Third version is uploaded here Gamejolt.com
use RUN_SH.bat to run it
Patreon page here Patreon.com
"You appear as Heather at the same place where James in sh2 went to the city, while you browse through location you met Valtiel which tries to open gateway to second part of map for you, in order for him to do it you must collect bunnies scattered all over map, the more bunnies you pick up the more monsters come at you. When you pickpup all bunies you run to the final door and part2 starts. Also during final run to the end Alessa appears and shows you the direction you should go towards the end.
The events of this game happen after Silent Hill 3, when Heather tries to leave Silent Hill but for some reason she must go back to it."
use space to open the door!!!
Run the game from RUN_SH.bat, unpack it to some short path c:\demos\sh2.5 for example or there might be some problems
ALT+F4 or escape will close the game
Middle mouse will hide gui, this version doesn't have oculus rift support at present time.
only doors that have yellow text near them can be open
At present time you can only walk/run around the monsters, you can't hit them, since i failed to export heather attack animation.
you can jump to various levels and test places by pressing 12346789 on keyboard, if you want to test them
at present only lobby of hospital is implemented
heavens night only enter, corridor and exit is added(maria room will be added later)
eddy place loaded all except one room
historian society is implemented only as entering and first level of prison
you can browse various places james visited by exploring the second part of the town.
Minimal sys requirements is windows 7, dx11 gpu(gt 560 or 660 or 760 or 960, it may work even on low-end gt730 if you tune down the graphics)
in windows, audio playback devices_properties_advanced_default format must not be higher then 44100hz otherwise sound may fail
if you collected the bunnies and then teleported to previous map(example graveyard), you must collect them again in order to progress
falling off map will reset you at the last door(there are no invisible walls in game so you can fall and get stuck in some places(if you stuck press J to die :D)
if you want to heal press H
if you want to die press J
if you want more monsters press I
at present time the demo will end when you open first door in prison
there are no monsters outside of the city except hospital at present time
this is alpha for testing purposes, more location will be done and more bugs will be fixed
i've modified monster spawning and walking, now they turn slowly like they did in sh2 and they don't spawn behind and kill you like it was in previous version.
You have 8 minute per every door you open to explorer levels, otherwise you will die.
The maps i've loaded here are huge, i've ran through them very fast, but you can see if i were normally running or walking it would take time to explorer all that parts.
you can also change heather height by adjusting wsad camera, you can walk with left mouse click, turn on 90 degrees with right mouse click, you can also use arrow keys to navigate
you can hold shift or ctrl to run, at present time you can run infinitely and you won't get tired
i've also added the dog to previous level, fixed spawning and moving of monsters.
please send me all the bugs you have found so i can fix them.
You are free to make a video walkthrough(with sound voice) on this demo, but you can't monetize it on youtube.
I have sources for perdedork exporter, if anyone reading this is c++ developer with knowlege of skinning animation in opengl and willing to help pm me.
what is planned in future:
more levels to explore
lan play - so you can browse with friends
play as alessa with ability to shoot enemies
occulus rift support
10:00 AM 12/11/2015
backgroundg map to black
added support for more joysticks
improved render speed + reduced memory usage + fixed render crashes
joystick dead zone added
10:36 AM 12/7/2015
interactive map added
added oculus rift version for that map
added more joystick cmds
skip intro added
patched second map
Changelog since last update
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bg map to black added support for more joysticks improved render speed + reduced memory usage + fixed render crashes joystick dead zone added
what’s new: GUI and options Occulus Rift DK2 Direct support(mono mode only) Dynamic map for better navigation[hold M] Look back mode[hold G] 4 Difficulty...
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