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Signs of Life is a 2d survival sandbox platforming game set in the distant future. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus, but shortly after it reached its destination, all communications between the vessels were lost and never recovered.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Upon investigating the signal, a small artifact of presumably alien origin was discovered. Against their better judgement, the crew of the Hephaestus decided to attempt to activate the artifact, and upon doing so set in motion a chain of events that would ultimately lead to the destruction of the Hephaestus.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time before the destruction of the Hephaestus. The bad news, is everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.

We have been working on Signs of Life for just over a year and we're quite far along, but we are far from finished. The majority of the core systems are in place and most of them are nicely polished and satisfying. The game is starting to come together and is already very fun to play, but we have a lot of work ahead of us. We are shooting for a multiplayer alpha sometime in the next few months. We want to be very open with our development, and plan on doing regular dev blogs which you can follow on our website (www.PlaySignsOfLife.com).

We have ambitious plans for Signs of Life, and we intend to continue developing the game long after the initial release.

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Version 0.6 Hey folks, got another update ready for ya. This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have more a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks. We're particularly interested in your opinions on balance of the new items/creatures/etc, so don't be afraid to pop in and let us know what you think.

New Content

  • New Underground Biome
  • New Creatures
    • Dart Crawler
    • Crawler Pod
    • Chitinous Spike Wall
    • Chitinous Spike Boss
  • Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.

  • Added an Explosive Grenade.
  • Added a Trajectory Computer that displays predicted paths for throwable items and arrows.

  • Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.

  • Added a portable Iron Grill as a heat source.

  • Added Optical Camo activator gadget.

  • Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
    • Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
    • Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
    • Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
  • Added 9mm Ricochet Ammo, it is not very helpful...
  • Added a Railgun. Its still way overpowered, but we'll be tweaking it.

    The Escape Pod now has a built in respawner.

  • Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
  • Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.

New Recipes

  • Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
  • Trajectory Computer - 1x Microchip, 1x Plastic, 1x Copper Wire, 1x Standard Lens.
  • Explosive Grenade (3) - 1x Iron Ingot, 1x Black Powder.
  • 9mm Ricochet Ammo (12) - 1x Lead, 1x Black Powder, 1x Springtail Nectar.
  • Armor Patch Mods
    • Carbon Nanotube Mesh - 1x D6 Polymer, 1x Steel Rivet.
    • Ceramic Plate - 1x Clay, 1x Steel Rivet.
    • Optical Camo - 1x LED, 1x Steel Rivet.
  • Optical Camo Activator, 1x Microchip, 1x Plastic, 1x Small Battery, 1x Copper Wire.
  • Iron Grill - 6x Iron Ingots, Requires Tool: Hammer.
  • Railgun - 1x Steel Gun Parts, 18x Copper Wire, 1x Standard Lens, 1x Refined Ruby, 4x Medium Battery.
  • Iron Railgun Slugs (6) - 1x Iron Ingot.
  • Microchip - 1x Sand, 1x Copper Wire, 1x Rough Topaz.
  • Chitinous Shield - 1x Medusa Medulla, 6x Crawler Spines, 1x Chitinous Plate, 1x Plated Hide Strap.
  • Mining Suit Mk2 - You get the recipes when you wear the entire Prototype Mining Suit at once.
    • Mining Suit Mk2 Helmet - 1x Prototype Mining Suit Helmet, 1x Medium Battery, 1x Microchip, 2x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Torso - 1x Protoype Mining Suit Torso, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer, 4x Copper Wire.
    • Mining Suit Mk2 Legs - 1x Protoype Mining Suit Legs, 6x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Arms - 1x Prototype Mining Suit Arms, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Boots - 1x Prototype Mining Suit Boots, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Gloves - 1x Prototype Mining Gloves, 4x Steel Rivets, 4x Plastic, 2x D6 Polymer.
    • Mining Suit Mk2 Jumpjet - 1x Prototype Mining Suit Jumpjet, 1x Large Battery, 6x Steel Rivets, 4x Plastic, 4x D6 Polymer.
  • Prototype Mining Suit Jumpjet - 1x Broken Prototype Mining Suit Jumpjet, 1x Jumpjet Core, Requires Tool: Screwdriver.

Gameplay Changes

  • You can now switch to a manual item slot mode that lets you drag your items to your hotbar.

  • Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.

  • The player respawns in the escape pod by default.
  • You can stand in any respawners you find and right click it in order to set your respawn point to that respawner.
  • The player now has acceleration and deceleration when moving around.

