Thursday 11.8 | Objectives UI
Platformer Prototype
Adding helpful UI showing the active objective, hopefully preventing players from getting lost. On my blog
Objectives UI
The list is made up of groups of "Objective Items" which are generated from "Objective Item Info" objects, which basically just hold the text.
Then these are handled by the ObjectiveDisplayManager setting the height of the group objects and updating their states.
Day's Work
- System for showing Objectives on the UI
- Weapon holder Major and minor objectives
- ObjectiveDisplayManager
- ObjectiveManager calls ODM when objective reached (that is included in UI, not all are that important)