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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

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Question about sudden high CPU usage on the beginning (Games : StaudSoft's Synthetic World : Forum : General : Question about sudden high CPU usage on the beginning) Locked
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Feb 6 2014 Anchor

I'm currently new to Synthetic World i'm gonna ask about peformance problem (actually i don't know how i should say it)

On the beginning of the game (When creating a New World) CPU usage suddenly become 100%,Yes i'm also aware that you already put a warning below it.
and what i know from the loading screen that it's doing something with "mesh" or something (Because actually i don't know what it really mean).It means it doing something with Graphic stuff right (Correct me if i'm wrong) ? why don't you put the load to the CPU instead to the GPU ?

Sorry for such a question,i'm really really new about this thing.

Thankyou,and please correct me if i'm wrong

Apr 24 2014 Anchor

Sorry for the late reply. Ok I originally used some brute force algorithm which could be easily move to gpu. But it was simply to slow. My new algorithm uses very complex data structures which can't be ported so easily to GPU. But I will keep the GPU thing in mind.

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