New Mechanics
- Shields - Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.
- Encumbrance - Heavier and bulkier armor will now affect your movement speed, dodge roll and backjump distance. If you like spreadsheets and graphs, then you will like this link.
- Item Weight - This isn't technically a new feature, but as we've added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings.
New Content
- Shields - Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers
- Leather Whip
- Thrown Dynamite and placeable Dynamite bundles
UI Changes
- The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier.
- Added a defense display bar to the bottom of the equipment window
- Added an encumbrance display bar to the bottom of the equipment window
Balance Changes
- You are now immune from damage while dodge-rolling
- Hog bite damage increased from 25 to 40 damage
- Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling.
Bug Fixes
- Possible fix for blue screen issue experienced by some players
- Wrist laser now properly uses energy while digging blocks from the background
- Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon
- You can no longer use your wrist gadgets while respawning
- You can no longer place/remove torches outside of your grab range
- Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery
- Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen
- A lot of other small things that I forgot to write down
Getting better and better.
Nice work:)