As a developer you never stop learning. When we released Splatter - Just Harder Times in June of last year, we got a lot of valuable feedback. Sometimes you just need to get some distance to see the big picture again. And we saw that there's a lot of space to make the game even better.
First and foremost we reworked the whole shooting gameplay. All monsters and weapons have been rebalanced to make the battles more dynamic and to make the light/shadow game mechanic even more indispensable. The blood and gore has been reworked, too, as it provides critical feedback to the player on how his/her current play style is doing.
We also gave the story a complete overhaul. We rewrote a lot of characters and dialogue to enable a clear look on Max' issues with humanity. We extended the campaign by two new levels to illustrate central points of the story. And we got all of the story fully voiced by professional voice actors. This really brings the Film Noir-themed story to life and makes a tremendous difference in how the player perceives the game characters.
But it doesn't stop there. New hidden collectibles give permanent bonuses when found. New graphics, sounds and effects such as Realtime Global Illumination or the Film Noir filter which paints the whole screen in Black-White-Red in dire situations make the game appear even nicer. New features, new content for the Arcade modes, even more environment objects to turn into debris... it's way too much to name it all. See for yourself in the new trailer:
All current owners of Splatter on Desura get the new content for free. But of course we want as many players as possible to see this game. So, for a short time, we cut the price in half. Get this game, see Max battling his doubts about humanity in the face of a catastrophe, and shoot hordes of monsters along the way.
Whoa did you add the Reloading Animations? well i am the one suggested it back in 2013
Nope. We talked about it, but ultimately decided that it wouldn't fit the Arcade style shooting mechanics. We even went down the other way and added optional autofire for semi-automatic weapons such as the pistol or the shotgun. Mainly to go easy on controllers.
ohhhh ok