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Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring a challenging but merciful difficulty curve, a forgiving health system, and the revolutionary ability to continue where you left off if you don’t beat it in one sitting, SGS takes the tried-and-true shmup formula of “shoot everything and don’t die” and infuses it with the genes of a modern indie action game. But most importantly, all proceeds from SGS will go to Child's Play Charity.

  • Choose between 14 unstoppable badasses with unique weapons and attributes
  • Upgrade your ship in various ways to to become even less stoppable
  • Fight through 6 stages of traditional shmup action with 7 bosses…
  • …And/or one infinite stage with increasing intensity

Also featuring an epic, high-energy rock/chip/accordion? soundtrack by video game rock band Random Encounter

Demo updated [9/27]

SGS Alpha Demo 0.5.1

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To get to the point (and be honest), SGS released in a state I wasn't entirely happy with. It was a miracle that I managed to finish it on time, but I had to cut a lot of corners to get there, and even outside of the preventable issues there were a lot of design choices that just didn't work as well as they could have. We got a lot of good criticism from players and reviewers (and a lot of praise, to be fair), and I couldn't resist the idea of taking the foundation that SGS laid out and making something that lives up to my own standards, satisfies the people who weren't so hot on the original game, and blows the minds of the people who loved it.

And so, Super Galaxy Squadron EX is now in development.

So far, the features it will include are (and note that all images/gifs are heavily WIP)-

And probably many other things that'll arise over time.

It's been about a year since I started seriously working on SGS, and it's come a very long way, but the weeks/months until EX is finished will take it to a level I didn't even know was possible. Thanks to everyone who's played the game or even just been interested, and if you'd like to help make EX even better, an open beta will be available in the very near future.

And of course, proceeds from EX will still be going to Child's Play Charity. Because I'm really bad at capitalism.

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SGS Alpha Demo 0.5.1

SGS Alpha Demo 0.5.1


An updated version of the demo with several improvements and balance tweaks.

SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5


A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.


Nice! Looks retro, definitely tracking :D

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Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

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Nice! I only dislike the shot sfx... in any case, good job! ^_^

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NickClinkscales Creator

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

Reply Good karma+3 votes
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Latest tweets from @nickclinkscales

I wonder which of those five games will be my favorite Uncharted #gotem #jokesthatwereoldin2014

Nov 28 2016

no this wasn't supposed to get here until Thursday I have work to do T.co

Nov 28 2016

Well internet I just got a PS4 for the sole purpose of playing Persona 5 next year, pour one out for my bank account because fuck

Nov 25 2016

RT @TheNewBloods: Super Galaxy Squadron EX is 50% OFF for the #SteamSale! And your last chance to get the game before it goes... TURB… T.co

Nov 24 2016

Goodbye world, see you in ~1 month T.co

Oct 18 2016

look who came over to watch the debate T.co

Oct 9 2016

RT @DaveOshry: Dude who already owns Super Galaxy Squadron was walking by and saw the Turbo ship select screen and was like "WTF N… T.co

Sep 30 2016

PAX is 2/2 in reminding me how fucking boring my life otherwise is. Now that SGS is winding down, making sure more/cooler shit is on the way

Sep 6 2016

RT @TheNewBloods: From our family to yours, we'll see you next time, #PAXWest

Sep 5 2016

RT @DaveOshry: How great video games are invented T.co

Sep 5 2016

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