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Super Galaxy Squadron is a pseudo-retro shmup with modern influences. All proceeds from the final game will go to Child's Play Charity (http://www.childsplaycharity.org/).

An alpha demo is now available, and any feedback is helpful and appreciated
Demo updated [9/27]

SGS Alpha Demo 0.5.1

Super Galaxy Squadron is a shoot-'em-up that believes tradition shouldn't get in the way of fun. While the classic arcadey difficulty that the genre is known for has its advantages, many people are turned off by mechanics that seem, for lack of a kinder word, archaic.

Difficulty has an important place in the modern gaming world, as any fan of Dark Souls or indie roguelikes can attest, but in this age a game needs more than strict memorization to make it fun and enduring. That's why SGS mixes the old-school formula with more forgiving and unpredictable (but not unfair) elements, making it accessible to average players and giving them a reason to keep playing, even if they couldn't care less about high scores. Of course, anyone looking for a challenge will also be satisfied.


  • 14 playable ships with distinct stats and weapons
  • A powerful, infinitely rechargeable special weapon for each ship
  • A forgiving health system
  • A wide range of ship-specific upgrades
  • Vibrant pixel art at 60 FPS
  • Several arcade-style levels with unique bosses
  • An endless mode with escalating difficulty
  • Bullets
  • A one-hit-kill hardcore option
  • Space
  • NES inspired visuals and sound
  • Primal, exhilarating satisfaction
  • Thrilling, breathtaking, heart-pounding, adrenaline-pumping intense space action with bullets in space
  • Dramatic summarization
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Latest tweets from @nickclinkscales

RT @DaveOshry: In other news: Getting @NickClinkscales one of them fancy Wacom tablet things so he can art better.

Oct 14 2014, 11:57pm

@russpitts I've seen people who were staunchly "devs suck pubs are corrupt" turn completely around after actually meeting people involved

Oct 14 2014, 8:37pm

RT @russpitts: @stephanieschopp">.@stephanieschopp Too many people have no idea how many and how hard people work to make games, so they devalue the work and…

Oct 14 2014, 8:34pm

Shit I meant to put something together for #screenshotsaturday but I forgot, here's a new ship I guess T.co

Oct 11 2014, 5:26pm

RT @SusanArendt: These notes are from 2009. Not much has changed, has it? T.co

Oct 6 2014, 12:08pm

@krisstraub This tutorial is probably the best T.co and this forum is a great and friendly place T.co

Oct 3 2014, 3:30pm

@krisstraub I actually do pixel art for a living + am relatively involved in the culture, I might be able to hook you up

Oct 3 2014, 3:28pm

Things I learned today- -How to play Dance Central -Why I shouldn't play Dance Central

Sep 29 2014, 10:29pm

New SGS gameplay with a few big tweaks, ships pull point items (and there's 2x as many), bigger/faster bullets, etc. T.co

Sep 27 2014, 1:34am

@MAGFest Figured I'd ask here first since it's easier, in the indie showcase, do you always need a team member w/ the game when it's set up?

Sep 27 2014, 1:31am

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SGS Alpha Demo 0.5.1

SGS Alpha Demo 0.5.1

Sep 27, 2014 Demo 0 comments

An updated version of the demo with several improvements and balance tweaks.

SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5

Aug 1, 2014 Demo 0 comments

A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.

Post comment Comments
com8com1 Jul 13 2014, 9:31am says:

Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

+1 vote     reply to comment
mrKaizen Jun 7 2014, 8:48am says:

Nice! I only dislike the shot sfx... in any case, good job! ^_^

+2 votes     reply to comment
NickClinkscales Jun 10 2014, 11:16pm replied:

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

+3 votes     reply to comment
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Super Galaxy Squadron
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Release Date
Coming Dec 2014
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Super Galaxy Squadron
Super Galaxy Squadron
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Last Update
3 weeks ago
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