• Register

SE:SS is a very long-running project to make a space exploration game in the vein of Strange Adventures, Star Control and others. It's gone through a number of iterations and refinements over the years. In its current state, it is now gameplay-complete, and I'm working on improving the graphics and audio.

The gameplay focuses on making interesting decisions balancing risk, reward, limited resources, the morale of your crew, and your reputation with the alien factions of the sector. The gameplay does not focus on combat.

Image RSS Feed Latest Screens
Planet Rendering Improvements Encounter & Two Planets Under Attack
Blog RSS Feed Report abuse Latest News: Encounters Interface

0 comments by Zarkonnen on Jul 19th, 2013


In this encounter, you have three choices: avoiding the fight, or joining in on either side. The game tells you your odds - because you don't have any decent personal weapons or security crew, the odds in both cases are bad.

Your choices can also influence crew morale: if you had a volatile idealist on board, siding with the pirates would make them unhappy. The game will warn you of this, and with choices where a bad outcome means the instant irrevocable death of a crew member, it will put up a nice big red warning. This is perhaps the biggest change compared to earlier versions: the game now does its best to give you an idea of your chances.

Beyond this encounter view, the left quarter of the screen will contain ship information: your crew and their skills, your equipment and its bonuses, cargo, blueprints, etc. So the basic layout of the old version will remain, since that works well enough, but it's just all going to be much more polished.

The next thing I'm going to put into this new pretty interface is skill checks: when you select a choice that requires you to succeed at e.g. Ground Combat, the choice button will expand and turn into a very short animation at the end of which you can see whether you made it. Once that's in, the game will be just about playable using the new interface.

So far, I'm pretty pleased with my progress on the new UI. There's still a lot to do, and it will definitely need performance optimization, but I think it's looking good.

Next update, I'll do a feature on some of the game's background: maybe some history, or the skill system, or the ship you'll be flying, or one of the alien species.

Post comment Comments
newts
newts Jul 24 2013, 12:31pm says:

Loving the new features!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Space Exploration: Serpens Sector
Platforms
Windows, Mac, Linux
Developed By
Zarkonnen
Engine
Custom Built
Contact
Send Message
Official Page
Zarkonnen.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @zarkonnen_com

@jzellis Sounds fine to me. Regex clearly unnecessary.

5hours 52mins ago

@bartwerf To elaborate on that, opinions are fine but you cannot really retract tweets. So don't tweet angry, or half-formed ideas.

10hours 17mins ago

Might try writing a tiny game using lwjgl3 tonight. Need to figure out what to build future games on. Slick2D is not a long-term option.

10hours 20mins ago

@bartwerf Share a heavily edited view with the public that cuts out a lot of cursing and things I may change my mind about later.

10hours 23mins ago

@BlackIceTheGame Yeah, very much this. Getting confused about your place on an imaginary tiny social ladder is v. stressful.

10hours 53mins ago

RT @BlackIceTheGame: I think this comic illustrates the reason we all get impostor syndrome quite well - T.co Don't compa…

10hours 55mins ago

RT @RaeKnowler: Well played, @DjangoConEurope: T.co

11hours 42mins ago

RT @EJBrand: Creepy Victorian advert of the day T.co

Mar 25 2015, 6:56pm

RT @ShardlineGames: We signed out so follow for instance @Koboldgames @Gbanga @bitforge @faceshift @SGDAch @gameculture_ch @BlindflugStudio

Mar 25 2015, 6:54pm

My newest ship design being on fire while a turtledove flies by, watching. T.co

Mar 25 2015, 5:56pm

Embed Buttons

Promote Space Exploration: Serpens Sector on your homepage or blog by selecting a button and using the embed code provided (more).

Space Exploration: Serpens Sector
Space Exploration: Serpens Sector
Statistics
Last Update
1 year ago
Watchers
33 members
News
3
Features
2