Koya Rift is an action-packed platform shooter that is built around circular gameplay; which emphasizes heavy replayability by feeding the player a stream of short term goals that don’t end. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each round, the player is dropped off at the surface and must venture into procedurally generated caves, earning upgrades and buying units as he goes along. The difficulty adjusts precisely to the skill of the player over time, providing them with a consistent challenge.
New Steam/Desura portal IndieBundle.org enters its Open Beta, where special deals, hot offers and great games are waiting for you! For the first 50 IndieDB users, enter the code "IndieDBRocks" and get a bonus 10% off!
In a sea of game bundle sites, what's the big deal about one more? The approach of IndieBundle is a different. We focus on three things for both the developers and the players: incentive, value and consistency.
With a set price for Desura games at $5 and Steam at $10 for a 3-game bundle, there are no gimmicks and no “fluff” games. You get a great deal on three games you will actually play. Bundles are organized and distilled so that each game in a bundle is unique in style but similar in genre.
You get a variety of bundles to choose from. We don't offer a Hodge-podge of whatever games we could find. We concisely combine awesome games to make exceptional bundles. It's up to you to choose your own pack with no worry about the several other games you could care less about.
The most important aspect is the fairness for game developers. They aren't giving away their hard work for pennies in return! Over 90% of the net sale goes directly to the developers of Steam games with 81% going to Desura developers.
Awesome games and awesome support for indies... what's not to love about IndieBundle?
Writers and Reviewers, if you would like a free review bundle and/or a promotional bundle (to give away to your crazy awesome readers), please contact Melanie at the following email: firstname.lastname@example.org . Please include your name and review website.
IndieBundle.org will begin its Open Beta on August 31st, 2012. During this time all website features and bundles will be active. Our goal during this beta is to gain feedback, make improvements and address any concerns of players or developers. For questions or other support, please contact email@example.com.
Latest tweets from @codedrama
This is exactly why it takes me too long to implement any features in games: T.co
May 7 2013, 2:46pm
@GameDevDan I may or may not be repurposing something of my own... *ominous music*
May 6 2013, 10:25am
@lordoftheyoyo Much better. I like the professionalism.
May 2 2013, 9:53am
@GMNewsBite You should add email subscriptions to your site. Feedburner maybe?
Apr 25 2013, 10:23am
@mdf200 (continued): I really mean sprite_add_sheet(), because the current adding only works with strips. Adding a sheet is a pain.
Apr 25 2013, 10:10am
@mdf200 We really need a sprite_add_strip() function that sets stuff like offsets, image widths/heights, etc. sprite_add() = only strips. :(
Apr 25 2013, 10:09am
Mountain pinching works. I am the mathematical mountain pincher master.
Apr 16 2013, 8:02pm
@GameDevDan Well you've got all of these potential ones you're scrambling through, but none of them are good enough to tie it down. :(
Apr 11 2013, 6:43pm
Coming up with a name for your game is like trying to strangle a gorilla with spaghetti.
Apr 11 2013, 5:17pm
@lordoftheyoyo I was briefly intensely angry but as I read more details it started to sound ridiculous. *whew*
Mar 31 2013, 7:17pm