Embrace the Darkness: In a world decimated by disease and decay, all you can rely upon is the cover of dark. Adapt, or Perish: As you traverse immense, dynamic environments, you'll have to use your wits to eke out every advantage you can get. Challenge the Inevitable: Under the direction of a cold and uncaring A.I., you'll fight to ensure that the infection never spreads to Earth, no matter the cost of life ... or the cost to your own sanity.
Hello everyone; As we have stated, we'll keep on patching Solarix and making every possible improvement based on the whole feedback we have received...
solarix patch version 1.2
Here are the patch notes for the first patch for Solarix.
patch notes v1.1
Mark Gregory sits down with Nick Cescon from IGM to discuss Solarix whilst Nick plays the game.
igm play solarix
It's official Solarix will be available 30th April on Steam and other distribution platforms.
release date & system spec's
So what have we been up to since we last updated you guys in December.
january 2015 update
Over the weekend Mark joined IncGamers‘ Peter Parrish for a play session of our new press build of Solarix. This beta build, which is now in the hands...
watch producer mark gregory demoing solarix with incgamers
Producer Mark Gregory outlines the latest changes to Solarix and plans for early 2015.
december 2014 update
Pixel Bros UK play the alpha of Solarix at Platform Expo's in the UK.
pixel bros uk play solarix
Our Producer Mark Gregory gets interviewed on Indie Game Riot ep 28.
indie game riot interview
The development team at Pulsetense Games release a Press Release stating that they have now reached Alpha status for their debut title Solarix.
solarix reaches alpha
Interview with Producer Mark Gregory at Pulsetense Games for IGM November 2014 edition.
solarix interview in november issue of indie game magazine
Solarix to appear at Platform Expo's 2014 in Hull, UK.
solarix to make convention debut
Matt Espinel at Two Dash Stash writes about Indie Stealth title Solarix.
solarix looking to pc classics to create stealth based sci-fi survival horror
What have the team been doing for the last few months? Here's a hint..............ALOT
solarix update
Lucas Shuneman explains to us his process on voicing a silent protagonist.
how to record a silent protagonist
We have had some of you guys asking us recently what exactly is Solarix's core game-play mechanics are. I hope this helps explain and clear some up any...
so what is solarix?
Iman Shabani discusses recent changes and updates to Solarix code from a programming perspective.
programming update
So many questions about our Kickstarter pledge. A brief statement from the team with regards to this subject.
about our kickstarter goal
Solarix is a ‘psychological survival horror’ game featuring massively detailed open-ended levels encompassing both survival and stealth-gameplay styles...
solarix kickstarter launch and press release
Solarix Code has reached Bug-Fixing stage which means all of the gameplay elements are in place and now we'll hunt down AI % Weapon related bugs...
solarix code has reached bug-fixing stage
We didn't update for a while this page but we've been very very busy with many updates...Mostly coding-wise and AI updates
sometimes the hardest work is done behind closed doors
Let our other level designer Curt Zuehls talk about horror elements in games.
what the player doesn't know
Eddy Kasabian talks about the musical styling in Solarix.
shall we resolve this dissonance?
Lets talk Level Design with our lead level designer and studio owner, Baris Tarimcioglu.
to flow or not to flow
Been a while since the last blog post here are the updates from September and October 2013.
better late than never
The most recent blog post coming from our Developer Diary. Here we talk about the role our infected play in Solarix.
from the dev blog: the infection
. Solarix, at its most basic level, is built around stealthily and semi-linearly exploring immense, detailed environments, while fighting or sneaking...
from the dev blog: ludonarrative dissonance
Our aim for the month and the next three months has been to increase to production values of the game, adding polish to existing mechanics, tweaking our...
busy month at pulsetense games!
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