It was cold modern city you live in, nodding to strangers on your daily way to work. But now the city took a sudden turn to the apocalypse. Fend off the monsters swarming the city with upgradeable weapons, use the lights and shadows of flares to survive, meet other survivors, drive vehicles, battle bosses and finally learn what's behind all this madness. And when you're done with the main story, rebuild a survivor's village in freeplay mode, battle with or against your friends in local multiplayer modes and fight for worldwide online leaderboards in various arcade modes.
The main areas being worked on are mostly invisible now. We're hunting a million little details - there's a little bush being in the players way, that sound needs to be tuned down a bit, this focus movement in one dialog is a bit strange when using a controller. It's hard to capture these improvements in pictures, so I won't even try :-)
But I've something other to show instead. We're hacking away at the cutscenes inbetween levels to make the main story come alive. And I really like the graphics style we settled on for the cutscenes - dark and gritty, but a little tounge-in-cheek. See for yourself: (and click for full size)