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Embrace the Darkness: In a world decimated by disease and decay, all you can rely upon is the cover of dark. Adapt, or Perish: As you traverse immense, dynamic environments, you'll have to use your wits to eke out every advantage you can get. Challenge the Inevitable: Under the direction of a cold and uncaring A.I., you'll fight to ensure that the infection never spreads to Earth, no matter the cost of life ... or the cost to your own sanity.

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Solarix Patch version 1.2

Solarix Patch version 1.2

News

Hello everyone; As we have stated, we'll keep on patching Solarix and making every possible improvement based on the whole feedback we have received...

Patch Notes v1.1

Patch Notes v1.1

News 2 comments

Here are the patch notes for the first patch for Solarix.

Release Day

Release Day

News

Below is a list of times that Solarix unlocks on Steam today.

IGM play Solarix

IGM play Solarix

Feature 1 comment

Mark Gregory sits down with Nick Cescon from IGM to discuss Solarix whilst Nick plays the game.

Release Date & System Spec's

Release Date & System Spec's

News 1 comment

It's official Solarix will be available 30th April on Steam and other distribution platforms.

January 2015 Update

January 2015 Update

News

So what have we been up to since we last updated you guys in December.

Watch Producer Mark Gregory demoing Solarix with IncGamers

Watch Producer Mark Gregory demoing Solarix with IncGamers

Feature 1 comment

Over the weekend Mark joined IncGamers‘ Peter Parrish for a play session of our new press build of Solarix. This beta build, which is now in the hands...

December 2014 Update

December 2014 Update

News

Producer Mark Gregory outlines the latest changes to Solarix and plans for early 2015.

Pixel Bros UK play Solarix

Pixel Bros UK play Solarix

Feature 1 comment

Pixel Bros UK play the alpha of Solarix at Platform Expo's in the UK.

Indie Game Riot Interview

Indie Game Riot Interview

Feature

Our Producer Mark Gregory gets interviewed on Indie Game Riot ep 28.

Solarix reaches Alpha

Solarix reaches Alpha

News

The development team at Pulsetense Games release a Press Release stating that they have now reached Alpha status for their debut title Solarix.

Solarix interview in November issue of Indie Game Magazine

Solarix interview in November issue of Indie Game Magazine

Feature

Interview with Producer Mark Gregory at Pulsetense Games for IGM November 2014 edition.

Solarix to make convention debut

Solarix to make convention debut

News

Solarix to appear at Platform Expo's 2014 in Hull, UK.

SOLARIX LOOKING TO PC CLASSICS TO CREATE STEALTH BASED SCI-FI SURVIVAL HORROR

SOLARIX LOOKING TO PC CLASSICS TO CREATE STEALTH BASED SCI-FI SURVIVAL HORROR

Feature 1 comment

Matt Espinel at Two Dash Stash writes about Indie Stealth title Solarix.

Solarix Update

Solarix Update

News

What have the team been doing for the last few months? Here's a hint..............ALOT

How To Record A Silent Protagonist

How To Record A Silent Protagonist

Voice Acting Tutorial

Lucas Shuneman explains to us his process on voicing a silent protagonist.

So what is Solarix?

So what is Solarix?

News

We have had some of you guys asking us recently what exactly is Solarix's core game-play mechanics are. I hope this helps explain and clear some up any...

Programming Update

Programming Update

News

Iman Shabani discusses recent changes and updates to Solarix code from a programming perspective.

About our Kickstarter goal

About our Kickstarter goal

News

So many questions about our Kickstarter pledge. A brief statement from the team with regards to this subject.

Solarix KickStarter Launch and Press Release

Solarix KickStarter Launch and Press Release

News

Solarix is a ‘psychological survival horror’ game featuring massively detailed open-ended levels encompassing both survival and stealth-gameplay styles...

Solarix Code has reached Bug-Fixing stage

Solarix Code has reached Bug-Fixing stage

News 1 comment

Solarix Code has reached Bug-Fixing stage which means all of the gameplay elements are in place and now we'll hunt down AI % Weapon related bugs...

Sometimes the hardest work is done behind closed doors

Sometimes the hardest work is done behind closed doors

News 2 comments

We didn't update for a while this page but we've been very very busy with many updates...Mostly coding-wise and AI updates

What The Player Doesn't Know

What The Player Doesn't Know

News 4 comments

Let our other level designer Curt Zuehls talk about horror elements in games.

Shall We Resolve This Dissonance?

Shall We Resolve This Dissonance?

News 1 comment

Eddy Kasabian talks about the musical styling in Solarix.

To flow or not to flow

To flow or not to flow

News

Lets talk Level Design with our lead level designer and studio owner, Baris Tarimcioglu.

Better Late Than Never

Better Late Than Never

News

Been a while since the last blog post here are the updates from September and October 2013.

From the dev blog: The Infection

From the dev blog: The Infection

News 2 comments

The most recent blog post coming from our Developer Diary. Here we talk about the role our infected play in Solarix.

From the Dev Blog: Ludonarrative Dissonance

From the Dev Blog: Ludonarrative Dissonance

News

. Solarix, at its most basic level, is built around stealthily and semi-linearly exploring immense, detailed environments, while fighting or sneaking...

Busy month at Pulsetense Games!

Busy month at Pulsetense Games!

News 3 comments

Our aim for the month and the next three months has been to increase to production values of the game, adding polish to existing mechanics, tweaking our...