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Swords and Sorcery - Underworld Gold is a throwback to the 80s dungeon crawler: 1st person, turn-based, step-based and party-based. Note that the Gold version is still undergoing the final stages of testing and should be released in the coming days.

Abstract yet deeply tactical combat, with distance and timing management.

Six classes: Knight, Paladin, Archer, Rogue, Priest and Sorcerer.
Four races: Human, Elf, Dwarf and Gnome.

Characters will develop a variety of abilities and strengths that depend on these choices. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they earn higher levels.

40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).

100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends... If they survive that long...

250 items, many with magical or otherwise valuable properties.

Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.

Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.

Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.

Dynamic world map illustrates 20 levels as they are discovered.

40 fullscreen story illustrations.

Optional automap.

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0 comments by OlderBytes on Sep 20th, 2012

So here it is at last. After a ridiculous amount of Alpha releases, which you folks at indiedb have been spared, Swords and Sorcery – Underworld Gold is available… Here… Now. In short… 



I’m a bit sad. Like Junior going off to college. But happy because I’ll get more sleep at night and…

Oh stop it. 

I’ll spare you the long, boring bullet list. It’s awsum and you’ve gotta try the demo!  And possibly even buy the full game and help fund the sequel I’ll be officially announcing in a couple weeks, on this very Dev Blog ;) But just in case you need to know a bit more, here’s the trailer again.

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OlderBytes Sep 21 2012, 8:53pm says:

@EpicSoft Not quite :) Might and Magic II would be the closest. Next up, Wizardry, Bard's tale...

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Rhyl3yMaster Sep 21 2012, 1:37pm says:


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Swords and sorcery - Underworld
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Released Sep 19, 2012
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Role Playing
Single Player

Latest tweets from @olderbytes

@Gunn_Rouche Yes, thanks for asking :)

Feb 10 2014, 10:22am

@tytbone @GOGcom Possibly. I'm more interested in multi-platform though & that'll help.

Nov 15 2013, 8:07pm

@tytbone @GOGcom Not for me to say but maybe they'll like the fullscreen version better. Thanks :)

Nov 13 2013, 8:41pm

I backed Guido Henkel's Ruins of Nethermore, and you should too :)... T.co

Nov 13 2013, 8:37pm

@tytbone @GOGcom Yes it was turned down but they'll change their minds eventually :))

Nov 12 2013, 7:54am

MY three current projects. 1. Upgrading Underworld to Multi-platform. 2. Iron Ruler (Top down TB strategy) and 3.... T.co

Oct 27 2013, 7:08pm

@GarethNN No rush. I gotta work too ya know :)

Oct 15 2013, 9:40am

@GarethNN I wasn't wrong. Wanna argue some more? ;) Or was it that other debate I caught a glimpse of this morning? Me dumb. Me happy. :p

Oct 15 2013, 9:28am

@BrianFargo Replacing Read paragraph # with the actual texts... Good or bad idea? Skimming through the fake paragraphs had something to it.

Oct 15 2013, 9:12am

carved into the side of a mountain you see a huge black structure you recognize as the guardian citadel. Read paragraph 85.

Aug 4 2013, 6:05pm

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