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Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.

Post news Report RSS Smokin' Guns v1.1b3 update

After another month of improvements, we are happy to announce another beta engine release. This time, 3 maps has been included, and you can now play again the good old "Greenhill Lake" map or you may want to try "Santa Fe Express" in bank robbery mode. You like cartoon effects ? Now the engine support the new rotoscope effects...

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After another month of improvements, we are happy to announce another beta engine release. This time, 3 maps has been included, and you can now play again the good old "Greenhill Lake" map or you may want to try "Santa Fe Express" in bank robbery mode.

You like cartoon effects ? Now the engine support the new rotoscope effects...

Rotoscope renderingRotoscope rendering
Rotoscope renderingRotoscope rendering

IMPORTANT: You still need Smokin'Guns 1.0 package in order to play 1.1b3. You can get the download here.

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Jam3s007
Jam3s007 - - 1,217 comments

Great update! the rotoscope shader looks like fun.
Is the download windows/linux only? I'm on OS X.

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Kai-Li
Kai-Li - - 169 comments

Hey, great improvements. Maybe some of the code could be patched into ioQuake3 source code, so WoP and other free games could make use of it.

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SG_Tequila Author
SG_Tequila - - 18 comments

Hey Kai-Li, I'm glad you would like to see this feature in WoP ;)
And indeed, you should check ioQuake3 bugzilla at Bugzilla.icculus.org. I'm the guy who last fixed the patch... Btw I'll soon upload the last update there as I made few more fixes and improvements for this release ;)

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SG_Tequila Author
SG_Tequila - - 18 comments

And yes, I forgot to thanks a lot here Gord Allott for his great work, so, sorry, but

THANKS GORD ALLOTT ;)

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medve
medve - - 1,475 comments

this shader reaminds me that monkey mod for id engine...anyways this looks awsome guys

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Pardner Creator
Pardner - - 155 comments

Its not actually a shader. Its a rotoscope filter. The maps and the shaders remain the game.
Here are two of Tequila's Youtube videos:
Youtube.com

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Relto
Relto - - 47 comments

This reminds me of the old Outlaws game. Good times.

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ReD_NeCKersoN Creator
ReD_NeCKersoN - - 41 comments

If you like spaghetti western movies, or western based shooters, you'll probably like Smokin' Guns so give it a try!
Tequila is a tireless, talented coder & we are VERY priviledged to have him on the team. Great work amigo! :)

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SG_Tequila Author
SG_Tequila - - 18 comments

Thanks ReD_NeCKersoN, but I'm sure I'm not the most talented coder around there ;)
Btw I learned so much stuff thanks to porting Smokin'Guns to ioQuake3 SDK, so I must thank Smokin'Guns Productions team to give me that chance ;)

And just remember I'm just a very big Smokin'Guns fan :D and I just like to have fun which such funny game ! And so I just want to see that game alive for years until I leave this planet :D

I really don't care today to beat you on servers as I'm taking too much time coding for Smokin'Guns, but I really take fun to meet good old cowboys like you on online game servers !!!

Have fun cow boys ;)

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ReD_NeCKersoN Creator
ReD_NeCKersoN - - 41 comments

Very flattering to see some World of Padman devs watching our progress. Truely a great compliment! Kudos to you & your gang over at WoP, Kai-Li! <3

(PS. Don't know why I couldn't reply under your comment. Wierd.)

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