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Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring a challenging but merciful difficulty curve, a forgiving health system, and the revolutionary ability to continue where you left off if you don’t beat it in one sitting, SGS takes the tried-and-true shmup formula of “shoot everything and don’t die” and infuses it with the genes of a modern indie action game. But most importantly, all proceeds from SGS will go to Child's Play Charity.


  • Choose between 14 unstoppable badasses with unique weapons and attributes
  • Upgrade your ship in various ways to to become even less stoppable
  • Fight through 6 stages of traditional shmup action with 7 bosses…
  • …And/or one infinite stage with increasing intensity

Also featuring an epic, high-energy rock/chip/accordion? soundtrack by video game rock band Random Encounter


Demo updated [9/27]

SGS Alpha Demo 0.5.1

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Blog RSS Feed Post news Report abuse Latest News: Super Galaxy Squadron EX Coming Eventually

0 comments by NickClinkscales on May 5th, 2015

To get to the point (and be honest), SGS released in a state I wasn't entirely happy with. It was a miracle that I managed to finish it on time, but I had to cut a lot of corners to get there, and even outside of the preventable issues there were a lot of design choices that just didn't work as well as they could have. We got a lot of good criticism from players and reviewers (and a lot of praise, to be fair), and I couldn't resist the idea of taking the foundation that SGS laid out and making something that lives up to my own standards, satisfies the people who weren't so hot on the original game, and blows the minds of the people who loved it.

And so, Super Galaxy Squadron EX is now in development.

So far, the features it will include are (and note that all images/gifs are heavily WIP)-

And probably many other things that'll arise over time.

It's been about a year since I started seriously working on SGS, and it's come a very long way, but the weeks/months until EX is finished will take it to a level I didn't even know was possible. Thanks to everyone who's played the game or even just been interested, and if you'd like to help make EX even better, an open beta will be available in the very near future.

And of course, proceeds from EX will still be going to Child's Play Charity. Because I'm really bad at capitalism.

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SGS Alpha Demo 0.5.1

SGS Alpha Demo 0.5.1

Sep 27, 2014 Demo 0 comments

An updated version of the demo with several improvements and balance tweaks.

SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5

Aug 1, 2014 Demo 0 comments

A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.

Post comment Comments
Nana_Joo
Nana_Joo Dec 19 2014, 3:28pm says:

Nice! Looks retro, definitely tracking :D

+1 vote     reply to comment
com8com1
com8com1 Jul 13 2014, 9:31am says:

Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

+1 vote     reply to comment
mrKaizen
mrKaizen Jun 7 2014, 8:48am says:

Nice! I only dislike the shot sfx... in any case, good job! ^_^

+2 votes     reply to comment
NickClinkscales Creator
NickClinkscales Jun 10 2014, 11:16pm replied:

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

+3 votes   reply to comment
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Super Galaxy Squadron
Platform
Windows
Developed By
NickClinkscales
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Release Date
Released Jan 23, 2015
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @nickclinkscales

RT @FraynkWash: Boss of Blood Alloy slowly coming to life.. layers of armor/interiors, thanks to @NickClinkscales #pixelart #gamedev http:/…

4hours 6mins ago

Someone who gave SGS a negative Steam review is in the beta/giving friendly feedback and I'm starting to think this beta was A Good Idea™

Aug 3 2015, 8:02pm

I mean I watched season 2 of RWBY at a friend's place once but it was kind of a pile of garbage

Aug 3 2015, 12:45am

Gonna be at @RTXevent this weekend even though I have basically zero exposure to that whole sector of nerd culture

Aug 3 2015, 12:44am

Super rough WIP of the long-dead, potentially-in-early-stages-of-revival(?) Metroid Prime 2D #pixelart T.co

Aug 2 2015, 4:47pm

The Zelda Run Mouth Noise Curse is inescapable

Jul 29 2015, 6:16pm

Man I want to watch Twilight Princess but I don't know if I can handle these mouth noises for 3 hours

Jul 27 2015, 10:49pm

I sincerely hope that with the money from #SGDQ2015 we can provide borders to all doctors in need

Jul 27 2015, 6:52pm

Working on a weird little side project between BREATHTAKING SPACE ACTION for my hipster indie cred T.co

Jul 27 2015, 4:53pm

Seriously though I can't stop playing Rocket League, don't send help because I've already given up

Jul 25 2015, 9:42pm

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