Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.
Story: Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.
Development: We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).
We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.
Version 0.6 Hey folks, got another update ready for ya. This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have more a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks. We're particularly interested in your opinions on balance of the new items/creatures/etc, so don't be afraid to pop in and let us know what you think.
New Underground Biome
Chitinous Spike Wall
Chitinous Spike Boss
Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.
Added an Explosive Grenade.
Added a Trajectory Computer that displays predicted paths for throwable items and arrows.
Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.
Added a portable Iron Grill as a heat source.
Added Optical Camo activator gadget.
Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
Added 9mm Ricochet Ammo, it is not very helpful...
Added a Railgun. Its still way overpowered, but we'll be tweaking it.
The Escape Pod now has a built in respawner.
Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.
Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
You can now switch to a manual item slot mode that lets you drag your items to your hotbar.
Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.
The player respawns in the escape pod by default.
You can stand in any respawners you find and right click it in order to set your respawn point to that respawner.
The player now has acceleration and deceleration when moving around.
Fall damage calculation changed and fall damage is now potentially much more deadly if you fall for long distances.
Changed Jumpjet behavior to be much more useful
Increased growing time of bush saplings.
Thrown items no longer stack with existing items in the world.
You can now cancel a throw or bow pull by pressing the reload key.
Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
Tweaked thrown item physics a bit.
Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
Reduced healing rate of the Regeneration Salve by half.
Smelting Furnace now smelts metal twice as fast as the basic smelter.
Jewel Arrows and Bolts now travel a bit faster.
Jewel Bows and Crossbows have a bit more power.
The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
Tweaked creature AI to be a bit more consistent.
Mobs should no longer be able to hit players through the wall with melee attacks.
Marble Deposits now have a chance to drop anthracite when broken.
Tapping the hotbar slot for the active item now holsters it
Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.
Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
Platforms now draw in front of trees and bushes.
Increased the max audio volume from 11 to 20.
Significantly decreased world generation time.
Various performance improvements.
Renamed Puncher Plate to Chitinous Plate.
Synchronized quick slots in multiplayer games, there may still be issues with specific items so let us know if you have any problems.
Fixed some typos in item descriptions, let us know if you find more!
Fixed a crash related to laser pistols.
Fixed the tongue attack on the fat-butt purple creature so that it no longer goes through blocks on its way to the player.
Sparks from the firestarter should no longer travel through a campfire and light the grass under it on fire.
Fixed some cases where right clicking in the inventory would trigger the alternate fire on weapons.
Fixed a bug that could result in reduced performance if you discoved a lot of recipes in a single play session.
Fixed a bug that would occasionally cause parts of creatures to disappear.
Fixed some issues with the flyer javelin.
Fixed several multiplayer bugs related to inventory items.
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