Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.
We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).
We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.
Hey there, I’ve been slacking off on the updates, but we’ve been hard at work on Signs of Life. Here is a video of a refiner we’ve been working in. In the video, I first craft a metal smelter using the build menu, and then I load it with some fuel and smelt some iron ingots. After that, I load some anthracite in the smelter as an additive and smelt some steel ingots. The fuel hopper can be loaded with many different types of fuel and it will burn through the fuel as long as there are materials left to smelt. This is one of several different refiners that we plan to have in signs of life, a lower tier smelter will be craftable that doesn’t allow additives.
As always, we’d love to hear your feedback and comments, and don’t forget to vote for us on Steam Greenlight if you think Signs of Life looks cool =)
Latest tweets from @playsignsoflife
May 4 2013, 1:25pm
Apr 14 2013, 12:04am
Apr 9 2013, 1:53am
Apr 6 2013, 10:42pm
@DominateEye Ideally we would get greenlit and distribute the alpha through Steam's early access, not sure what our alternative would be.
Apr 6 2013, 12:36am
@DominateEye We're probably going to keep the obvious references to a minimum but I'm sure some subtle stuff will slip in there somewhere =)
Apr 6 2013, 12:32am
@manfightdragon Awesome, really looking forward to Black Annex =)
Apr 4 2013, 6:07am
@JoshuaMadoc We're structuring the game as best we can to allow for modding down the line, but modding won't be a top priority until release
Apr 4 2013, 6:06am
@DarkestKale Heh yeah, I forgot about it last week until sunday, and that was far too late! XD
Mar 10 2013, 1:51pm