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Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Story:
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.

Development:
We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).

We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.

Image RSS Feed Latest Screens
Lightning Gun Refining some ore into ingots Exploring the a tech base
Blog RSS Feed Post news Report abuse Latest News: Signs of Life Update 0.47

2 comments by luciddream00 on May 11th, 2015

Heya folks, we have a new update ready for ya that adds a brand new tree system and a bunch of fun toys and creatures. Most of the changes in this update are a direct result of the feedback we received, so as always we encourage your suggestions and criticisms. If you run into any problems, definitely let us know in the comments or you can email us directly at playsignsoflife@gmail.com

New Content

  • Added 3 new creatures
    • Sulfur gas creature - Found at medium or deeper depth


    • Plant creature - Found occasionally on the surface of the planet


    • Goat - Found on the surface of the planet

  • New tree system

    • 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
    • 2 wood types, one contains sap and the other contains rubber
    • Trees now grow slowly, but grow while you are away (even when you are offline)
    • Fruit now grows slower, but also grows while you are away
    • Trees re-grow limbs as long as you don't cut it down to a stump.
    • In order to remove a tree, you must destroy the stump with an axe.
    • You cannot break the blocks under a tree.
  • Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.


  • Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.

  • Added a Backglider - Allows you to glide while falling and holding the jump button


  • Sulfur gas gun - Fires blasts of sulfur gas


  • Razor Leaf Sword
  • Added 4 new materials
    • Laminous Wing
    • Gas Bladder
    • Sulfurous Ash
    • Razor Leaf Blade
  • Added 3 new fruits
    • Jiggly Fruit
    • Delicious Fruit
    • Sweet Fruit
  • Added 3 new seeds
    • Jiggly Fruit Seed
    • Delicious Fruit Seed
    • Sweet Fruit Seed

New Recipes

  • Backglider - 2x Laminous Wing, 4x Bone
  • Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
  • Razor Leaf Sword - 1x Razor Leaf Blade, 4x Plant Fibers
  • Tree Tap - 3x Iron Ingots
  • Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
  • Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass

UI Changes

  • Added a loot all button to containers that takes every item from a container and puts it in your inventory
  • Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
    • A button for centering on the player
    • A button for zooming in and out as well as a zoom level display
    • A button for panning around the map
  • Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
  • GPS Device mineral scan visibility duration doubled
  • Added a funky holo effect thing to the background of the GPS Device
  • Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.


  • Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps

Gameplay Changes

  • Flint and Rocks are now throwable
  • Reduced blue flying creature spawn rate a bit

Bug Fixes

  • Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
  • Fixed buggy player movement while walking on rotated/flipped sloped blocks
  • Possible fix for issue related to not gaining fullness upon eating
  • Fix for an issue related to crafting using items taken from a worktable in the world
  • Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
  • Fixed a bug that would cause the kinetic inductor to not work when encumbered
  • Fixed an issue that would prevent you from splitting items in containers in the world
  • Fixed the AGIS button the HUD
  • The players fists are now "unequipped" when you die
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Post comment Comments  (0 - 10 of 49)
FuffyMomma
FuffyMomma Jun 8 2014, 5:58am says:

you should make the insects tameable,like they deposit eggs ad fight for you and that kind of things

+1 vote     reply to comment
skullmagnum
skullmagnum Feb 15 2014, 3:28pm says:

Awesome game 10/10.

+1 vote     reply to comment
Guest
Guest Feb 9 2014, 12:24am says:

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luciddream00
luciddream00 Feb 2 2014, 3:22am says:

Just wanted to let you guys know that Signs of Life is now available on Steam's Early Access: Store.steampowered.com its 9.99, discounted 25% for the next day! =D

+1 vote     reply to comment
XenonFORT
XenonFORT Jan 26 2014, 9:42am says:

I just checked and comments from ModDB and IndieDB are shared, a really smart idea knowing that most of us use ModDB mostly for everything.

Said that here is an small gift that I already posted on the greenlight page of the game, to make the wait for those eaging to get their hands into the game a bit shorter:

Youtube.com

The guy who plays it seems to have more interest in exploring than in building stuff, but thanks to the comments and the chat between the devs and the streamers you should get a good idea of what to expect from the release.

See you all tomorrow (for me at least here in Europe), have fun and good luck with everything :)

+1 vote     reply to comment
AFellowStalker
AFellowStalker Jan 9 2014, 3:16pm says:

Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

+1 vote     reply to comment
luciddream00
luciddream00 Jan 10 2014, 12:21am replied:

Yeah we'd definitely like to do more with camera smoothing, I'd also like to have it shift a bit as you're moving the mouse cursor around the screen and stuff. Right now we've got other priorities, but we'd like to get to it eventually.

+1 vote     reply to comment
HackCHECKer
HackCHECKer Dec 28 2013, 6:50am says:

Starbound with more Realism and more Sci-Fi

+1 vote     reply to comment
xishnik1999
xishnik1999 Nov 13 2013, 11:07am says:

когда випуститееееееее!!!!!!!!!

+1 vote     reply to comment
EliteHunter39
EliteHunter39 Nov 11 2013, 8:59am says:

By chance, will you have a Public Demo or will the demo only be for the Testers for the game?

+2 votes     reply to comment
SOL-Alex Creator
SOL-Alex Nov 11 2013, 4:44pm replied:

At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.

+2 votes   reply to comment
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Signs of Life
Platform
Windows
Developer
SoL Developers
Engine
Custom Built
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Official Page
Playsignsoflife.com
Release Date
Released Jun 14, 2013
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9.7

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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @playsignsoflife

We also made hairstyles (including facial hair) gender agnostic #gamedev #indiegames #indiedev T.co

12hours 37mins ago

Added some new hairstyles for the next Signs of Life update #gamedev #indiegames #indiedev T.co

12hours 38mins ago

Working on some new equipment in Signs of Life #gamedev #indiedev #indiegames T.co

14hours 12mins ago

Working on a new thing for Signs of Life #gamedev #indiegames #indiedev T.co

Jun 29 2015, 1:38pm

@OpalMonkey XD

Jun 27 2015, 3:14am

We added an important feature to this creature #CreatureFeature #gamedev #indiegames #indiedev T.co

Jun 26 2015, 10:25pm

This is a new creature we're working on for Signs of Life #ButtSlam #PowerfulLegs #gamedev #indiedev #indiegames T.co

Jun 26 2015, 7:30am

@gabrielcrowe Heck yeah!

Jun 18 2015, 2:53am

Here is a gif of a multiplayer discovery we made tonight. #EmergentGameplay #gamedev #indiegames #indiedev T.co

Jun 17 2015, 5:03am

Here is a gif of an important multiplayer feature I finished today #gamedev #indiegames #indiedev #PoopTogether T.co

Jun 16 2015, 8:19pm

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