A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.
Super Galaxy Squadron is a pseudo-retro shmup with modern influences. All proceeds from the final game will go to Child's Play Charity (http://www.childsplaycharity.org/)
An alpha demo is now available, and any feedback is helpful and appreciated
Super Galaxy Squadron is a shoot-'em-up that believes tradition shouldn't get in the way of fun. While the classic arcadey difficulty that the genre is known for has its advantages, many people are turned off by mechanics that seem, for lack of a kinder word, archaic.
Difficulty has an important place in the modern gaming world, as any fan of Dark Souls or indie roguelikes can attest, but in this age a game needs more than strict memorization to make it fun and enduring. That's why SGS mixes the old-school formula with more forgiving and unpredictable (but not unfair) elements, making it accessible to average players and giving them a reason to keep playing, even if they couldn't care less about high scores. Of course, anyone looking for a challenge will also be satisfied.
Latest tweets from @nickclinkscales
Every time I have a connecting flight through Dallas I pass this same goddamn vending machine that stole $4 from me
Aug 29 2014, 11:25am
Aug 28 2014, 4:30am
Aug 27 2014, 12:07am
Aug 26 2014, 2:26pm
Aug 23 2014, 5:10pm
How do you even get there from three games about shooting planes, I'm so confused
Aug 20 2014, 11:45pm
"the virus is discovered to be the program originally installed in the Element Dolls six years ago, now reaching beyond the DonPachi Corps"
Aug 20 2014, 11:43pm
Guys Dodonpachi is weird shit, from 2002 on there's crazy deep lore and robot anime girls and I don't get it but I'm disturbingly intrigued
Aug 20 2014, 11:39pm
@IamKillswitch I honestly haven't thought about it much, but if there's interest (and apparently there is) I'll see if I can make it happen
Aug 18 2014, 9:21pm