Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring a challenging but merciful difficulty curve, a forgiving health system, and the revolutionary ability to continue where you left off if you don’t beat it in one sitting, SGS takes the tried-and-true shmup formula of “shoot everything and don’t die” and infuses it with the genes of a modern indie action game. But most importantly, all proceeds from SGS will go to Child's Play Charity.
Also featuring an epic, high-energy rock/chip/accordion? soundtrack by video game rock band Random Encounter
Demo updated [9/27]
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To get to the point (and be honest), SGS released in a state I wasn't entirely happy with. It was a miracle that I managed to finish it on time, but I had to cut a lot of corners to get there, and even outside of the preventable issues there were a lot of design choices that just didn't work as well as they could have. We got a lot of good criticism from players and reviewers (and a lot of praise, to be fair), and I couldn't resist the idea of taking the foundation that SGS laid out and making something that lives up to my own standards, satisfies the people who weren't so hot on the original game, and blows the minds of the people who loved it.
And so, Super Galaxy Squadron EX is now in development.
So far, the features it will include are (and note that all images/gifs are heavily WIP)-
And probably many other things that'll arise over time.
It's been about a year since I started seriously working on SGS, and it's come a very long way, but the weeks/months until EX is finished will take it to a level I didn't even know was possible. Thanks to everyone who's played the game or even just been interested, and if you'd like to help make EX even better, an open beta will be available in the very near future.
And of course, proceeds from EX will still be going to Child's Play Charity. Because I'm really bad at capitalism.
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An updated version of the demo with several improvements and balance tweaks.
A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.
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