A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.
Super Galaxy Squadron is a pseudo-retro shmup with modern influences. All proceeds from the final game will go to Child's Play Charity (http://www.childsplaycharity.org/).
An alpha demo is now available, and any feedback is helpful and appreciated
Super Galaxy Squadron is a shoot-'em-up that believes tradition shouldn't get in the way of fun. While the classic arcadey difficulty that the genre is known for has its advantages, many people are turned off by mechanics that seem, for lack of a kinder word, archaic.
Difficulty has an important place in the modern gaming world, as any fan of Dark Souls or indie roguelikes can attest, but in this age a game needs more than strict memorization to make it fun and enduring. That's why SGS mixes the old-school formula with more forgiving and unpredictable (but not unfair) elements, making it accessible to average players and giving them a reason to keep playing, even if they couldn't care less about high scores. Of course, anyone looking for a challenge will also be satisfied.
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Just realized that Super Galaxy Squadron has hit the final 48 hours T.co
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