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Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.

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Smokin' Guns 1.1

Smokin' Guns 1.1

News 3 comments

No this is not an allucination, Smokin'Guns 1.1 is officially released !!

Editors Choice - Best Indie Game

Editors Choice - Best Indie Game

Feature 43 comments

Mod of the Year 2009 Editors Choice - Best Indie Game

SG BETA 1.1b4 Released

SG BETA 1.1b4 Released

News 4 comments

The fourth round of beta testing has started. Get your newest files!

A Year in Review - December

A Year in Review - December

Feature 22 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

ModDB Video Spotlight - December 2009

ModDB Video Spotlight - December 2009

Feature 26 comments

Here is the last Spotlight of 2009, many great titles in the list this month, so sit back and enjoy!

Smokin' Guns v1.1b3 update

Smokin' Guns v1.1b3 update

News 10 comments

After another month of improvements, we are happy to announce another beta engine release. This time, 3 maps has been included, and you can now play again...

Compile a Smokin' Guns Map

Compile a Smokin' Guns Map

Mapping/Technical Tutorial

The purpose of this tutorial is to guide a user through the process of editing and compiling your first Smokin' Guns map. For this tutorial, I am assuming...

Smokin' Guns Gametypes

Smokin' Guns Gametypes

Mapping/Technical Tutorial

Smokin' Guns has three types of maps: dm_ , br_ , and du_ . You will need to name your map accordingly, as well as have the correct entities for your...

SG Entities Tutorial

SG Entities Tutorial

Mapping/Technical Tutorial

Welcome to the SG Entities Tutorial! Here I will explain how to add SG specific features to your map as well as how to add sound effects and other things...

Setup GTK Radiant 1.4 for Smokin' Guns

Setup GTK Radiant 1.4 for Smokin' Guns

Mapping/Technical Tutorial 5 comments

The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...

Beta stage started for Smokin'Guns 1.1

Beta stage started for Smokin'Guns 1.1

News 2 comments

Smokin'Guns 1.1b2 released as an update for Smokin'Guns 1.0

Mod Video Spotlight - January 2009

Mod Video Spotlight - January 2009

Feature 18 comments

January was an awesome start to 2009. To help finish of the first month of the new year is a brand new Spotlight with a few improvements!

Modcast S02 E10

Modcast S02 E10

Feature 26 comments

Episode number 10 of the Modcast WOOO! On this show we have Will from Podcast 17, Brian from ZPS and NeoTokyo and Mike.

Modcast S02 E09

Modcast S02 E09

Feature 29 comments

Another week another cast, William from Podcast 17 join the regular crew for an entertaining look into a weeks worth of modding news!

Modcast S02 E08

Modcast S02 E08

Feature 28 comments

Another week another cast. Join the ModDB Crew for another discussion about related news from ModDB.

Smokin' Guns release

Smokin' Guns release

News 25 comments

The Smokin' Guns stand alone game is now released!