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You're a spring. Think about that for a minute. What would a spring do? Fling, of course. Fling your way through fanciful worlds, scaling buildings, waterfalls, soaring through the clouds and rocketing toward the sky. No, literally, rocketing. There are jetpacks. Also, did we mention there are silly hats?

Post news Report RSS SpringFling iPhone Game - Final Developer Update

Hey everyone. This will be the final update before the all-important release of SpringFling on the App Store. Can't wait, can ya?

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Hey everyone. This will be the final update before the all-important release of SpringFling on the App Store. The big news is that:

SpringFling v1 has been submitted to Apple for review!

This means that the world can get high flying springy action in 1-2 weeks, hopefully before the end of October.

Since you last heard, SpringFling has had a huge amount of final polish added, including a full character customization suite that allows you to equip silly hats, beards, and glasses on the character. Also added is a full fledged interactive tutorial, finalized level art, the custom soundtrack has been added in, framerate has been improved after some significant code optimization, and many many bug fixes. Thanks to my testers for helping make the game as solid as a version 1 release can be :)

Since I'm talking to a good amount of modders and game devs here, I'll mention that working with Unity iPhone was a breeze and I'm glad I chose to use the Unity engine to develop the game instead of attempting to roll my own solution. To be honest, I don't have the programming skills to hack my own engine, and if you do, I can only say to shoot for the stars, but developing an engine incurs a significant overhead of time and therefore money that some would rather not deal with. Buying an engine also costs money but I have only good things to say about my development experience. Take away from that what you will.

Follow SpringFling updates on Twitter for updates from Mr. Spring
@springflinggame (twitter.com/springflinggame)

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