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Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring a challenging but merciful difficulty curve, a forgiving health system, and the revolutionary ability to continue where you left off if you don’t beat it in one sitting, SGS takes the tried-and-true shmup formula of “shoot everything and don’t die” and infuses it with the genes of a modern indie action game. But most importantly, all proceeds from SGS will go to Child's Play Charity.

  • Choose between 14 unstoppable badasses with unique weapons and attributes
  • Upgrade your ship in various ways to to become even less stoppable
  • Fight through 6 stages of traditional shmup action with 7 bosses…
  • …And/or one infinite stage with increasing intensity

Also featuring an epic, high-energy rock/chip/accordion? soundtrack by video game rock band Random Encounter

Demo updated [9/27]

SGS Alpha Demo 0.5.1

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Blog RSS Feed Report abuse Latest News: Super Galaxy Squadron EX Coming Eventually

0 comments by NickClinkscales on May 5th, 2015

To get to the point (and be honest), SGS released in a state I wasn't entirely happy with. It was a miracle that I managed to finish it on time, but I had to cut a lot of corners to get there, and even outside of the preventable issues there were a lot of design choices that just didn't work as well as they could have. We got a lot of good criticism from players and reviewers (and a lot of praise, to be fair), and I couldn't resist the idea of taking the foundation that SGS laid out and making something that lives up to my own standards, satisfies the people who weren't so hot on the original game, and blows the minds of the people who loved it.

And so, Super Galaxy Squadron EX is now in development.

So far, the features it will include are (and note that all images/gifs are heavily WIP)-

And probably many other things that'll arise over time.

It's been about a year since I started seriously working on SGS, and it's come a very long way, but the weeks/months until EX is finished will take it to a level I didn't even know was possible. Thanks to everyone who's played the game or even just been interested, and if you'd like to help make EX even better, an open beta will be available in the very near future.

And of course, proceeds from EX will still be going to Child's Play Charity. Because I'm really bad at capitalism.

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SGS Alpha Demo 0.5.1

SGS Alpha Demo 0.5.1

Sep 27, 2014 Demo 0 comments

An updated version of the demo with several improvements and balance tweaks.

SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5

Aug 1, 2014 Demo 0 comments

A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.

Post comment Comments
Nana_Joo Dec 19 2014, 3:28pm says:

Nice! Looks retro, definitely tracking :D

+1 vote     reply to comment
com8com1 Jul 13 2014, 9:31am says:

Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

+1 vote     reply to comment
mrKaizen Jun 7 2014, 8:48am says:

Nice! I only dislike the shot sfx... in any case, good job! ^_^

+2 votes     reply to comment
NickClinkscales Creator
NickClinkscales Jun 10 2014, 11:16pm replied:

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

+3 votes   reply to comment
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Super Galaxy Squadron
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Release Date
Released Jan 23, 2015
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Single Player

Latest tweets from @nickclinkscales

@seasludge This is one of the friendliest communities for learning, lots of actual industry veterans that hang around T.co

May 21 2015, 2:59pm

Thing for another game I'm working on with friends. 9/10 doctors recommend giant robot arms for easy carpal tunnel T.co

May 17 2015, 11:00pm

this is a formal announcement that all Twitter operations will henceforth be replaced by pictures of my dog T.co

May 13 2015, 7:08pm

@KillBenjamin It's still the same resolution, aside from making the UI take up the rest of the screen

May 13 2015, 6:39pm

Quick thing because I like these pilots and I need to draw more (i.e. a nonzero amount) T.co

May 13 2015, 5:18pm

RT @aaronwatermelon: Hey hi! Do you have experience building lovely environments in a bright, almost cel-shaded/low poly look with UE4? PLS…

May 12 2015, 4:45pm

Trying to listen to @MorningRushCSWT at a somber airport but I feel like everyone is personally offended by me being amused

May 9 2015, 1:38pm

RT @aaronwatermelon: Playin' that EX baby! SGS fans gonna have a good time with the things @NickClinkscales doing. T.co

May 6 2015, 4:03pm

Enjoy these dancing spaceships on your pleasant Saturday evening #pixelart #screenshotsaturday T.co

May 2 2015, 7:53pm

RT @SocratesSDA: Also, 666 Million in Super Galaxy Squadron endless, which means I'm back on top! <throws helmet on the ground> \m/ http://

May 1 2015, 9:41pm

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