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Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the war-torn system is further from resolution than ever before. Starpoint Gemini 2 is available through Steam, Good Old Games and other distribution services as well as a DVD box edition in some countries of the EU.

Post news Report RSS Starpoint Gemini 2 officially in BETA - update released

Starpoint Gemini 2 has officially entered beta with the latest update.

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Time to cross into the 0.7 version range ladies and gents. This means we've crossed into the beta stage of development.

To explain a bit what this means for Starpoint Gemini 2 exactly I'll make a list to make things completely clear so bear with me ;) :

  • Entering BETA does NOT mean we've got every feature implemented and we're not stopping until we implement everything we've got planned.
  • Entering BETA DOES mean we have to stop adding more features for implementation, at least for now if we're to finish the game ;).
  • Entering BETA DOES mean we will completely focus on implementing any and all features left on the to-do list as well as finishing all features implemented partially.
  • Entering BETA DOES mean we will focus on FIXING BUGS and later on BALANCING and OPTIMIZATION.
  • Entering BETA does NOT mean we're not looking forward to more suggestions and comments. Feel free to continue posting them. We will continue adding to the wish-list for later implementation.

In a nutshell, it's time to wrap it up, but wrap it up PROPERLY. And to do that, we need time. Every new implemented feature almost certainly comes with its own set of bugs and glitches that need to be ironed out.

We have to thank the amazing community that supported us through the alpha stage in Early Access. We owe you a debt we can hardly repay, but we will do our best by completing SG2, polishing it up, and continue building on that foundation :).

Tunguska classPlanet NyxAurora classStation artworkCavalierProwessThe TzarConvoy


LIST OF CHANGES

  • FIXED: An issue with Aquila decals and ship name models not displaying correctly
  • FIXED: Several errors in the script files that could cause game crashes
  • FIXED: An error where a special weapons were dropped as loot
  • FIXED: A bug where ship selling price wasn't properly calculated (more work remains on this as damage is NOT yet taken into account)
  • FIXED: A bug where a structure didn't use the proper OnDestroy script
  • FIXED: Fire at will now works for Beam weapons as intended
  • FIXED: Beam weapons damage to structures is now calculated correctly
  • ADDED: Fire at will HUD indicator while it is active
  • ADDED: Planet Nyx now has its own unique planetary landing background image
  • ADDED: Wormholes are now functional. Be careful as wormholes can "suck" you in while you're passing by.
  • ADDED: Class choice screen on starting a new game (players interested in switching character class please refer to the forum for instructions!)
  • ADDED: Non-gunner skills
  • All skills except those that influence Ship system failures and System repairs are functional
  • Rift (Engineer) has limited functionality
  • ADDED: Specific structure scripted events depending on region, owner faction and structure type
  • Structures can now drop loot
  • Security announces their arrival via dialog
  • On-screen notifications added when interacting with structures
  • ADDED: One-liner dialogs on various scripted events (destroying structures for example)
  • ADDED: Transitions between skyboxes
  • ADDED: All licenses except Iolian Passport and Union Charter are now fully functional
  • ADDED: Camera shake on heavy weapon hit (depending on distance to explosion)
  • ADDED: Evasion parameter to ships (line added to *.shp files as well)
  • ADDED: T-Drive is now functional. Visual and sound effects will be added later (a skippable cutscene is also planned).
  • ADDED: Several more music tracks added to the mix
  • UPDATED: Increased Fire at will accuracy
  • UPDATED: Increased T-Drive price
  • UPDATED: Reduced chance of T-Drive appearing in loot drops
  • UPDATED: Mission marker system
  • Mission objects now have an addition to their marker to easily and quickly see what you need to do to/with the object.
  • Starchart mission markers are now more diverse to make it easier to see which missions is active and which are available.
  • UPDATED: First short balancing run
  • Fixed several bugs that prevented future balancing
  • Increased ship hull
  • Increased shield damage of light weapons
  • Increased ship cargo hold for carrier class ships
  • Increased shield strength of the Prospero
  • UPDATED: Ship systems selling price reduced
  • UPDATED: Equipment selling price reduced
  • UPDATED: All models are now compressed (binary) to improve loading times. Modders are encouraged to open *.mdl files in the Material editor if reference is needed.
  • UPDATED: Freelance missions upgraded with additional random events (allies, more hostiles...)
  • UPDATED: Changes in the game text files (some typos and additions)
  • UPDATED: Reduced chance of contraband commodities appearing in loot drop
  • UPDATED: Micro-events on derelicts are expanded
  • MODDING: Modding website updated with new info and preparations made for future additions
  • MODDING: Added more script functions (check modding.starpointgemini.com for details)

If you're looking to get more info, check out our official Facebook page and our Twitter channel!
To find out more on how to go about modding Starpoint Gemini 2 even in its current alpha stage, visit the Modding website!
If you're looking for Starpoint Gemini 2 Steam store page, look no further :).
Thank you and safe travels captains!

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