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Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.

We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).

We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.

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Lightning Gun Refining some ore into ingots Exploring the a tech base
Blog RSS Feed Report abuse Latest News: Signs of Life Update v0.43

2 comments by luciddream00 on Nov 2nd, 2014

Heya folks, got another update for ya.

Its a bit light on content as we’ve been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin’ awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we’ve been getting on our forums.

As always, we’d love to hear from you if you have any suggestions or run into any issues with the update =)

New Content

  • Impact Rod

  • Added Ore Scanning alternate fire mode to Wrist Scanner

  • Added punching as a default melee weapon

New Recipes

  • Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
  • Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)

UI Changes

  • Minimap size and brightness increased
  • Wrist terrain scanning changed to left mouse button by default
  • Added edge peek option to settings menu
  • Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
  • Ammo is now displayed on the active scroll slot for a second while scrolling
  • Hovering over scroll slots now shows the name of the item in the slot
  • Fixed some of the issues with font size rendering after changing font sizes
  • Analyzing crafting requirements will now give you the recipe for that item if it exists
  • You can now analyze crafting requirements by right clicking on them
  • Added a crafting category in materials for bricks
  • Fixed UI display issue on equipped batteries
  • Added achievements for crafting gems

Item Changes

  • Reduced energy cost of wrist map scanner
  • Lowered granite and marble deposit densities to match block density
  • Basic smelter now requires mud bricks instead of regular bricks
  • Increased number of rocks and flint during world generation

Bug Fixes

  • Fixed a bug that would sometimes result in incorrect collisions on melee weapons
  • Fixed a bug that resulted in 2x the proper encumbrance from shields
  • Fixed a crash related to foreign languages and certain dialogue boxes
  • Fixed a crash related to planting grass seeds
  • Fixed a crash related to changing keybinds without a selected character
  • Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
  • Fixed a bug that would let you take items from the crafting window
  • Fixed an issue related to switching weapons during a roll
  • Fixed a bug that could cause prefabs to overlap during world generation
  • Fixed winter hat recipe
  • Fixed a crash related to certain dialogue boxes
  • Fixed a bug related to using high velocity ammo on SMGs
  • Fixed an issue that could result in ant tunnels generating over certain underground bases

Creature Changes

  • Mobs that block the player no longer act as trampolines (almost sorry)
  • Reduced mob spawning a bit
  • Further reduced flyer spawn rate
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Post comment Comments  (0 - 10 of 49)
FuffyMomma Jun 8 2014, 5:58am says:

you should make the insects tameable,like they deposit eggs ad fight for you and that kind of things

+1 vote     reply to comment
skullmagnum Feb 15 2014, 3:28pm says:

Awesome game 10/10.

+1 vote     reply to comment
Guest Feb 9 2014, 12:24am says:

This comment is currently awaiting admin approval, join now to view.

luciddream00 Feb 2 2014, 3:22am says:

Just wanted to let you guys know that Signs of Life is now available on Steam's Early Access: Store.steampowered.com its 9.99, discounted 25% for the next day! =D

+1 vote     reply to comment
XenonFORT Jan 26 2014, 9:42am says:

I just checked and comments from ModDB and IndieDB are shared, a really smart idea knowing that most of us use ModDB mostly for everything.

Said that here is an small gift that I already posted on the greenlight page of the game, to make the wait for those eaging to get their hands into the game a bit shorter:


The guy who plays it seems to have more interest in exploring than in building stuff, but thanks to the comments and the chat between the devs and the streamers you should get a good idea of what to expect from the release.

See you all tomorrow (for me at least here in Europe), have fun and good luck with everything :)

+1 vote     reply to comment
AFellowStalker Jan 9 2014, 3:16pm says:

Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

+1 vote     reply to comment
luciddream00 Jan 10 2014, 12:21am replied:

Yeah we'd definitely like to do more with camera smoothing, I'd also like to have it shift a bit as you're moving the mouse cursor around the screen and stuff. Right now we've got other priorities, but we'd like to get to it eventually.

+1 vote     reply to comment
HackCHECKer Dec 28 2013, 6:50am says:

Starbound with more Realism and more Sci-Fi

+1 vote     reply to comment
xishnik1999 Nov 13 2013, 11:07am says:

когда випуститееееееее!!!!!!!!!

+1 vote     reply to comment
EliteHunter39 Nov 11 2013, 8:59am says:

By chance, will you have a Public Demo or will the demo only be for the Testers for the game?

+2 votes     reply to comment
SOL-Alex Creator
SOL-Alex Nov 11 2013, 4:44pm replied:

At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.

+2 votes   reply to comment
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Signs of Life
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Released Jun 13, 2013
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Latest tweets from @playsignsoflife

Streaming some level design tinkering for Signs of Life T.co #gamedev #indiegames #indiedev

20hours 0mins ago

@Mjicah Here are a bunch of gifs: T.co =D

Dec 14 2014, 11:45pm

Working on a grav-lift for #SignsOfLife Still needs work, but so far so good =) #gamedev #indiegames #indiedev T.co

Dec 14 2014, 11:23pm

Based on feedback, we've added collapse/expand all buttons to the crafting menu in #SignsOfLife #gamedev #indiegames T.co

Dec 13 2014, 8:05pm

@LivingDreamEnt >=D

Dec 13 2014, 2:26am

@drewbitllama He uh, was coming right for me?

Dec 13 2014, 2:25am

@DarkestKale I've been derelict in my social media duty lately, mostly due to working on story content I didn't want to spoil with gifs XD

Dec 13 2014, 2:24am

Working on a grenade launcher for #SignsOfLife #gamedev #indiegames #indiedev T.co

Dec 13 2014, 2:22am

@guildofhunters T.co

Dec 11 2014, 11:21pm

Some changes to the mining laser in #SignsOfLife, now you can dig multiple blocks at once! #gamedev #indiegames T.co

Dec 11 2014, 11:00pm

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