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Signs of Life is a 2D sci-fi platformer game set in a sandbox. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Post news Report RSS Signs of Life Update 0.39

Mostly bug fixes and UI changes, but we also added holdable food that you can munch on and throw if you want!

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New Mechanics

  • Eating - Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so.

Gameplay Changes

  • Picks have been moved from the melee scroll slot to the gadgets scroll slot
  • Added saltpeter deposits to newly generated worlds
  • Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body.
  • Eased landing restrictions on pod, lands sooner now
  • Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures

UI Changes

  • Added hover tooltips to items in the world
  • Added item pickup notification, can be disabled by turning off tooltips

Bug Fixes

  • Fixed a bug related to maintaining momentum after death
  • Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot
  • More work towards a fix for the crash on launch experienced by some players
  • Fixed a bug related to the comm junction and right clicking an inserted battery
  • Energy explosions should now do AoE damage
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