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Our universe is volatile. Anything can be happening in places you're not observing. But laws of physics ensure, that whenever you look back, everything will be nice and consistent. In this game, laws of physics are broken. The moment you look away... anything can change. The moment an object leaves your line of sight, it can vanish or change into something else. Will you make sense of this unstable world and use the volatile nature of the environment to your advantage, to solve puzzles and get to the end? Sightline is an environmental action/puzzle game prototype made specifically for Oculus Rift VR jam and 3rd place winner!

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1 comment by Frooxius on Apr 21st, 2014

Hello again!

Apologies for being quiet for a while. We're working hard on a new SightLine - the actual game - to have something new to show you.

The playable demo is not yet ready, but here's a small peek: Fighting with the SightLine mechanics!

 

Defeating enemies in the world of SightLine can be really tricky, especially if they actively try to run out of your field of vision so they change into a form that's immune to your current weapon! And this is just the beginning! :)

The IndieGogo is still running, with one fifth funded. Help us fund the rest and pledge if you haven't, share and comment! Without you this project can't happen!

And thank you all for the support so far!

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SightLine Playground (Mac)

SightLine Playground (Mac)

Apr 22, 2014 Demo 0 comments

SightLine is currently being rebuilt from ground up. The prototype was put together very quickly, so it's very messy, which is why I've been working on...

SightLine Playground (Linux)

SightLine Playground (Linux)

Apr 22, 2014 Demo 0 comments

SightLine is currently being rebuilt from ground up. The prototype was put together very quickly, so it's very messy, which is why I've been working on...

SightLine Playground (Windows)

SightLine Playground (Windows)

Apr 22, 2014 Demo 0 comments

SightLine is currently being rebuilt from ground up. The prototype was put together very quickly, so it's very messy, which is why I've been working on...

VR Jam Prototype 1.1.1 (Screen)

VR Jam Prototype 1.1.1 (Screen)

Apr 22, 2014 Demo 0 comments

The original prototype from the Oculus & IndieCade 2013 VR Jam with some bugfixes. Screen version.

VR Jam Prototype 1.1.1 (Oculus)

VR Jam Prototype 1.1.1 (Oculus)

Apr 22, 2014 Demo 0 comments

The original prototype from the Oculus & IndieCade 2013 VR Jam with some bugfixes. Oculus Rift version.

Post comment Comments
TerranAmbassador
TerranAmbassador Apr 28 2014, 7:55pm says:

I like the idea. Quantum Mechanics invading the marco world.

+1 vote     reply to comment
dnekolot
dnekolot Apr 24 2014, 2:24am says:

Very nice game! It really creeps the hell out of me, I even think that a ghost or a monster is just waiting for me to look back!

+1 vote     reply to comment
KINGOFCRAFT909
KINGOFCRAFT909 Apr 16 2014, 11:19am says:

Markiplier brought me here :D
This game looks amazing though, can't wait until the consumer version do oculus comes out

+1 vote     reply to comment
fahadsaeed9142
fahadsaeed9142 May 26 2014, 9:33am replied:

me toooooooo

+1 vote     reply to comment
BennLP
BennLP Apr 14 2014, 8:14am says:

Very Amazing Game :D My Let´s Play Youtu.be

+1 vote     reply to comment
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SightLine
Platforms
Windows, Mac, Linux
Developed By
Frooxius
Engine
Unity
Contact
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Official Page
Sightlinegame.com
Release Date
TBD
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Boxshot
Twitter

Latest tweets from @frooxius

Just got a new album, finally found something I could call "sci-fi metal" :)... T.co

Jul 11 2014, 5:49pm

Procedural 2D Eyes in Unity - Early Preview: T.co via @YouTube

Jul 7 2014, 11:33am

Today at #oculus on Freenode: Goggulus Rift

Jul 1 2014, 5:56pm

I found out I'd make a good cyborg! :) T.co T.co

Jun 28 2014, 8:54pm

TIL I'd make a good cyborg (testing a neural-controlled robotic arm): T.co via @YouTube

Jun 28 2014, 8:03pm

Behind the scenes of SightLine - Input - Developer Talk: T.co via @YouTube

Jun 26 2014, 3:49pm

Procedural 2D Eyes in Unity - Early Preview: T.co via @YouTube

Jun 23 2014, 7:13pm

@conellwuff return new SnugStream(SnugStreamFlag.Bidirectional | SnugStreamFlag.ExtraFuzzy);

Jun 14 2014, 8:34pm

@conellwuff Might be a side effect of server load + realtime database (retrieves data fast, but can ignore skip bunch of records at time)

Jun 14 2014, 6:31pm

I just got decoding, demosaicking and displaying of RAW data from 4K camera sensor working in real time at 70 FPS with OpenCL. Oh yeah! 8)

Jun 14 2014, 6:28pm

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SightLine
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