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Enjoy this 2d space simulation game ! Fly your ship, mine asteroids, assemble parts to build your own ship. When you find light-speed engine, fly to unknown areas. Finally, build your own autonomous space-station !

Post news Report RSS SpaceBeam : Bullets and Pixel Art

I made some pixel art for displaying the spaceships, now that physic engine is running. Even with few textures, many ships can already be designed, using a simple text editor. Also, first bullets open the door to nice arcade shooting !

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SpaceBeam has new pixel-art graphics !

Different ships design in SpaceBeam

Graphics & ships

This is made using direct OpenGl calls using the good textures. I see if I change this, but for now it's the easiest way for me, even if I'm using Unity. Textures are actually 8x8 to keep the pixel art feeling, but it's really small to draw things !

You can see more of the first graphic look in this video.

Bullets

Weapons now fire some bullets. Bullets will only add some force to target ships. In a near future, ships will be broken in parts. I did not used Box2d for bullets as I wanted to control exactly the way the behave.

The game has surprised me !

A funny thing is that depending on the ship size, weight, and thrusters, placment, the behaviour is really different.
As you can see in the video, the big ship at the end is completely unexpected ! But it took him so long to target me that he appeared only at the end of the video, and as he's got nearly no brake thrusters, he hit my ship !

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