailer again.
Latest tweets from @olderbytes
A couple days before W2 launch Inxile shows off progress on Torment. Nice :)... T.co
Sep 18 2014, 5:35pm
@notch I just hope the Swedish govt makes good use of the taxes ;)
Sep 18 2014, 11:56am
@mikechat Hi Mike, I wrote you on FB but it'll be lost in your other folder. Charles (from a looong time ago)
Sep 6 2014, 5:06pm
Incidentally, Underworld is still in Greenlight limbo but getting close. ;)... T.co
Jul 26 2014, 4:20pm
@SomeIndieGames Thank you Sir :)
Jun 4 2014, 4:05am
Arena battle T.co
May 29 2014, 6:53am
Casting Ice Bolt T.co
May 29 2014, 6:53am
@EvolveTom Speaking of which that email from last Friday I was talking about earlier... Did you see it? ;-)))
May 28 2014, 3:57pm
@TroyGoodfellow Thanks for your time! :)
May 28 2014, 12:52pm