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Embrace the Darkness: In a world decimated by disease and decay, all you can rely upon is the cover of dark. Adapt, or Perish: As you traverse immense, dynamic environments, you'll have to use your wits to eke out every advantage you can get. Challenge the Inevitable: Under the direction of a cold and uncaring A.I., you'll fight to ensure that the infection never spreads to Earth, no matter the cost of life ... or the cost to your own sanity.

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Eddy Kasabian talks about the musical styling in Solarix.

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Ever since I was young, I was vastly fascinated with the sound and music in motion pictures and television. Video games were a growing trend at the time and through technological advancement, developers had the utopia to create a powerful immersion only found and related to motion pictures. My point of view on the subject, is that it may even have the power to surpass film and TV in general in the future.

Certain harmonies evoke a certain euphoria related to what is happening on screen, an immersion to keep the viewer on his or her toes to a specific scene. What I plan on creating for Solarix is the distinct-ability, that the music is the ship, it is a living entity and it is a soul on it's own. To some extent, it may even be called an 'anti-score' but even in it's purest form, it retains some consonance. The idea is to create a sense of total isolation with no remorse, uncaring and quite simply, disturbing.

Where does the inspiration come from ? I would most likely say Penderecki and mid-20th century music in general. To sum it all up, keep the rhythm flowing, the intensity audible and the harmonies interweaving to create a pattern of 3 or more layers on top of one another to create an unnatural life that is Solarix. With the vast sounds and timbres of the instruments I have at my disposal, I would say it's quite possible, but there is only so much you can do without a real orchestra which makes it a real and consistent challenge.

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RAMPAGE572
RAMPAGE572 - - 23 comments

Yeah I feel the same way, not only can sound and music help drive the narrative but it can also bring out emotions that are intended to help with immersing the player. Most games these days either make sound/music to loud for scares if its a horror game or the audio just makes no sense for the world/environment.

I personally like hearing all objects, ie gears etc, and on top of that the environmental noise as well I think i get more into the game if the sound makes sense rather than slapped together like some of these other indie games.. not poking at names. Keep up the good work guys and I cant wait to play it.

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