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Super Galaxy Squadron is a pseudo-retro shmup with modern influences. All proceeds from the final game will go to Child's Play Charity (http://www.childsplaycharity.org/)

An alpha demo is now available, and any feedback is helpful and appreciated

Super Galaxy Squadron is a shoot-'em-up that believes tradition shouldn't get in the way of fun. While the classic arcadey difficulty that the genre is known for has its advantages, many people are turned off by mechanics that seem, for lack of a kinder word, archaic.

Difficulty has an important place in the modern gaming world, as any fan of Dark Souls or indie roguelikes can attest, but in this age a game needs more than strict memorization to make it fun and enduring. That's why SGS mixes the old-school formula with more forgiving and unpredictable (but not unfair) elements, making it accessible to average players and giving them a reason to keep playing, even if they couldn't care less about high scores. Of course, anyone looking for a challenge will also be satisfied.


  • 14 playable ships with distinct stats and weapons
  • A powerful, infinitely rechargeable special weapon for each ship
  • A forgiving health system
  • A wide range of ship-specific upgrades
  • Vibrant pixel art at 60 FPS
  • Several arcade-style levels with unique bosses
  • An endless mode with escalating difficulty
  • Bullets
  • A one-hit-kill hardcore option
  • Space
  • NES inspired visuals and sound
  • Primal, exhilarating satisfaction
  • Thrilling, breathtaking, heart-pounding, adrenaline-pumping intense space action with bullets in space
  • Dramatic summarization
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Latest tweets from @nickclinkscales

@DanRyckert I can offer a pizza and three magazines

Jul 30 2014, 4:06pm

@DanRyckert Funny thing, I'm actually making a game that started as AFG like two years ago T.co

Jul 30 2014, 4:01pm

@frogatto Thanks, glad it's making a good impression

Jul 26 2014, 1:34am

RT @frogatto: #ff @NickClinkscales who's making a beautiful retro shoot 'em up. Even better animated: T.co T.co

Jul 26 2014, 1:30am

RT @FraynkWash: Check out @NickClinkscales ' game, looks like the jerk has been holding out on me! :D T.co great stuff

Jul 26 2014, 1:23am

#screenshotsaturday Lessons learned over the last few weeks- 1. make things shoot more 2. make them shoot even more T.co

Jul 26 2014, 12:11am

@Escapist_TXT You're welcome T.co

Jul 23 2014, 9:10pm

RT @FraynkWash: It's only a rough, but holy crap I'm so glad I have the artists I do. Thanks to @NickClinkscales for this T.co

Jul 21 2014, 10:51pm

After fiveish months of making it not suck, it's embarrassing to see old SGS again T.co #screenshotsaturday #gamedev

Jul 19 2014, 7:11pm

RT @firebellys: Why aren't the blue jays and finches outside my house retweeting this!!! T.co

Jul 19 2014, 6:51pm

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SGS Alpha Demo 0.4.5

SGS Alpha Demo 0.4.5

Aug 1, 2014 Demo 0 comments

A demo of the endless mode, with 7 ships, escalating difficulty, and a randomly spawning boss.

Post comment Comments
com8com1 Jul 13 2014, 9:31am says:

Looks tasty! Nice graphics and gameplay. Only thing missing is a decent chiptune soundtrack. ^^
Are you planning to release a demo soon?

+1 vote     reply to comment
mrKaizen Jun 7 2014, 8:48am says:

Nice! I only dislike the shot sfx... in any case, good job! ^_^

+2 votes     reply to comment
NickClinkscales Jun 10 2014, 11:16pm replied:

Yeah, I've been needing to fix that for a while, I guess it's probably time to actually get around it.

+3 votes     reply to comment
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Super Galaxy Squadron
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Release Date
Coming Q4 2014
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Super Galaxy Squadron
Super Galaxy Squadron
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