STILL NOT DEAD is basically DOOM + NUCLEAR THRONE
Shoot everything that moves with super slick and satisfying gunplay in order to unlock the exits before death arrives to chase you out of the stage. Collect money to buy more than 30+ randomly spawning items and weapons. Pick a blessing or curse before moving onto the next procedurally generated stage, which drastically changes how each run plays out. Each stages becomes more bloody and brutal as you progress so make good use of your time before death comes for you. The game combines satisfying and frantic gunplay with open environments and very tactical gameplay with a lot of choice as you manage your weapons, items, money, health, stamina, stage time, monsters, blessings, curses..etc
A DEV THAT CARES:[list]
There were a number of problems with the old stage generation, now ive worked on improving it. Im trying to aim for structure and visuals similar to Quake and also Serious Sam. I like that kind of blocky architecture and i think it works will for an FPS map you can navigate during intense shootouts.
I added a new progression system, new art, new traps, remember.. you're STILL. NOT. DEAD.
I added world details and we have a new music track from Formless Voyager
I pixel bushes and rocks for still not dead. Interesting stuff..
Video gameplay and i talk about dev decisions and such.
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