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Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Story:
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.

Development:
We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).

We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.

Image RSS Feed Latest Screens
Lightning Gun Refining some ore into ingots Exploring the a tech base
Blog RSS Feed Report abuse Latest News: Recent Updates

3 comments by luciddream00 on Apr 3rd, 2014

We've been super busy working on Signs of Life, here are the interesting recent updates for February 12 - March 31:

New Content

  • Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead

  • Added Laser Pistol Mk2


  • Added a secondary function for the wrist scanner tool that scans the area and adds it to the minimap.
  • Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges.
  • Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it.
  • Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves.
  • Added grass seed bag and recipe, lets you throw grass seeds like chicken feed

Changes

  • Added some new sound effects and tweaked some existing sounds
  • Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item
  • Increased jewel armor value to slightly more than steel armor
  • Added x10 increase/decrease buttons in crafting
  • Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe
  • Added a button to sort the crafting window alphabetically
  • Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it.
  • Increased the rate of lower tier ores deeper underground a bit.
  • Increased the number of deposits at world gen by 50%
  • Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now.

Bug Fixes

  • Kicking collisions should be better
  • Fixed some UI issues on lower resolutions
  • Fixed a graphics corruption issue that affected a small number of players
  • Fixed several rare crashes
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Post comment Comments  (0 - 10 of 48)
skullmagnum
skullmagnum Feb 15 2014, 3:28pm says:

Awesome game 10/10.

+1 vote     reply to comment
Guest
Guest Feb 9 2014, 12:24am says:

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luciddream00
luciddream00 Feb 2 2014, 3:22am says:

Just wanted to let you guys know that Signs of Life is now available on Steam's Early Access: Store.steampowered.com its 9.99, discounted 25% for the next day! =D

+1 vote     reply to comment
XenonFORT
XenonFORT Jan 26 2014, 9:42am says:

I just checked and comments from ModDB and IndieDB are shared, a really smart idea knowing that most of us use ModDB mostly for everything.

Said that here is an small gift that I already posted on the greenlight page of the game, to make the wait for those eaging to get their hands into the game a bit shorter:

Youtube.com

The guy who plays it seems to have more interest in exploring than in building stuff, but thanks to the comments and the chat between the devs and the streamers you should get a good idea of what to expect from the release.

See you all tomorrow (for me at least here in Europe), have fun and good luck with everything :)

+1 vote     reply to comment
APinkPanzer
APinkPanzer Jan 9 2014, 3:16pm says:

Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

+1 vote     reply to comment
luciddream00
luciddream00 Jan 10 2014, 12:21am replied:

Yeah we'd definitely like to do more with camera smoothing, I'd also like to have it shift a bit as you're moving the mouse cursor around the screen and stuff. Right now we've got other priorities, but we'd like to get to it eventually.

+1 vote     reply to comment
HackCHECKer
HackCHECKer Dec 28 2013, 6:50am says:

Starbound with more Realism and more Sci-Fi

+1 vote     reply to comment
xishnik1999
xishnik1999 Nov 13 2013, 11:07am says:

когда випуститееееееее!!!!!!!!!

+1 vote     reply to comment
EliteHunter39
EliteHunter39 Nov 11 2013, 8:59am says:

By chance, will you have a Public Demo or will the demo only be for the Testers for the game?

+2 votes     reply to comment
SOL-Alex
SOL-Alex Nov 11 2013, 4:44pm replied:

At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.

+2 votes     reply to comment
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Signs of Life
Platform
Windows
Developer
SoL Developers
Engine
Custom Built
Contact
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Official Page
Playsignsoflife.com
Release Date
Released Jun 13, 2013
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10

9 votes submitted.

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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @playsignsoflife

We're working on a sweet 3d printer for Signs of Life, check it out: T.co #gamedev #science

12hours 44mins ago

Help us decide which of these sweet items to add to Signs of Life: T.co Pick which one you want to see killing sheep next!

Apr 14 2014, 11:34am

@woodydaocas No problem at all! =)

Apr 14 2014, 11:31am

@woodydaocas You can combine copper and tin in the advanced smelter =)

Apr 14 2014, 11:29am

@woodydaocas Fantastic, I hope you enjoy it =) No ETA on MP, but it will be a high priority soon.

Apr 13 2014, 9:52am

Added a #sweet as #heck magnum to #SignsOfLife, check out this #sweetgif T.co for #ScreenshotSaturday #gamedev #hashtag

Apr 5 2014, 12:55am

@ComboMash They're just such an easy target...

Mar 11 2014, 12:48am

@GilliSig Ahaha nice, how did you manage that? (Feel free to email me at @gmail.com)">playsignsoflife@gmail.com)

Mar 4 2014, 4:26pm

RT @cursenetwork: The Official Signs of Life Wiki! T.co @playsignsoflife @CurseGamepedia

Feb 18 2014, 2:51pm

@BravadoReign Hey thats really cool, thanks for doing the video =)

Feb 12 2014, 9:49pm

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