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Super Galaxy Squadron is a pseudo-retro shmup with modern influences. All proceeds from the final game will go to Child's Play Charity (http://www.childsplaycharity.org/)

After weeks of delays, SGS is finally on Kickstarter and Greenlight

Get us to $2000 for a kickass soundtrack by video game rock band Random Encounter

An alpha demo is now available, and any feedback is helpful and appreciated

SGS Alpha Demo 0.4.5

Super Galaxy Squadron is a shoot-'em-up that believes tradition shouldn't get in the way of fun. While the classic arcadey difficulty that the genre is known for has its advantages, many people are turned off by mechanics that seem, for lack of a kinder word, archaic.

Difficulty has an important place in the modern gaming world, as any fan of Dark Souls or indie roguelikes can attest, but in this age a game needs more than strict memorization to make it fun and enduring. That's why SGS mixes the old-school formula with more forgiving and unpredictable (but not unfair) elements, making it accessible to average players and giving them a reason to keep playing, even if they couldn't care less about high scores. Of course, anyone looking for a challenge will also be satisfied.


  • 14 playable ships with distinct stats and weapons
  • A powerful, infinitely rechargeable special weapon for each ship
  • A forgiving health system
  • A wide range of ship-specific upgrades
  • Vibrant pixel art at 60 FPS
  • Several arcade-style levels with unique bosses
  • An endless mode with escalating difficulty
  • Bullets
  • A one-hit-kill hardcore option
  • Space
  • NES inspired visuals and sound
  • Primal, exhilarating satisfaction
  • Thrilling, breathtaking, heart-pounding, adrenaline-pumping intense space action with bullets in space
  • Dramatic summarization
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Latest tweets from @nickclinkscales

Every time I have a connecting flight through Dallas I pass this same goddamn vending machine that stole $4 from me

Aug 29 2014, 11:25am

RT @TheQuinnspiracy: Everything kinda sucks lately, so here's a gif of an otter sitting at a table eating it's dinner. T.co

Aug 28 2014, 4:30am

RT @TheNewBloods: Please join us in welcoming @NickClinkscales to @TheNewBloods team as our 2D artist!

Aug 27 2014, 12:07am

RT @RE_Band: Just 10 days left to pre-order the computer game we're making the soundtrack for via Kickstarter! Who is going to... T.

Aug 26 2014, 2:26pm

Redid all the graphic design on SGS because the old stuff was kinda ugly T.co T.co

Aug 23 2014, 5:10pm

How do you even get there from three games about shooting planes, I'm so confused

Aug 20 2014, 11:45pm

"the virus is discovered to be the program originally installed in the Element Dolls six years ago, now reaching beyond the DonPachi Corps"

Aug 20 2014, 11:43pm

Guys Dodonpachi is weird shit, from 2002 on there's crazy deep lore and robot anime girls and I don't get it but I'm disturbingly intrigued

Aug 20 2014, 11:39pm

@IamKillswitch I honestly haven't thought about it much, but if there's interest (and apparently there is) I'll see if I can make it happen

Aug 18 2014, 9:21pm

#screenshotsaturday Started work on boss #4, which means. as one would expect, bullets T.co T.co

Aug 16 2014, 10:21pm

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SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5

Aug 1, 2014 Demo 0 comments

A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.

Post comment Comments
com8com1 Jul 13 2014, 9:31am says:

Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

+1 vote     reply to comment
mrKaizen Jun 7 2014, 8:48am says:

Nice! I only dislike the shot sfx... in any case, good job! ^_^

+2 votes     reply to comment
NickClinkscales Jun 10 2014, 11:16pm replied:

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

+3 votes     reply to comment
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Super Galaxy Squadron
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Release Date
Coming Q4 2014
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Super Galaxy Squadron
Super Galaxy Squadron
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