  • Fall damage calculation changed and fall damage is now potentially much more deadly if you fall for long distances.

  • Changed Jumpjet behavior to be much more useful
  • Increased growing time of bush saplings.
  • Thrown items no longer stack with existing items in the world.
  • You can now cancel a throw or bow pull by pressing the reload key.
  • Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
  • Tweaked thrown item physics a bit.
  • Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
  • Reduced healing rate of the Regeneration Salve by half.
  • Smelting Furnace now smelts metal twice as fast as the basic smelter.
  • Jewel Arrows and Bolts now travel a bit faster.
  • Jewel Bows and Crossbows have a bit more power.
  • The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
  • Tweaked creature AI to be a bit more consistent.
  • Mobs should no longer be able to hit players through the wall with melee attacks.
  • Marble Deposits now have a chance to drop anthracite when broken.
  • Tapping the hotbar slot for the active item now holsters it
  • Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
  • The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.

Misc Changes

  • Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
  • Platforms now draw in front of trees and bushes.
  • Increased the max audio volume from 11 to 20.
  • Significantly decreased world generation time.
  • Various performance improvements.
  • Renamed Puncher Plate to Chitinous Plate.

Bug Fixes

  • Synchronized quick slots in multiplayer games, there may still be issues with specific items so let us know if you have any problems.
  • Fixed some typos in item descriptions, let us know if you find more!
  • Fixed a crash related to laser pistols.
  • Fixed the tongue attack on the fat-butt purple creature so that it no longer goes through blocks on its way to the player.
  • Sparks from the firestarter should no longer travel through a campfire and light the grass under it on fire.
  • Fixed some cases where right clicking in the inventory would trigger the alternate fire on weapons.
  • Fixed a bug that could result in reduced performance if you discoved a lot of recipes in a single play session.
  • Fixed a bug that would occasionally cause parts of creatures to disappear.
  • Fixed some issues with the flyer javelin.
  • Fixed several multiplayer bugs related to inventory items.
Signs of Life Update 0.5 - Multiplayer

Signs of Life Update 0.5 - Multiplayer

News 2 comments

Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day!

Signs of Life Update 0.47

Signs of Life Update 0.47

News 2 comments

Heya folks, we have a new update ready for ya that adds a brand new tree system and a bunch of fun toys and creatures, check it out!

Signs of Life Update 0.46

Signs of Life Update 0.46

News 1 comment

Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works...

Signs of Life Update 0.45

Signs of Life Update 0.45

News 0 comments

Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details...

Comments  (0 - 10 of 49)

you should make the insects tameable,like they deposit eggs ad fight for you and that kind of things

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Awesome game 10/10.

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Just wanted to let you guys know that Signs of Life is now available on Steam's Early Access: Store.steampowered.com its 9.99, discounted 25% for the next day! =D

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I just checked and comments from ModDB and IndieDB are shared, a really smart idea knowing that most of us use ModDB mostly for everything.

Said that here is an small gift that I already posted on the greenlight page of the game, to make the wait for those eaging to get their hands into the game a bit shorter:


The guy who plays it seems to have more interest in exploring than in building stuff, but thanks to the comments and the chat between the devs and the streamers you should get a good idea of what to expect from the release.

See you all tomorrow (for me at least here in Europe), have fun and good luck with everything :)

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Here is an idea, how about you make it so the camera doesn't stick so closely to the player and instead will gradually rise. So instead of the camera jolting up and up just because the player walked up a tile high level, it will instead slowly move up as he continues walking on the level.

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Yeah we'd definitely like to do more with camera smoothing, I'd also like to have it shift a bit as you're moving the mouse cursor around the screen and stuff. Right now we've got other priorities, but we'd like to get to it eventually.

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Starbound with more Realism and more Sci-Fi

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когда випуститееееееее!!!!!!!!!

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By chance, will you have a Public Demo or will the demo only be for the Testers for the game?

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SOL-Alex Creator

At this point I think we're going to do a small closed alpha and then put the game on Steam's Early Access if possible for the duration of development.

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Latest tweets from @playsignsoflife

Here is a cute little creature that will be showing up in our next update #gamedev #indiegames T.co

May 9 2016

Here is a creature we're working on for the next Signs of Life content update #gamedev #indiegames #gross T.co

Mar 27 2016

Here is another thing that will be part of the next Signs of Life update #cryptic #mystery #gamedev #sweetparticles T.co

Feb 28 2016

I solved a problem just as my wii-u made a dingle to advertise at me and it felt like the universe was punctuating my eureka moment #gamedev

Feb 18 2016

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