STILL NOT DEAD is basically DOOM + NUCLEAR THRONE

Shoot everything that moves with super slick and satisfying gunplay in order to unlock the exits before death arrives to chase you out of the stage. Collect money to buy more than 30+ randomly spawning items and weapons. Pick a blessing or curse before moving onto the next procedurally generated stage, which drastically changes how each run plays out. Each stages becomes more bloody and brutal as you progress so make good use of your time before death comes for you. The game combines satisfying and frantic gunplay with open environments and very tactical gameplay with a lot of choice as you manage your weapons, items, money, health, stamina, stage time, monsters, blessings, curses..etc


FEATURES:


  • 30+ unique weapons and items
  • 40+ blessings and curses that change how you approach each run
    [*]fully destructible environments, dynamic fire and weather system
    [*]massive hordes of monsters in an open sandbox world
    [*]'Pick up n play' gameplay, gets you right into the game
    [*]hand drawn pixel-art and original soundtrack

A DEV THAT CARES:[list]

  • check the discussion boards, i read them and respond
  • i have over 10 years experience making games such as: Use Boxmen, SkullFace, Tony Eagle..etc (which you can play online for free)
    [*]i respond to every review and youtube video i can find
    [*]i frequently update the game during early access


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I've added a new progression system. Runs end at stage 8, giving you a real achievable goal to aim for. If you complete that, you unlock "difficulty Skulls" like in Halo. Now for run 2 you can choose the skulls to enable which makes your new run more difficult and more interesting. As you progress you unlock more skulls that switch up the game in new and interesting ways until difficulty becomes insane and the real pros can then climb the leaderboards..

Still Not Dead: Update 5

Still Not Dead: Update 5

News

I added world details and we have a new music track from Formless Voyager

Shrubbery Bloodery

Shrubbery Bloodery

News

I pixel bushes and rocks for still not dead. Interesting stuff..

I play the game. I suck at the game

I play the game. I suck at the game

News

Video gameplay and i talk about dev decisions and such.

Man Skewered on Spike

Man Skewered on Spike

News

Some pixel art world details for the hellish procedurally generated arenas of Still Not Dead

Comments
GloveGames Creator
GloveGames

Jim Sterling played this **** and liked it! (also hi, ill be posting game updates here from now on)

Reply Good karma+1 vote
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Still Not Dead
Platforms
Windows
Creator
GloveGames
Engine
Unity
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Greg-anims.com
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Style
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Horror
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Single Player
Project
Indie
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Latest tweets from @glovegames

Trying a run with new levels and tons of enemies enabled! #indiedev #pixelart #unity #stillnotdead #doom... Youtu.be

9hours ago

Early look at new stage textures for STILL NOT DEAD #stillnotdead #pixelart #gamedev #indiegame #mapping #unity T.co

13hours ago

Clyp.it VERY early preview of a new track for STILL NOT DEAD by @formlessvoyager #gamedev #psychadelic #gamemusic #indiedev

13hours ago

few notes on new level generation #stillnotdead #proceduralgeneration #roguelite #fps #steam #madewithunityT.co

Sep 22 2017

agdg are remixing the STILL NOT DEAD logo... #stillnotdead #logodesign #doom #fps T.co

Sep 22 2017

preview of level generation improvements coming soon #stillnotdead #indiedev #pixelart #devblog #unity Youtu.be

Sep 21 2017

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