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It was cold modern city you live in, nodding to strangers on your daily way to work. But now the city took a sudden turn to the apocalypse. Fend off the monsters swarming the city with upgradeable weapons, use the lights and shadows of flares to survive, meet other survivors, drive vehicles, battle bosses and finally learn what's behind all this madness. And when you're done with the main story, rebuild a survivor's village in freeplay mode, battle with or against your friends in local multiplayer modes and fight for worldwide online leaderboards in various arcade modes.
1 comment by Schrompf on May 16th, 2013
The main areas being worked on are mostly invisible now. We're hunting a million little details - there's a little bush being in the players way, that sound needs to be tuned down a bit, this focus movement in one dialog is a bit strange when using a controller. It's hard to capture these improvements in pictures, so I won't even try :-)
But I've something other to show instead. We're hacking away at the cutscenes inbetween levels to make the main story come alive. And I really like the graphics style we settled on for the cutscenes - dark and gritty, but a little tounge-in-cheek. See for yourself: (and click for full size)
is this game free?
No. Splatter is probably going to cost 10€, or 12$.
Looking awesome,nice work!
I only have one question.The game uses 2D sprites or 3D models?Or the combination of these two?
Thanks! In game everything is 2D sprites, but with depth and normals. Some of these are generated from 3D models, such as humans or monsters, others are hand-drawn.
Greenlight/Steam release? Regional pricing?
Steam? Hell yeah! But we don't have much of an influence on this. We'll do Greenlight soon, though.
Regional pricing: not as long as we selling it ourselves. The webshop should translate the price exactly into any currency. On Steam and such we don't have a choice but to accept what the platform owner decides.
Hello Guests!
@Linux: maybe. Currently there's no Linux version, but depending on my workload and financial situation after release I intend to port Splatter to Mac and Linux.
@Engine: Splatter uses a custom-built engine. It's a framework I built over the last ten years, it already proved its worth several times.
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Good question! The main story line is mostly linear, with a few decisions and side missions on its way. Then there are arcade game modes where you battle for worldwide highscores. Then there's the freeplay mode (or to be exact: there will be) in which you can rebuild and fortify a village for survivors and explore generated surroundings for resources. And there are multiple multiplayer modes, having you battle with or against your friends.