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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

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RSS feed Report content Different climatic zones (view original)
Different climatic zones
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SinKing Jun 4 2013 says:

Impressive! I haven't seen a voxel based engine since Outcast and that is still one of my favorite games. So your game doesn't require a GFX card to run? Wouldn't iut be possible to combine voxel and polygon into one engine? I know sometimes tools are voxel based (cave in Cryengine), but I think your way would be to make a voxel based engine and some tools that use polygons. Probably for those detail objects you cannot create with voxels.

Love the engine! Watching!

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bsf_mistau Author
bsf_mistau Jun 30 2013 replied:

Hey, it is indeed a voxel based engine which runs on the GPU. I create polygons from the raw voxel data and send them to the gpu, physic engine, ray casting, ai engine, ...

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These screenshots demonstrate the new climatic zones and the new vegetation.

May 7th, 2013
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