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Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring a challenging but merciful difficulty curve, a forgiving health system, and the revolutionary ability to continue where you left off if you don’t beat it in one sitting, SGS takes the tried-and-true shmup formula of “shoot everything and don’t die” and infuses it with the genes of a modern indie action game. But most importantly, all proceeds from SGS will go to Child's Play Charity.


  • Choose between 14 unstoppable badasses with unique weapons and attributes
  • Upgrade your ship in various ways to to become even less stoppable
  • Fight through 6 stages of traditional shmup action with 7 bosses…
  • …And/or one infinite stage with increasing intensity

Also featuring an epic, high-energy rock/chip/accordion? soundtrack by video game rock band Random Encounter


Demo updated [9/27]

SGS Alpha Demo 0.5.1

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To get to the point (and be honest), SGS released in a state I wasn't entirely happy with. It was a miracle that I managed to finish it on time, but I had to cut a lot of corners to get there, and even outside of the preventable issues there were a lot of design choices that just didn't work as well as they could have. We got a lot of good criticism from players and reviewers (and a lot of praise, to be fair), and I couldn't resist the idea of taking the foundation that SGS laid out and making something that lives up to my own standards, satisfies the people who weren't so hot on the original game, and blows the minds of the people who loved it.

And so, Super Galaxy Squadron EX is now in development.

So far, the features it will include are (and note that all images/gifs are heavily WIP)-

And probably many other things that'll arise over time.

It's been about a year since I started seriously working on SGS, and it's come a very long way, but the weeks/months until EX is finished will take it to a level I didn't even know was possible. Thanks to everyone who's played the game or even just been interested, and if you'd like to help make EX even better, an open beta will be available in the very near future.

And of course, proceeds from EX will still be going to Child's Play Charity. Because I'm really bad at capitalism.

SGS Alpha Demo 0.5.1

SGS Alpha Demo 0.5.1

Demo 0 comments

An updated version of the demo with several improvements and balance tweaks.

SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5

Demo 0 comments

A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.

Post comment Comments
Nana_Joo
Nana_Joo

Nice! Looks retro, definitely tracking :D

Reply Good karma Bad karma+1 vote
com8com1
com8com1

Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

Reply Good karma Bad karma+1 vote
mrKaizen
mrKaizen

Nice! I only dislike the shot sfx... in any case, good job! ^_^

Reply Good karma Bad karma+2 votes
NickClinkscales Creator
NickClinkscales

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

Reply Good karma+3 votes
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Super Galaxy Squadron
Platforms
Windows
Creator
NickClinkscales
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Arcade
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Sci-Fi
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Single Player
Project
Indie
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Twitter

Latest tweets from @nickclinkscales

5hours 11mins ago

Also we're gonna be at @MAGFest again next weekend so come put our video game into your eyes T.co

5hours 13mins ago

Big EX stuff happening tomorrow(?), so here's another random comparison gif T.co

Feb 6 2016

RT @TheNewBloods: "If we lose that system this war is over. Whatever you do, do not let that happen." #gamedev #screenshotsaturday https…

Feb 5 2016

@useyourwords Someone just today told me it's like Shakespeare, so maybe there's hope yet for us Verbnouns

Feb 5 2016

@useyourwords ...me

Feb 2 2016

RT @DaveOshry: Oh and speaking of my babyface company I am still looking for programmers. UE4 and specifically one Unity guy to join @NickC

Jan 29 2016

RT @DaveOshry: Today was rad. We started New Blood 2 years ago, but today was Day 0 for us as a brand. You dig it. We dig it. Chur. https:/…

Jan 29 2016

RT @TheNewBloods: Congratulations to our grand Prize winner for #PAXSouth Day 1, Hector! With a score of 62 Million and brand new A38s http…

Jan 28 2016

RT @TheNewBloods: #PAXSouth2016 we're ready for you. Stop by this weekend, kick back, relax, play some SGS and win some prizes. Chur. https…

Jan 28 2016

RT @DaveOshry: Come get some. T.co

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