The game is inspired by the good old titles like Dungeon Master, Stonekeep, Eye of the Beholder etc.
Many people asked us how we’re going to deal with the issue of so called ‘dancing combat’ (i.e. moving around the enemy to avoid getting hit). Here's a little video illustrating some of the combat mechanisms we plan to introduce in our game in order to make dungeon encounters more demanding and diverse.
Nice, keep up the good work