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Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Story:
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.

Development:
We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).

We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.

Image RSS Feed Latest Screens
Lightning Gun Refining some ore into ingots Exploring the a tech base
Blog RSS Feed Report abuse Latest News: Signs of Life Update 0.46

1 comment by luciddream00 on Feb 27th, 2015

Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)

New Content

  • Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.


  • Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.


  • Added flare arrows (Flarrow!)


  • Added Bone Arrows

New Recipes

  • Steel turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires Material Printer)
  • Flare arrows - 1x Aluminum Ingot, 1x Bauxite Ore, 1x Iron Ore (Makes 3)
  • Bone arrows - 1x Bone, 5x Sticks, 5x Feathers (Makes 5)
  • Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)

UI Changes

  • Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.


  • Fixed some issues with the medium and large fonts.

Gameplay Changes

  • Added reload animation to grenade launchers.
  • Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
  • Doubled energy regen per step of kinetic inductor

Bug Fixes

  • Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
  • Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
  • Changing font with a dialogue box open will now properly resize the dialogue box.
  • Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
  • Kinetic inductors now properly stop working when unequipped
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Post comment Comments  (0 - 10 of 49)
FuffyMomma
FuffyMomma Jun 8 2014, 5:58am says:

you should make the insects tameable,like they deposit eggs ad fight for you and that kind of things

+1 vote     reply to comment
skullmagnum
skullmagnum Feb 15 2014, 3:28pm says:

Awesome game 10/10.

+1 vote     reply to comment
Guest
Guest Feb 9 2014, 12:24am says:

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luciddream00
luciddream00 Feb 2 2014, 3:22am says:

Just wanted to let you guys know that Signs of Life is now available on Steam's Early Access: Store.steampowered.com its 9.99, discounted 25% for the next day! =D

+1 vote     reply to comment
XenonFORT
XenonFORT Jan 26 2014, 9:42am says:

I just checked and comments from ModDB and IndieDB are shared, a really smart idea knowing that most of us use ModDB mostly for everything.

Said that here is an small gift that I already posted on the greenlight page of the game, to make the wait for those eaging to get their hands into the game a bit shorter:

Youtube.com

The guy who plays it seems to have more interest in exploring than in building stuff, but thanks to the comments and the chat between the devs and the streamers you should get a good idea of what to expect from the release.

See you all tomorrow (for me at least here in Europe), have fun and good luck with everything :)

+1 vote     reply to comment
AFellowStalker
AFellowStalker Jan 9 2014, 3:16pm says:

Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

+1 vote     reply to comment
luciddream00
luciddream00 Jan 10 2014, 12:21am replied:

Yeah we'd definitely like to do more with camera smoothing, I'd also like to have it shift a bit as you're moving the mouse cursor around the screen and stuff. Right now we've got other priorities, but we'd like to get to it eventually.

+1 vote     reply to comment
HackCHECKer
HackCHECKer Dec 28 2013, 6:50am says:

Starbound with more Realism and more Sci-Fi

+1 vote     reply to comment
xishnik1999
xishnik1999 Nov 13 2013, 11:07am says:

когда випуститееееееее!!!!!!!!!

+1 vote     reply to comment
EliteHunter39
EliteHunter39 Nov 11 2013, 8:59am says:

By chance, will you have a Public Demo or will the demo only be for the Testers for the game?

+2 votes     reply to comment
SOL-Alex Creator
SOL-Alex Nov 11 2013, 4:44pm replied:

At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.

+2 votes   reply to comment
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Signs of Life
Platform
Windows
Developer
SoL Developers
Engine
Custom Built
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Official Page
Playsignsoflife.com
Release Date
Released Jun 13, 2013
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Community Rating

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9.7

11 votes submitted.

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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @playsignsoflife

We're finally adding a craftable for the parts you get from the Flyers in #SignsOfLife #gamedev #indiegames #indiedev T.co

Mar 18 2015, 10:17pm

@DiabolicSeasons Thanks =)

Mar 15 2015, 4:49pm

Here is a weird sulfur polyp creature we're working on #gamedev #indiedev #indiegames #itbasicallyfarts T.co

Mar 15 2015, 4:47pm

Added support for naming inventory containers in #SignsOfLife, such convenience! #gamedev #indiegames #indiedev T.co

Mar 14 2015, 11:59am

Here is a the rehabilitation screen we made for the intro/tutorial we're working on: T.co #indiegames #gamedev #indiedev

Mar 13 2015, 8:52pm

@bartwerf @StaxelGame Staxel is looking great, that tool select UI is slick.

Mar 11 2015, 4:34pm

Here's a material grinder, it grinds up base materials and outputs trace metals. #gamedev #indiedev #indiegames T.co

Mar 11 2015, 3:59pm

Pushed a hotfix for some minor issues to Steam, Version 0.46.2. Details in this thread: T.co #gamedev #patchnotes

Mar 2 2015, 7:20am

Just pushed #SignsOfLife v0.46 to Steam, here are the patch notes: T.co #gamedev #indiedev #indiegames #patchnotes

Feb 27 2015, 8:37am

Just put out beta update 0.46 for Signs of Life, check here for details: T.co if you notice any issues, let us know =)

Feb 24 2015, 11:51pm

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