SightLine: The Chair, is a surreal experience designed as a demoing tool. Crafted to throw users into the world of VR, and show off it's full potential...
Our universe is volatile. Anything can be happening in places you're not observing. But laws of physics ensure, that whenever you look back, everything will be nice and consistent. In this game, laws of physics are broken. The moment you look away... anything can change. The moment an object leaves your line of sight, it can vanish or change into something else. Will you make sense of this unstable world and use the volatile nature of the environment to your advantage, to solve puzzles and get to the end? Sightline is an environmental action/puzzle game prototype made specifically for Oculus Rift VR jam and 3rd place winner!
Apologies for being quiet for a while. We're working hard on a new SightLine - the actual game - to have something new to show you.
The playable demo is not yet ready, but here's a small peek: Fighting with the SightLine mechanics!
Defeating enemies in the world of SightLine can be really tricky, especially if they actively try to run out of your field of vision so they change into a form that's immune to your current weapon! And this is just the beginning! :)
The IndieGogo is still running, with one fifth funded. Help us fund the rest and pledge if you haven't, share and comment! Without you this project can't happen!
And thank you all for the support so far!
Latest tweets from @frooxius
@themikepan Not yet, but it's coming! :) Look out for OpenLFX soon.
Apr 22 2015, 5:08pm
Wow, PewDewPie played my project World of Comenius! And it's silly as ever! T.co
Mar 20 2015, 2:59pm
@eVRydayVR Look away. Now back to me. Away again. Back to me. The shampoo is now diamonds!
Mar 6 2015, 2:38am
I made DIAMONDS! I'm rich! ... Does anyone know they accept light field diamonds in jewelry? T.co
Mar 4 2015, 1:47am
My request for Steam VR Demo got declined... aww :(
Mar 2 2015, 7:08pm
Best quote of the day: "LIGHT FIELDS WITH PHYSICS! WHAT" by @eVRydayVR , upon seeing private live stream of my latest work.
Mar 1 2015, 11:27pm
Just finished rendering 96x96x768x768 (5.4 GPx) lightfield in Blender, the biggest one I've done so far... took 3 days on 970M. Not bad! :)
Feb 5 2015, 12:29am