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Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.

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Dev Diary Video #1 for Simulacra. Covers content release in recent build and general direction for the game.

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Hey All!

First dev diary is up on youtube! It a little rough around the edges and I need to remove "um" from my vocabulary but is at least a decent start. As always feel free to leave comments or suggestions.

Enjoy! - CJ

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MJzo
MJzo - - 22 comments

I love isometric games and this one looks good. But why let it go for free? I'd pay for a game like this

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JoscelinFrost Author
JoscelinFrost - - 5 comments

Thanks very much Mjicah!
It is entirely possible that at some point in the future I would charge money for it, but that would only be at a stage where I felt it was a more complete product that I was proud of.
Also as this is essentially a side project and not my full-time job, it doesn't feel right to me to charge for something that isn't being 100% supported. I want to do right by anyone that plays my games :)

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thedoggylama
thedoggylama - - 2 comments

the game appears to have controller support, but is it also mouse driven when you're in the base building part?

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JoscelinFrost Author
JoscelinFrost - - 5 comments

Yeah, I'm trying to support both methods of play, but right now it is a slightly awkward hybrid when using the controller due to some UI limitations. For now any UI menus need a mouse but the rest of the game can be played with a controller. The keyboard and mouse can be used without a problem. I'm hoping to get that fixed up as soon as possible but it is somewhat dependent on unreleased UE4 features. Thanks for the question!

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