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Delve into the lives of four young witches as they learn magic, protect their families, try to stay on their brooms, and work hard to unravel the mysteries surrounding Stardander, the best school of magic in the world.

Callie is frilly, pampered, and thinks magic is for common folk. Why in the nine realms does she end up at Stardander?!

Freya is the deathly prankster who might see ghosts, but is the sweetest of cinnamon buns.

Rory is the overachiever who tries to do what is right but is overshadowed by a notorious family.

Mira is the feisty Fae-touched fighter who doesn't quite understand how to be human (yet).

Your time at Stardander will be full of surprising discoveries, strategic battles against many fae creatures, late-night study sessions, and not a few delightful pranks at your least-favorite teacher’s expense. Breaking a few school rules is to be expected, but try not to get yourself into detention in the pitch-black (and probably haunted) dungeons!

Play as four complex main characters, each with their own reasons for learning magic.

Make friends (or enemies) with your fellow witches-in-training.

Recruit your friends to help you battle dangerous Fae in a unique turn based battle system.

Talk to and form pacts with enemy Fae to gain familiars.

Take classes, learn spells, pass your exams, cultivate magical plants and brew potions.

Solve mysteries in a seven-year story arc with a high-stakes conclusion.

Grow magical materials to brew potions and enchant items!

For centuries, the human world has been under siege by a Fae army whose leader’s favorite weapon is insidious psychological warfare. In this perilous setting, humanity must rely on magic-users for protection. Can you and your friends become powerful enough to take on this most-feared enemy?

Long ago, humans summoned Fae creatures to this world and bound them to their will. But when pacts were broken, the power of the Fae turned upon humanity and brought chaos.

Only the aid and protection of a group of sympathetic Fae kept humans from being annihilated. These Fae became known as the Protectors, and founded the human-Fae Alliance. But one notoriously powerful and malicious Fae - Apexsens - has a deep grudge against humans and has not given up his quest to exterminate them, using any means necessary.

The safety of the Protectors cannot last forever - only through mastering their own magic do humans stand a chance. For nearly 300 years it has been Professor Dare's task - and atonement - to teach humans the very magic that once dominated and enslaved her.

After mysteriously vanishing for seven years, Professor Dare is now back to re-open Stardander, the best school for witches and the hope of all humanity.

Projection - teaches combat magic that banishes enemy Fae.

Protection - teaches defensive magic that keeps your witches alive.

Transmutation - teaches constructive magic that creates potions and enchants equipment.

Channeling - teaches support magic that heals and restores witches.

Telepathy - teaches mental magic that allows you to sense and communicate with Fae.

Spirit - teaches binding magic that lets you form pacts with Fae.

Illusion - teaches sensory magic that tricks and misleads.

Summoning - teaches transportation magic that brings objects and even Fae to you.

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