Your island has been invaded by aliens during the night, take your shotgun, and kick them out! Snorms is a top-view & isometric shooter with loads of weapons, maps and monsters. You play a soldier resting on his native island, but it is quickly overrun by monsters from outer space and no outside help is available. You put on your armor, take your shotgun and go to find out what happened at the peril of your life. Snorms features: player leveling, weapon upgrading, 41 maps (3 episodes), 4 difficulty settings, achievements, 22 enemies, 14 weapons, hours of shooting,... If you have bought the game on Desura, you will get the full Android version (Alien Blitz) for free! Just click the Connect button on this page, and follow the procedure.
I found this game to be very fun and weird (in a good way). It gives a very good gameplay with simple controls. It almost felt like a Doom game with the way the atmosphere was which I absolutely loved. I believe some polishing needs done with the world collision since you can get stuck sometimes against the walls but besides that. Well worth the purchase and support it gives to the dev. Great Job
Snorms is a cool game, a unique approach to a shooter/dungenon crawler. It's hard, but that hasn't kept me from playing it repeatedly.... It's got some kind of charm that makes it addictive. Please ignore the obvious trolls who gave it a "1" and give it a try.
The music's forgettable, but doesn't get on my nerves, so I can excuse that. Also, it may be my monitor, but some of the levels I've played so far are too dark.
That aside, the art style is simple yet enjoyable, the gameplay is fun, and there's a level editor, so it's fun despite its flaws. The only major thing it's missing is a multiplayer mode. THAT would really make it a long-lasting purchase.
I've found I need to switch between diagonal movement (the default) and isometric movement on occasion, but that's just a matter of pressing F6. (Diagonal movement is most comfortable, isometric movement is much better for not falling off ledges.)
The ability to gain mines which will earn you money even when you ARE re-playing an old level really appeals to my desire for "play it however you want" games and to the thread of "grinding nut" in me. Some kind of stats view showing what levels I haven't completed and how (boxes found, secrets found, etc.) would be nice though.
As far as weapons go, I haven't got many yet, but I love how the shotgun is implemented (an actual spray of weaker shots gives me a distance/accuracy/damage trade-off that I can easily understand and wholeheartedly accept).
I'll adjust my rating as I play through the game but, so far, here are the flaws I've noticed:
1. Press escape to pause, forget, click "Exit". It won't ask if you really want to lose unsaved progress.
2. English is the author's second language and it shows in the use of "propeller" rather than "propellant" in the weapon upgrade dialog.
Like I said, fun but it has a few flaws to fix. A solid 7.8 out of 10.
Very, very nice surprise, if not that polished (yet). The gameplay is pretty fast and responsive, and it feels somewhere between a doom-like gone 2D and a Syndicate on steroids. The graphics are pretty nice if quite simple. Well worth its price. And more.