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Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.

We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).

We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.

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Lightning Gun Refining some ore into ingots Exploring the a tech base
Blog RSS Feed Report abuse Latest News: Signs of Life Update 0.44

4 comments by luciddream00 on Jan 8th, 2015

We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)

New Content

  • Added a popout map when you right click the GPS device

  • Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.

  • Added Grenade Launcher

  • Added jeweler and munition pouch that collect gems and ammo respectively

New Recipes

  • Grenade Launcher (3x Steel Ingots, 1x Rubber, 1x Launcher Parts)
  • Launcher Grenades (1x Steel Ingot, 1x Propellant, 1x Black Powder)
  • Jeweler Pouch (5x Hide)
  • Munition Pouch (5x Hide)

UI Changes

  • Added buff tooltip labels and duration display

  • Added search box to crafting menu
  • Added expand/collapse all buttons to the crafting menu
  • Item quantities now display on top of all items in a container
  • Darkened the background of the minimap to make it more visible
  • Brightend the minimap lines
  • Added a whole bunch of tooltips

Misc Gameplay Changes

  • Increased damage of the ant queen scythe to 10
  • Destroyed projects now drop all the items they cost to craft
  • Added a GPS device to the starting escape pod on new characters

Bug Fixes

  • Fixed a bug related to middle clicking power cores while they are in power sockets
  • Fixed some spots where animations could get stuck, let us know if you experience any more
  • Fixed a crash related to having apostrophes in your save path
  • Fixed a physics bug related to the jump jet
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Post comment Comments  (0 - 10 of 49)
FuffyMomma Jun 8 2014, 5:58am says:

you should make the insects tameable,like they deposit eggs ad fight for you and that kind of things

+1 vote     reply to comment
skullmagnum Feb 15 2014, 3:28pm says:

Awesome game 10/10.

+1 vote     reply to comment
Guest Feb 9 2014, 12:24am says:

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luciddream00 Feb 2 2014, 3:22am says:

Just wanted to let you guys know that Signs of Life is now available on Steam's Early Access: Store.steampowered.com its 9.99, discounted 25% for the next day! =D

+1 vote     reply to comment
XenonFORT Jan 26 2014, 9:42am says:

I just checked and comments from ModDB and IndieDB are shared, a really smart idea knowing that most of us use ModDB mostly for everything.

Said that here is an small gift that I already posted on the greenlight page of the game, to make the wait for those eaging to get their hands into the game a bit shorter:


The guy who plays it seems to have more interest in exploring than in building stuff, but thanks to the comments and the chat between the devs and the streamers you should get a good idea of what to expect from the release.

See you all tomorrow (for me at least here in Europe), have fun and good luck with everything :)

+1 vote     reply to comment
AFellowStalker Jan 9 2014, 3:16pm says:

Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

+1 vote     reply to comment
luciddream00 Jan 10 2014, 12:21am replied:

Yeah we'd definitely like to do more with camera smoothing, I'd also like to have it shift a bit as you're moving the mouse cursor around the screen and stuff. Right now we've got other priorities, but we'd like to get to it eventually.

+1 vote     reply to comment
HackCHECKer Dec 28 2013, 6:50am says:

Starbound with more Realism and more Sci-Fi

+1 vote     reply to comment
xishnik1999 Nov 13 2013, 11:07am says:

когда випуститееееееее!!!!!!!!!

+1 vote     reply to comment
EliteHunter39 Nov 11 2013, 8:59am says:

By chance, will you have a Public Demo or will the demo only be for the Testers for the game?

+2 votes     reply to comment
SOL-Alex Creator
SOL-Alex Nov 11 2013, 4:44pm replied:

At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.

+2 votes   reply to comment
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Signs of Life
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Released Jun 13, 2013
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Latest tweets from @playsignsoflife

Just pushed out beta update 0.45, we'll push it to everyone in a few days once we're sure nothing is horribly broken T.co

Jan 22 2015, 4:11am

@RockLeeSmile Dawww that is adorable. I wish there were more games like EVO!

Jan 19 2015, 4:32pm

@ColdRice_Dev heck yeah gamedev

Jan 17 2015, 12:27am

@j1s0t0 @ColdRice_Dev I had string cheese the other day but I just bit into it without pulling off the strings, I felt really guilty...

Jan 16 2015, 1:21am

Just threw out a hotfix for #SignsOfLife version 0.44.1, it fixes the quantity number on the result item in the crafting window.

Jan 10 2015, 6:19am

Just pushed out #SignsOfLife patch 0.44 T.co let us know if you run into any issues #gamedev #indiegames #indiedev

Jan 8 2015, 7:32pm

@ColdRice_Dev Adorable :3

Jan 8 2015, 4:52am

@ColdRice_Dev gamedev 4 lyfe

Jan 7 2015, 10:39pm

I pushed out a beta update for #SignsOfLife notes are here: T.co #gamedev #indiedev #indiegames

Jan 7 2015, 4:28pm

@dropsytheclown Just put some detergent under your nostrils and you'll be able to smell it constantly!

Jan 6 2015, 3:41pm

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Signs of Life
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