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Tactics Over Quick Fingers

Your creativity in forming and executing a plan is much more important than how fast you can click. Knowing when to attack, when to retreat and when to focus on defending and resupplying is crucial.

Simplicity Over Convolution

Smart fleet composition, deployment an maneuvering for a concerted attack decides victory or defeat. Deceit, feign strikes and strategical traps are what you should be focusing on, not deciding what tech upgrade to research next. 

Wits Over Tech Trees

The only challenge that faces you is that of outwitting your opponent. As with classic strategy games, what matters is your tactical creativity, not intricacies of game mechanics. 

What SPACECOM is
  • Simple but deep multiplayer gameplay 
  • Focus on tactical challenges and high level strategy 
  • Online head-to-head multiplayer 
  • Minimalistic design 
  • Austere aesthetics and atmosphere 
  • Meditative soundscapes to put your mind to the challenge
What SPACECOM is NOT
  • A 4X game 
  • A single player game with an extensive campaign 
  • A toaster
Image RSS Feed Latest Screens
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Blog RSS Feed Report abuse Latest News: SPACECOM - Reactivation!

1 comment by qoobah on Nov 5th, 2013

"Reports of my death have been greatly exaggerated" - Mark Twain

It's been some time since the last update (and that's putting it mildly;)) but work on the game never really stopped - and now we're back with some concrete news! So lets get down to it:

  • Name Change. The most obvious change. Galaxy at War is now SPACECOM - a name inspired by military abbreviations such as JSOC, USCENTCOM, COMAFFOR and the like. This game is about space command, and we wanted the name to push across that message.
  • Aesthetics Change. In line with the name change comes a complete overhaul of game aesthetics - they're now a lot simpler, cleaner. They're meant to communicate an abstract command screen that a general would use for an overview of fleet operations - think Ender's Game vibe;) Together with visual overhaul comes a superb distant, meditative soundscape to put your mind to the challenge. Check out a screenshot below, showcasing the new visual style:
Screenshots

  • Steam Greenlight. All these changes do not come without a reason - we've launched SPACECOM on Steam Greenlight! Obviously, we could use your vote here, so go ahead and vote us up if what you read and see is appealing!

Last but not least - check out the new trailer that we've cooked up for this occasion:


Hope you like the new concept enough to give us an upvote!:)

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Post comment Comments  (0 - 10 of 18)
Nanoelite001
Nanoelite001 Mar 4 2014, 1:48pm says:

Sooooo... what's up?

Been a while, you guys aren't dead are ya?
Hopefully the game isn't either :P

If someone has actually died, however, I apologize for the joke.

+1 vote     reply to comment
Captain_Pritus
Captain_Pritus Feb 23 2013, 5:32pm says:

i found a bug..
if you are playing a singeplayer game for like idk 5 minates and you click
"canel Order" it disconects you

+1 vote     reply to comment
qoobah
qoobah Feb 24 2013, 3:51pm replied:

Thanks for the info, will look into this! Did it happen to you more than once?

+1 vote     reply to comment
Captain_Pritus
Captain_Pritus Feb 25 2013, 11:43am replied:

Only once but I had restart to get it to work again

+1 vote     reply to comment
qoobah
qoobah Feb 26 2013, 4:29pm replied:

This could happen randomly, but we'll look into it anyways. Thanks for the heads up!

+1 vote     reply to comment
Captain_Pritus
Captain_Pritus Feb 27 2013, 12:02pm replied:

Your welcome..

+1 vote     reply to comment
[$#!T-Happens]
[$#!T-Happens] Feb 21 2013, 5:16am replied:

CHECK THE FLUX CAPACITOR

+2 votes     reply to comment
qoobah
qoobah Feb 21 2013, 5:28am replied:

SOAK FERROCIOUS HOLOSPECTRUM! Yeah, we love Spaceteam too;)

+1 vote     reply to comment
LordThash
LordThash Feb 20 2013, 9:55pm replied:

I was just building up my war force as the orange guys.

+2 votes     reply to comment
qoobah
qoobah Feb 21 2013, 5:27am replied:

Ok, check tangerine or ecru next time and let us know how it went;)))

+1 vote     reply to comment
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SPACECOM
Platforms
Windows, Mac
Developed By
qoobah
Engine
Unity
Contact
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Official Page
Spacecom-game.com
Release Date
TBD
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Style
Genre
Real Time Tactics
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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SPACECOM
SPACECOM
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Last Update
8 months ago
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96 members
News
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