Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced superspies with unique talents.

When the genetic enhancement research is stolen from the lab, it is your character's task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of baddies, such as endangered animal traffickers, unethical researchers, and rogue military organizations.

We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.

The player controls 1-4 characters from a bird’s eye 3rd person view. A player is not in direct control of a character. Instead, the characters are controlled by giving them orders which they execute based on their abilities.

Spy DNA will be available to play on Windows PCs.

Technology

Spy DNA uses C++ as the development environment. The codebase is medium sized at a couple hundred C++ files. We do not use an editor based scripting language.

The story and game database is created and stored with a 3rd party tool called Articy Draft.Nevigo.com We use their C++ library, Articy Access, to read the database feom the game engine.

The cover system in Spy DNA is based on line-of-sight. To visualize this for the player we provide two extra views using Render Targets. One is the gunsight view allowing them to specify how to make their attack. The other is the body cam view which shows the eye view of the currently selected character.

Level design

Spy DNA has two forms of levels. The first are hand generated levels such as the player base. These are created in the editor, very similar to a normal game.

The second type are procedural maps. Most of the mission in the game will take place on maps that are generated at level launch. This allows us to generate a much more varied experience for the player and provide an increase replay value. The terrain is generated using a midpoint displacement and then the building and other items are added in a second pass.

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Spy DNA, a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation, is now on Steam Greenlight.

The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced super-spies with unique talents.

When the genetic enhancement research is stolen from the lab, it is the player's task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of opponents, such as endangered animal traffickers, unethical researchers, and rogue military organizations.

How we’re different
Our goal is to bring a new level of intensity to gameplay by creating a believable and realistic world. We started by creating a combat system that feels as much as real combat as possible.

Weapons behave like in the real world.
We’ve created a physics-based model of the weapons. The projectiles lose damage and armor penetration over distance as you would expect.

Accuracy.
The most important thing in a firefight is figuring out what you hit when you shoot. We built a virtual firing range for the developers to use to dial in the accuracy. We even dug up a bunch of shooting records and guidelines from the real world to use as benchmarks for our virtual weapons.

Armor works as it does in reality.
In real life armor is rated for the type of bullets it STOPS. Buy a piece of armor, get hit with a round it’s rated for, and you’ll end up with nothing worse than a (bad) bruise. However, if the bullet isn’t stopped, it’s still going to hurt, a lot.

Getting shot, stabbed, blown up, or set on fire are Really Bad Things™.
It’s far better to avoid them than to try to “tank” them.

What's next?
Shy Snake, the two-person team developing Spy DNA, are already working on the Early Access version, slated to release in Q2 2017. The team's immediate focus is on getting the game through Steam Greenlight to be ready to distribute the Early Access release.

The full release of Spy DNA is slated for Fall 2017 and will be localized into Russian and German.

Want to try it today? Download Alpha Demo of Spy DNA on IndieDB:
Indiedb.com

Spy DNA Alpha Demo now available

Spy DNA Alpha Demo now available

News

Spy DNA alpha demo is now available for download on IndieDB.

Spy DNA is now on Steam Greenlight Concepts

Spy DNA is now on Steam Greenlight Concepts

News

Spy DNA now has a Steam Greenlight Concepts page where you can give us feedback as we get ready for Early Access!

Spy DNA now on Kickstarter

Spy DNA now on Kickstarter

News

Spy DNA, the game we’ve been working on for the past year, is on Kickstarter right now! Spy DNA is a tactical squad RPG for Windows PC that combines...

Realistic weapons in Spy DNA: How deep does this rabbit hole go?

Realistic weapons in Spy DNA: How deep does this rabbit hole go?

Feature

If you’ve been following us for a while, you know that that realism’s a given, and a premise of our whole game, really. When we set out to build Spy...

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Spy DNA Alpha Demo

Spy DNA Alpha Demo

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Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

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Spy DNA
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Windows
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Shy Snake
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Latest tweets from @shysnakegames

Computer #RPG genre is still stuck in pen-and-paper age, if you look at the rules. We want to fix that. Ow.ly #indiegame

Oct 14 2017

Where's that Early Access? Here's our status update: Ow.ly #indiegame #indiegamedev #gamedev #indiedev #indiedevhour

Aug 2 2017

Taught our characters to sit, so now Nuri is enjoying sitting on the Commander's desk. #indiegame #indiedevT.co

Jul 20 2017

Customize character looks when starting a game. See squad lineup & read their background stories Youtube.com #indiegame #gamedev

Jul 15 2017

PBR camo heels for Nuri and leopard print sandals for Ronda, made in @Reallusion Character Creator 2… T.co

Jul 15 2017

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