This is currently a one-man project of making a Sword Art Online simulator based on the visuals shown in Sword Art Online the anime. I choose to use Unity engine because I'm more familiar with it and it's easier for me to further develop in it if there's a need to. Although I do like the graphical features of Unreal Engine 4 and Cry Engine 3, I feel that as a hobbyist, Unity engine is the choice for me. So what can you do in this simulator? Well, currently not much. You can walk around and just look at my 3D models. That's pretty much it. But you can always count on downloading the newest update right here on IndieDB, because I think it's silly to "bait" or "tempt" players with such a small project. So stop reading this summary and go download the current version of this simulator. Because I need your feedback.
This for sure looks like snow but it's boring and lacks details.
The snow should come down, not from all around. That is the hard part. Like half the back rest is covered before the spot that should get the most snow, the seat, is even touched.
I.gyazo.com
I can only fix it to an extent unfortunately.
Is it possible to use a curvature mapping for models and this kind of shader? Because usually snow wouldn't get in some spots of the surface like the bottom, etc. So you could specify where it would go; for myself, I use curvature maps in Substance Painter for shows where edges and scratches would be, stuff like that, I'm sure the same could be used for snow, etc.
Substance Painter is a lot more advanced in terms of shaders than Unity. Another thing is that this shader works with gravity. So if I rotate this bench, the snow will fall on new top side. Curvature maps will make it so that it only fall a certain way and direction.
That looks very ICE ;)