Sprouty, a sleepwalker acorn, go off in search of adventure in the world of Daydreamland. As any adventurers, his objectives are quite simple : To free the strange princess Rubby from the castle where she's captive, to seek out treasures, and to fight all the enemies on his way, to finally face Lord Bacon, the Daydreamland's tyrant. SPROUTY'S ADVENTURES, a classic platformer game, will take you to a psychedelic world. You'll play cute characters, and you'll fight against wacky or nasty vilains through the main adventure ... but, you'll have to be smart if you want to complete the bonus quests, that could bring you much more that you can imagine ...
Lastly, we decided to stop working in 3D space and focus on 2D. This choice was the result of new artworks as explained in a previous news.
sprouty's adventures : new beginning
Everyone do pause in games. Because of a phone call, because you're thirsty, or because you're a human being and have natural needs (you're human right?...
sprouty's adventures : let's have a little fun
Hey there! This time, we talk about props and everything around that.
sprouty's adventures : about props
Last week, we reached our first internal milestone. This is an important date, even if the game is still in development. Let’s have a look back and...
sprouty's adventures : devspeak #4
A small news for this week, While we reach our first "internal" milestone, I 'd like to introduce our first music production for SPROUTY'S ADVENTURE.
sprouty's adventures : first music productions
Ingame, the way you move is important. It's important for you to have the feeling you really control your character .
sprouty's adventures : about characters animation
The game flow. When you play a game, something is important : immersion. It is easy to beak it, making the player thinking of missing parts. This is some...
sprouty's adventures : devspeak #3
Today we'd like to introduce "cut scenes" in Sprouty's Adventure, which is also really important to be taken in the game itself and the level you're about...
sprouty's adventures: about "cut scenes"
This week, we'll talk about Sprouty. No the game itself but the small character wrigling when you press buttons. The main point of this ar ticle is about...
sprouty's adventures : about chara design
Every stuffs need energy to move on ... which actually is some fat. Cars need fuel. Humans need burgers, chips ... :P One of the developement key elements...
sprouty's adventures : story design ...
You probably know about Issac Newton right? The man with the apple who defined the laws of motion and universal gravitation. This week the focus was on...
sprouty's adventures : devspeak #2
This week, let's talk about the hidden part of the game. You know, all those creepy line of code, the tools and all that stuff players don't care about!
sprouty's adventures : devspeak #1
As AlKeVi's composer, I'd like to talk about Sprouty' s music. What have already been produced for the first opus. Here, I will focus on the very first...
sprouty's adventures : about the ost
So this is the first step of a long journey... But let's introduce Sprouty first. We bet you don't know anything about that strange character, neither...
sprouty's adventures : we jumped
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