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An indie game project with the goal of reviving our favorite game type, the epic space adventure! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The project is a family affair, Wife on art, son on music, and code-monkeying by me. We are currently in early development for the PC,Mac,Linux platforms... XboxOne or PS4 if we can swing it.

Post news Report RSS StarDiver - Krex vs SunDagger

Krex ship is now playable, with long range flak cannons. Aim the broadside launchers and fire away. The longer you hold fire the further they go. Release to pop the flak.

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The Krex ship is now playable, with long range flak cannons. Aim the broadside launchers and fire away. The longer you hold fire the further they go. Release to pop the flak.SunDagger, Attached to the power of the stars, when they run out of power they dive through a star to recharge. Dive deep enough and pull star plasma to toss at your foe.

Next up, to add ramming to the front of the krex ship. Going to try two different methods and see what we like best. Either momentary forward burst of speed to ram, or launching the front 'claw' section forward to bite/chomp on impact. Not sure which will turn out better

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