STILL NOT DEAD is basically DOOM + NUCLEAR THRONE
Shoot everything that moves with super slick and satisfying gunplay in order to unlock the exits before death arrives to chase you out of the stage. Collect money to buy more than 30+ randomly spawning items and weapons. Pick a blessing or curse before moving onto the next procedurally generated stage, which drastically changes how each run plays out. Each stages becomes more bloody and brutal as you progress so make good use of your time before death comes for you. The game combines satisfying and frantic gunplay with open environments and very tactical gameplay with a lot of choice as you manage your weapons, items, money, health, stamina, stage time, monsters, blessings, curses..etc
A DEV THAT CARES:[list]
I've added a new progression system. Runs end at stage 8, giving you a real achievable goal to aim for. If you complete that, you unlock "difficulty Skulls" like in Halo. Now for run 2 you can choose the skulls to enable which makes your new run more difficult and more interesting. As you progress you unlock more skulls that switch up the game in new and interesting ways until difficulty becomes insane and the real pros can then climb the leaderboards..
I added world details and we have a new music track from Formless Voyager
I pixel bushes and rocks for still not dead. Interesting stuff..
Video gameplay and i talk about dev decisions and such.
Some pixel art world details for the hellish procedurally generated arenas of Still Not Dead
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.