STILL NOT DEAD is basically DOOM + NUCLEAR THRONE

Shoot everything that moves with super slick and satisfying gunplay in order to unlock the exits before death arrives to chase you out of the stage. Collect money to buy more than 30+ randomly spawning items and weapons. Pick a blessing or curse before moving onto the next procedurally generated stage, which drastically changes how each run plays out. Each stages becomes more bloody and brutal as you progress so make good use of your time before death comes for you. The game combines satisfying and frantic gunplay with open environments and very tactical gameplay with a lot of choice as you manage your weapons, items, money, health, stamina, stage time, monsters, blessings, curses..etc


FEATURES:


  • 30+ unique weapons and items
  • 40+ blessings and curses that change how you approach each run
    [*]fully destructible environments, dynamic fire and weather system
    [*]massive hordes of monsters in an open sandbox world
    [*]'Pick up n play' gameplay, gets you right into the game
    [*]hand drawn pixel-art and original soundtrack

A DEV THAT CARES:[list]

  • check the discussion boards, i read them and respond
  • i have over 10 years experience making games such as: Use Boxmen, SkullFace, Tony Eagle..etc (which you can play online for free)
    [*]i respond to every review and youtube video i can find
    [*]i frequently update the game during early access


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Still Not Dead: Update 7

News

There were a number of problems with the old stage generation, now ive worked on improving it. Im trying to aim for structure and visuals similar to Quake and also Serious Sam. I like that kind of blocky architecture and i think it works will for an FPS map you can navigate during intense shootouts.

Still Not Dead: Update 6 (skulls!)

Still Not Dead: Update 6 (skulls!)

News

I added a new progression system, new art, new traps, remember.. you're STILL. NOT. DEAD.

Still Not Dead: Update 5

Still Not Dead: Update 5

News

I added world details and we have a new music track from Formless Voyager

Shrubbery Bloodery

Shrubbery Bloodery

News

I pixel bushes and rocks for still not dead. Interesting stuff..

I play the game. I suck at the game

I play the game. I suck at the game

News

Video gameplay and i talk about dev decisions and such.

Comments
GloveGames Creator
GloveGames

Jim Sterling played this **** and liked it! (also hi, ill be posting game updates here from now on)

Reply Good karma+1 vote
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Still Not Dead
Platforms
Windows
Creator
GloveGames
Engine
Unity
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Homepage
Greg-anims.com
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Style
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Horror
Players
Single Player
Project
Indie
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Latest tweets from @glovegames

dark ambient devlog 2, why i cancelled it #horror #unity #mapping #ambient #somber #lowpoly... Youtu.be

Feb 19 2018

climb treehouse to get in the attic #darkambient #horror #lowpoly #gamedev #indiedev #unity T.co

Jan 25 2018

through the house, out the back, around to the garden, up the treehouse and onto the roof, into the attic. map flow… T.co

Jan 25 2018

front porch for this house, the biggest in the area which houses some dark secrets #darkambient #low poly #horrorT.co

Jan 24 2018

professional planning of the suburbs area #darkambient #unity #horror #lowpoly #gamedev T.co

Jan 24 2018

dark ambient devlog 1 #mapping #unity #lowpoly #horror Youtu.be

Jan 23 2018

everything iv made today is garbage #darkambient #lowpoly #horror #indiedev T.co

Jan 23 2018

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