Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.
No this is not an allucination, Smokin'Guns 1.1 is officially released !!
smokin' guns 1.1
Mod of the Year 2009 Editors Choice - Best Indie Game
editors choice - best indie game
The fourth round of beta testing has started. Get your newest files!
sg beta 1.1b4 released
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...
a year in review - december
Here is the last Spotlight of 2009, many great titles in the list this month, so sit back and enjoy!
moddb video spotlight - december 2009
After another month of improvements, we are happy to announce another beta engine release. This time, 3 maps has been included, and you can now play again...
smokin' guns v1.1b3 update
The purpose of this tutorial is to guide a user through the process of editing and compiling your first Smokin' Guns map. For this tutorial, I am assuming...
compile a smokin' guns map
Smokin' Guns has three types of maps: dm_ , br_ , and du_ . You will need to name your map accordingly, as well as have the correct entities for your...
smokin' guns gametypes
Welcome to the SG Entities Tutorial! Here I will explain how to add SG specific features to your map as well as how to add sound effects and other things...
sg entities tutorial
The purpose of this tutorial is to configure GTK Radiant 1.4 to work with the stand-alone release of Smokin-Guns. I have Smokin' Guns installed to "C:/Program...
setup gtk radiant 1.4 for smokin' guns
Smokin'Guns 1.1b2 released as an update for Smokin'Guns 1.0
beta stage started for smokin'guns 1.1
January was an awesome start to 2009. To help finish of the first month of the new year is a brand new Spotlight with a few improvements!
mod video spotlight - january 2009
Episode number 10 of the Modcast WOOO! On this show we have Will from Podcast 17, Brian from ZPS and NeoTokyo and Mike.
modcast s02 e10
Another week another cast, William from Podcast 17 join the regular crew for an entertaining look into a weeks worth of modding news!
modcast s02 e09
Another week another cast. Join the ModDB Crew for another discussion about related news from ModDB.
modcast s02 e08
The Smokin' Guns stand alone game is now released!
smokin' guns release
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