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3D stealth platformer prototype in development of which I'm posting daily updates about.

Post news Report RSS Friday 22.7 | Combat Animations & Ledge Jumping

Trying to get the animations to a point where I can finally move onto the level design.

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Friday 22.7 | Combat Animations & Ledge Jumping

Platformer Prototype

Trying to get the animations to a point where I can move onto the level design finally. On my blog


Combat Animations

Adding an air attack for the primary attack button (X/▢). Making attacking on ground look less like an activity on ice with an avatar mask. Now the ground attacks are way too powerful, so I'll have to come up with a solution for that one and finally move onto the level design.

73CombatAnimationsSS

Ledge Jumping

Adding a ledge jump because it looks pretty rough without it. It isn't in the video because I essentially broke everything in the process and now it looks worse. I might have to ditch the idea altogether, because I probably should be focusing on something else.

72LedgeJumpBlender


Day's Work

  • Fixed attacking
    • Doesn't slide around while attacking anymore, only looks goofy now, which is progress
    • New air attack
  • Fixed ledge jumping (couldn't get up before)
  • Animations
    • Ledge jump animation (ATM broken, landing and everything around it breaks)
    • Separated air attacks to new layer to exclude them from avatar mask (which is used for ground attacks)
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