SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?

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SugarMill v0.2 is Available

News

Hi, mates!

Excited to announce that SugarMill ver 0.2 is here. The game has being improved a lot ever since launched, 16 weeks ago. Many things have been added or fixed in the game. Mainly based on players input and always leaning toward its final destination.

-New features

-Graphics (new 3d assets and textures are being added or replaced on game. The image itself of the game camera it's being enhanced too)

-Night and day cycle (Now the game features a night and day cycle. The citizens will do their normal activities but after sunset, they won't go out anymore)

-Quest system: The game has a quest system that guides you thru it. It helps you and teach you to master the game and also prizes you with money at the end of each quest

-Products specs: Now on the bulletin window you are able to see how to produce each product, the inputs needed and where to produced. Also, you can see the price on them.

-Budget: You are able to see each year's budget. The budget is broken down in expenses and income.

-Exports: A breakdown of what each export was about. Including date, building, product, amount and transaction value.

-Roads: Now you can build roads. They were just introduced in the latest patch so I'm looking forward to hearing the community reactions on it.

-GUI: The game is showing a brand new GUI. This time is more compact and pushed towards the corners of the screen so the user can see more in the middle of the screen.

- Gameplay Video

A nine minutes gameplay video. Right in the beginning, I will start with the creation of a small square.

-Roads

I have been working to get the roads done for a while. There are always being there but I never liked what I did. This week I end up doing piece by piece manually in 3d. Then I randomize them manually too. This was all done pretty much one by one. I picked different colors for the UV mapping and scaled some of them too. I end up with 7 different variations for inside roads cells and 3 differents for each side. The corner cell is always the same but rotated.

Above are all the differents parts that are used to create a Road in the game. In game, I found which one I will use based on the tiles surrounding one.

-Unity implementation of the Night and Day cycle

The cycle is quite simple I have a directional light(sun) moving thru six points and always facing the middle sphere.

So the cube on the lower right represents the dawn and the one in the lower left the sunset. The ones in the top will be noon. It works like a charm and was quite simple to put together. I also change the environmental color and sunlight color at night, sunset and down.

The cycle works with 3 scripts. I called them DayCycleManager.cs, ColorManager.cs, and StageManager.cs.

Also, I have another 2 directional lights. One from West to East, and another one from East to West. While the day cycle is happening I change the intensity of this 2 lights.

The implementation of it was easy and maybe I completed on an afternoon but was mainly because I had all the idea conceived and more importantly I sat down and sketched the system for 5 min and also wrote some pseudo code to help me. I have come to realized and learn the more you do sketching and pseudo code the quicker and more effective you get done a specific task.

-Conclusion

A lot of things have being added and improved on the game. Still more things to come to SugarMill. Keep the tune pal!

Cheers

SugarMill Version 0.3 Available

SugarMill Version 0.3 Available

News 1 comment

A summary of the new features added on SugarMill Version 0.3.

SugarMill : Dec 15th : Early Access

SugarMill : Dec 15th : Early Access

News

SugarMill is coming to Early Access Thursday Dec 15th. Here I summarize the main features that are in this version.

SugarMill Dev Log 10

SugarMill Dev Log 10

News 2 comments

What I have done in the last six weeks on the game. Game is coming to release Dec 15th on Steam.

SugarMill : Release Date : Dec 17th 2016

SugarMill : Release Date : Dec 17th 2016

News

Dev Log 9: The release date of the game is officially Dec 17th 2016 :)

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SugarMill's Official Trailer Early Access [English

SugarMill's Official Trailer Early Access [English

Trailers

SugarMill's Official Trailer Early Access [English]

SugarMill Greenlight GamePlay

SugarMill Greenlight GamePlay

Trailers

Vote now on Greenlight. Find the link on the summary of the game.

SugarMill Official Greenlight Trailer [English]

SugarMill Official Greenlight Trailer [English]

Trailers

SugarMill Official Greenlight Trailer [English]. Here a farmer is narrating the story how they got to that land, survive, and thrive.

Thursday Mar 10th Coming to Steam GreenLight

Thursday Mar 10th Coming to Steam GreenLight

Trailers

SugarMill is ready for Greenlight : Next Thursday Mar 10th

Mar 10th Coming to Steam GreenLight

Mar 10th Coming to Steam GreenLight

Trailers

This video is the announcement of the date the game is coming to Greenlight

SugarMill's Concept. Oct 2015

SugarMill's Concept. Oct 2015

Trailers

SugarMill's Concept. Oct 2015 Game short teaser. Oct 2015

Comments
saintworks
saintworks

Ready for voting!!!

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buckyboy8502
buckyboy8502

looks good guys. Keep it going

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saintworks
saintworks

Hi guys, I've been told that you are working on a sandbox city building simulation in Unity, so I had to stop by.

Awesome work, keep the track.

I'm also working on a city building simulation, so if you are interested in sharing experiences, visit my site or drop a mail to office@citiescorp.com.

Indiedb.com

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Agreus
Agreus

Good to see someone in a similar situation, and the game sounds very interesting. I'll be keeping it on my radar! :)

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naaturaz Creator
naaturaz

Thanks. Yea. Working on a game like this takes a lot of time, effort and dedication. I hope everything goes well with your project too. And please let me know if I could help you with anything.

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

So,Banished+Tropico+some Port Royale?Tracking:)

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naaturaz Creator
naaturaz

Honored being compared with those titles. This game is more focused on what a new city on the Caribbean went thru to thrive on the 15-16th century.

Thanks

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

Awesome bananas.Will enjoy;)

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naaturaz Creator
naaturaz

Certainly a lot of bananas and coconuts on the game :)

Reply Good karma+1 vote
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SugarMill
Platforms
Windows, Mac, Linux
Developer
Aatlantis
Engine
Unity
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Aatlantis.com
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Single Player
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Twitter

Latest tweets from @aatlantis_code

Anohter early #screenshotsaturday happy that SugarMill v0.3 is avail now #indiedev #gamedev #citybuilder #sim :)… T.co

11hours ago

Early #screenshotsaturday SugarMill v0.3 is avail now #indiedev #gamedev #citybuilder #sim #tycoon #steamT.co

Jun 23 2017

Sharing #screenshot SugarMill v0.3 is almost here #indiedev #gamedev #citybuilder #sim #tycoon #steam #earlyaccessT.co

Jun 21 2017

RT @_DanCurrie: Come hang with the #KW #IndieGameDev community next Tuesday @ Abe Erb! Meetu.ps

Jun 20 2017

SugarMill v0.3 coming this Thursday #indiedev #gamedev #citybuilder #sim #tycoon on #steam Store.steampowered.comT.co

Jun 20 2017

SugarMill v0.3 rolling next week #indiedev #gamedev #citybuilder #sim #tycoon on #steam Store.steampowered.comT.co

Jun 16 2017

SugarMill is a city building game on #Steam #earlyaccess Store.steampowered.com Trading cards added.early… T.co

Jun 9 2017

SugarMill celebraing #WorldEnvironmentDay ver0.3 coming this month #indiedev #gamedev #steam #earlyaccess #unity3dT.co

Jun 5 2017

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